PLEASE change it to FULL 720p like the Xbox!

Post » Wed Jul 29, 2009 6:55 pm

Yeah, forget the multiplayer problems. I want to lay into a host and have him turn on me and kill me, but I want it to be prettier than it already is!
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Anna Beattie
 
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Post » Wed Jul 29, 2009 5:41 pm

That's weird man. Mine is 1080p native resolution. Maybe im missing something here.
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Elisabete Gaspar
 
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Post » Wed Jul 29, 2009 5:43 pm

I've been lurking around here since my copy of Crysis 2 arrives in a few days but I have to say you are wrong. No PS3 game uses 16xMSAA. At best maybe 2 or 4xMSAA. Games like the Saboteur, Killzone 3, God of War 3 and Little Big Planet 2 use AA known as MSAA which is a post processing effect given to one of the PS3's SPUs so no RAM is used. MLAA is good and removes most jaggies but it causes artifacting on long edges from light sources.

Crysis 2 according to the Digital Foundry Article on uses an AA technique called TAA or temporal anti-aliasing. This AA technique lets the image from the previous frame bleed into the next frame to remove the jagged edges. The downside of this is ghosting (like for example on skyline where you can see the shadows of the windmill blades appearing behind where they really are).

So sorry to say this but nothing will be done about this. I'm pretty sure TAA is either on or off.
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Kelly John
 
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Post » Wed Jul 29, 2009 2:18 pm

...these are the 2 main problems with the PS3 version and this is why! [they obviously did it on purpose {with Micro$oft in mind}] ... if everyone complains about this then they can change it no problem [unless they have a secret contract with Micro$oft]...

You are crazy, conspiracy theorists. You need to educate yourself.
Also, you have posted numerous threads in numerous forums about this same topic.
Feedback and Support:
http://www.gamesas.com/forums/viewtopic.php?f=23&t=14887
Other threads in this PS3 forum:
http://www.gamesas.com/forums/viewtopic.php?f=42&t=14863
http://www.gamesas.com/forums/viewtopic.php?t=12836

If you want to speak your mind on the quality of Crysis 2 on the PS3, that's fine. But if you spam like this, you will most likely be banned. Be careful mate. =/

Anyway, I would bet the graphical quality of Crysis 2 on the PS3 is a direct response to the significantly different architecture of the PS3. The 360 and the PC are different, but not alien, like the PS3 and the Cell.

The PS3's Cell CPU is new and unknown. Sony and Toshiba developed it themselves. The Processors in PC's and the 360 are based on older, more familiar technology. Tech that people know how to use and have used for many years.

You can even seen how after 5 years that developers have gotten better using the PS3 hardware. Remember when just about every game had to install to the HDD? Now games like KillZone, which look and run fantastically, don't even require an install. As devs have developed a familiarity and know how to push the PS3 harder.

I would imagine they simply did not have the time to optimise CryEngine 3 code of the PS3 hardware. CryEngine 3 is new tech developed by Crytek. Crysis 2 is its first outing.

Honestly I'm surprised that you're surprised. Most multi-platform games take a hit on the PS3. Even CoD: Black Ops runs at a slightly lower resolution and frame-rate, and this is after years of CoD games on the PS3.

This is not a slant on the PS3 by the way, you need only look at MGS4, Uncharted 2, LittleBigPlanet 2 and KillZone 3 to see some truly spectacular graphics on that system. But you'll also notice they are PS3 exclusives, the developer can focus on and utilise the PS3's own strengths. And it's also worth noting, in regards to how different the hardware is, that the port of Final Fantasy XIII runs in sub-HD on the 360, because FFXIII was developed primarily for the PS3.
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Nathan Risch
 
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Post » Wed Jul 29, 2009 11:08 am

I dont understand if you reasearch!! Crytec even said the ps3 version runs better than the **** box version!!!! ifn you want it to liook like x box go and buy one!!
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Melis Hristina
 
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Post » Wed Jul 29, 2009 8:10 pm

As reported from CVG, Crytek Business Development boss Carl Jones was speaking in a recent interview with PSM3 when he revealed the following details:
“At the moment, we’re getting slightly more performance from PS3 compared to 360. I’m very confident that products using CryEngine 3 are going to come out as the best looking, or at least in the top three, on every platform.”
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Cartoon
 
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Post » Wed Jul 29, 2009 11:43 am

360 and PS3 versions ARE BOTH SUB-HD. FU*KING PEOPLE!!! 360 DON'T RUN AT a NATIVE resolution 1280X720! IT'S FAKE!!!!!!!!!!!!!!!

BOTH ARE SUB-HD, THE NATIVE RESOLUTION OF 360 IS 1152X720! THE RESOLUTION OF PS3 IS 1024X720 (LESS 128 LINES) UPSCALED BY FRAMEBUFFER OF RSX TO 1280X720.

UNDERSTAND THIS !!!!!!!!!!!!!

