Please check my Load Order

Post » Sat Aug 20, 2011 4:28 pm

Ok, so i've installed a few MODs. Ran the BOSS Load Order sorter (from within FOMM), then just to be sure I ran the Official BOSS utility afterwards:-

From FOMM:---

FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmIWS-Core.esmNSkies - Vanilla Edition.esmNVR-Strip.esmPrimary Needs HUD.esmProject Nevada - Core.esmProject Nevada - Equipment.esmELECTRO-CITY - CompletedWorkorders.esmELECTRO-CITY - Highways and Byways.esmDarNifiedUINV.espNVR-NPCs.espNVR-ELECTRO-CTIY_Patch.espNVR-Version_10.espProject Nevada - Cyberware.espNewVegasBounties.espNewVegasBountiesII.espIWS-Core-Patrols.espIWS-Core-Guards.espIWS-Core-Civilians.espIWS-AS-MedSpawns.espIWS-AS-NoInteriorSpawns.espProject Nevada - Rebalance.espVurt's WFO.espTotal active plugins: 26Total plugins: 26



And from BOSS Log:---

    FalloutNV.esm        Note: Masterlist Revision: 3118 (Aug 14 , 2011)    DeadMoney.esm        Bash Tag suggestion(s): {{BASH: Deflst}}    HonestHearts.esm    OldWorldBlues.esm    IWS-Core.esm        Bash Tag suggestion(s): {{BASH: Delev}}        Note: Loaded early to let other mods override spawn points if needed.    NSkies - Vanilla Edition.esm        Bash Tag suggestion(s): {{BASH: C.Climate, C.Light}}        Note: Choose only one of NSkies URWLified.esm, not both    NVR-Strip.esm    Primary Needs HUD.esm    Project Nevada - Core.esm        Requires: New Vegas Script Extender    Project Nevada - Equipment.esm        Bash Tag suggestion(s): {{BASH: Delev, Invent}}        Requires: New Vegas Script Extender and Project Nevada - Core.esm    ELECTRO-CITY - CompletedWorkorders.esm    ELECTRO-CITY - Highways and Byways.esm    DarNifiedUINV.esp    NVR-NPCs.esp    NVR-ELECTRO-CTIY_Patch.esp    NVR-Version_10.esp    Project Nevada - Cyberware.esp        Requires: Project Nevada - Core.esm    NewVegasBounties.esp    NewVegasBountiesII.esp    IWS-Core-Patrols.esp    IWS-Core-Guards.esp    IWS-Core-Civilians.esp    IWS-AS-MedSpawns.esp        Requires: New Vegas Script Extender        Note: Only use one of the spawn .esp's    IWS-AS-NoInteriorSpawns.esp    Project Nevada - Rebalance.esp        Requires: Project Nevada - Core.esm    Vurt's WFO.esp        Incompatible with: Vurt's Trees & Grass.esp



Addidtionally I have installed DarnsUI and NMCs LARGE Texture Pack.

Now If I run the game as is i get a CTD anywhere from 2-15 minutes after playing, I ran the 4GB Enabler (which I'm not sure that I need anyway) and that "seems" to have stopped the CTDs .

My PC Specs are as follows:-

Windows 7 64 Bit
Intel Core i7 980X 3.33GHz (Gulftown) Extreme Edition
Asus X58 Sabertooth TUF Intel X58 (Socket 1366) DDR3 Motherboard
EVGA GeForce GTX 580 SuperClocked 1536MB GDDR5 PCI-Ex
Corsair Dominator GT 6GB (3x2GB) DDR3 PC3-15000C9 1866MHz Triple Channel
Asus Xonar D2 7.1 PCI Sound Card

So I really shouldnt have problems running the game with the MODs/ Texture packs that I have currently installed, and as far as I'm aware the 4GB enabler isnt necassary on a 64 Bit system (or maybe i'm wrong there).

Any help you guys can offer would be appreciated.

Thanks.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Sat Aug 20, 2011 7:14 pm

You are running the New Vegas Script Extender mod with the lastest update (beta 9.(something) ) correct?
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Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sat Aug 20, 2011 2:33 pm

You are running the New Vegas Script Extender mod with the lastest update (beta 9.(something) ) correct?



Yup:-
New Vegas Script