READ MY TOPIC!
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roxanna matoorah
 
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Post » Wed Jul 29, 2009 2:26 pm

exactly that doesn't change what om saying and that the fact is the Xbox is higher resolution and doesn't need to be anti aliased so much thus better performance and a cleaner more crisp picture, while the PS3 and its "1024X720 (LESS 128 LINES) UPSCALED BY FRAMEBUFFER OF RSX TO 1280X720." is really not a good thing it effects the perfomance and picture and there is no need!
its just to make it appear worse than it actually is. the way they have stated that is trying to make it sound like a good thing for the PS3 and hiding the fact that it isn't.

I think your understanding of this situation is a little muddled.

Most games run at a minimum of 30 frames per second, which means the consoles hardware draws a frame (image) 30 times every second. Consoles are the same as film and TV. They create the illusion of a moving image by drawing many, still images, each one changing subtly different from the last, and displaying them in front of your eyes very quickly.

The amount of images a console can display per second is directly related to how powerful it's processing capabilities are. If you attempt to push the hardware too far, it takes more time for it to draw the image. Meaning you get less frames (images) per second. This means a slower, choppier looking game.

If you ran Crysis 2 on the PS3, as it does on the 360, you might (hypothetically) get 17-23 Frames per second. This would be unsatisfactory. You would notice the game looks choppy and slow. The moving image looks less smooth because there are less frames being displayed.

Crytek, to try and get a satisfactory number of frames per second out of the PS3 hardware, have chosen to render the image at a lower resolution. A lower image quality. Which means it puts less stress on those processors, so it can draw those frames more quickly. More frames per second, the smoother the moving image and gameplay.

At the same time, they may have elected to add more post-processing effects to try and make this lower image quality less noticeable.

So you see, the settings you are talking about changing, put more stress on the PS3's hardware. This means the PS3 would not be able to draw at least 30 frames (images) every second and you would get a slower looking, choopier game.

The reason why the 360 can do this and the PS3 cannot is because they technical way that hardware works is very different. Imagine trying to play the same song, but one instrument is a trumpet and one is a violin. If you know how to play the trumpet, it's going to sound great. But your Violin rendition will sound pretty bad.
And the PC, would be like a Trombone. Similar, but different. But the Violin again is a totally different type of hardware that has its own rules and methods of being played.

So when you take your song intended for Brass instruments and apply it to a woodwind one, you need to alter it to make it work right. If you forced the violin to play like a trumpet, it'd be bad. By lowering the resolution, Crytek is trying to make sure Crysis 2 sings an enjoyable tune.

And fanboys, this doesnn't mean the PS3 is "Less" just different. Some devs are GREAT with the Violin. Look at KillZone 3, Little Big Planet 2 and Uncharted 2. As I said, when they took the PS3 version of FFXIII and put it on the 360, the 360 version ran at a lower resolution. Cause a song meant for the Violin will too, sound crappy forced through a trumpet.

ANYways... I realise this is probably wall of texty and uber confusing and lame. But, I tried. lol
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dean Cutler
 
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Post » Wed Jul 29, 2009 3:17 pm

I have a pretty solid opinion because I played both versions.

The PS3 version has less 128 lines of resolution but has more 12x AF than the 360. This is noted when playing! The PS3 version has more detailed shadows, shaders and lighting.

Anyway I don't understand so much complaint by 128 lines of resolution! They are both upscaled! I prefer the filter 16x than 128 lines of resolution and the crap details (shadows, etc) that the other version has!

In my 50'' TV, it simply looks much more sharper and cleaner.
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Minako
 
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Post » Wed Jul 29, 2009 9:36 am

So, after all that.. what is the ideal setting for the ps3 to run this game at?
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Daniel Holgate
 
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Post » Wed Jul 29, 2009 5:43 pm

It's 16x AF, not 16x AA you thick ****, that's why it's blurry.
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Je suis
 
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Post » Wed Jul 29, 2009 6:14 pm

RGB on full, super white off, and 720p if your TV is smaller than 42 inch in most cases. you may also need to change your TV settings for the best picture. you may need to turn the sharpness down a good bit if it looks too jagged.

Thanks, i will give that a try..
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Ells
 
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Post » Wed Jul 29, 2009 2:49 pm

For Samsung B, C series?
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Gemma Woods Illustration
 
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Post » Wed Jul 29, 2009 7:27 pm

Why change it to 720P when in looks better in 1080P? If you dont like the 1080P go into your ps3 display settings and disable 1080P. Dont make everyone suffer because you dont like it.
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Taylor Tifany
 
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Post » Wed Jul 29, 2009 7:06 pm

Ummm last I checked the game runs native 1080p on ps3, I know this because my tv resolution will change to whatever the games native resolution. And it is 1080p don't know where this sub 720p comes from, that's what happens I guess when you don't know about tv's and buy your tv at wal-mart. Or get the insignia and dynex brands from best buy
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Nick Jase Mason
 
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Post » Wed Jul 29, 2009 9:05 am

I have a 52 inch TV and I'm running at 1080p.. Looks fine to me. Actually it looks amazing, Reading a lot of these post about "PS3 version looks horrible" made me panic and switch my settings to 720 (PS3 Settings), then I set it back and actually think it looks better on 1080p.. and either way 720 or 1080 it's the best shooter online PS3 right now (to me). I have Killzone 2 and 3... COD Black ops, Modern Warfare you name it. Mad love to Killzone, just like this game a little better (both actually amazing games). I have over 50 games.. PS3 alone. I also have an Xbox 360.. I'm more comfortable with the PS3 controller so i bought it for the PS3 and I'm not disappointed (Not a fanboy for either system either). This is a great game for the PS3, and if you think different.. That's your opinion. So, what I'm really getting at is if your going to let someone's opinion weigh in on your decision, let it be your own. YOU BE THE JUDGE no pun intended.

look me up
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Ana Torrecilla Cabeza
 
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Post » Wed Jul 29, 2009 9:42 am

i too tried 720p. now back to 1080p bcos i think it looks better.
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Sylvia Luciani
 
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Post » Wed Jul 29, 2009 4:17 pm

I really hope crytek puts FULL 720p on the next patch for the PS3! And those frame rate issues gotta go..
I don't like when my version suffers while the other version runs just fine. Crytek said they are the same.. they even said PS3 version looks better or some **** like that.. I don't see it with my plasma tv. And it's definitely not the best console game for what I see.

I like the game so far but the issues gotta go.. hope they fix it.
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Darlene DIllow
 
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Post » Wed Jul 29, 2009 3:48 pm

the game is 1020 x 768 which is sub hd, not 1260 x720p which is full 720p, the PS3 just upsclaes it to 1080p automaticly [the ps3 isn't very good at upscaler] and if you have a small tv it under 42 inches it is recommended that you have it at 720p as looks and it performs bette, is less blurry.

PS3=1024 x 720
360=1152 x 720

Full 720p resolution is 1280 x 720, NOT 1260 x 720.

Just stop making threads. No one takes you seriously.
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Madison Poo
 
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Post » Wed Jul 29, 2009 8:14 pm

i already stated a comment defending that in the other thread im not going into it, 1024 1020 i typed rong dumbo, and theres quite a difference between 1124 and 1024 thats why the PS3 has such a high AF of 16 to hide the jagged lines, while xbox only has 4. xbox is also an upscaler PS3 isnt intead for that, and yes actually because Cry Tom took notice of it thankyou and is forwarding it. so stik that up your pipe and smoke it lol

Still doesn't explain why you insist the vertical resolution is 768 when it's 720. No one will take you seriously if you don't know your facts. And no one of any importance will take you seriously if you respond to criticisms of your "facts" by just telling everyone to shut up.
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Tai Scott
 
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Post » Wed Jul 29, 2009 4:34 pm

Your rong there its 768, 720p is 1280 X 768 not 720 thats just what they call it (a 720p TV is 1280 X 768) . and this game on the PS3 is 1024 X 768

Three things for you:

Click on the link below and read the paragraph under the first embedded video:

http://www.eurogamer.net/articles/digitalfoundry-crysis2-face-off

And then play this youtube video and fast forward to 8:05 and listen to what the guy says:



And finally, look at the picture in this link and find the blue box that says HD 720:

http://en.wikipedia.org/wiki/File:Vector_Video_Standards2.svg

You have no sources to confirm any of what you are saying, and most people have enough knowledge on the subject to know you are spouting BS. Stop wasting everyone's time.
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Franko AlVarado
 
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Post » Wed Jul 29, 2009 4:46 pm

Your rong there its 768, 720p is 1280 X 768 not 720 thats just what they call it (a 720p TV is 1280 X 768) . and this game on the PS3 is 1024 X 768
Yes, it's a conspiracy, and wikipedia is apparently in on it too:
720p is the shorthand name for a category of HDTV video modes having a resolution of 1280×720
Better yet, why not just read the original spec from the ATSC themselves?

http://www.atsc.org/cms/standards/a53/a_53-Part-4-2009.pdf
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Liv Staff
 
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Post » Wed Jul 29, 2009 7:49 am

720p is 1280x720. Who changed it? Its not 1280x768.
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NO suckers In Here
 
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Post » Wed Jul 29, 2009 6:22 pm

i already stated a comment defending that in the other thread im not going into it, 1024 1020 i typed rong dumbo, and theres quite a difference between 1124 and 1024 thats why the PS3 has such a high AF of 16 to hide the jagged lines, while xbox only has 4. xbox is also an upscaler PS3 isnt intead for that, and yes actually because Cry Tom took notice of it thankyou and is forwarding it. so stik that up your pipe and smoke it lol

AF(Anisotropic filtering) isn't used to hide jagged lines. It's a method used to improve texture quality.

http://en.wikipedia.org/wiki/Anisotropic_filtering

Jagged lines are smoothed out by anti-aliasing. Crysis 2 uses a shader based method for anti-aliasing that is enabled on all platforms. It can't use traditional methods of AA because CryEngine 3 uses deferred shading which does not work with hardware anti-aliasing unless it is using DirectX10 or greater.

http://en.wikipedia.org/wiki/Deferred_shading

Read this for more enlightenment: http://www.crymod.com/thread.php?threadid=67672
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Helen Quill
 
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Post » Wed Jul 29, 2009 6:44 pm

Crytek go and f*ck yourselves and stop **** me in the ass with your money grabbing inoring cock
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Lyndsey Bird
 
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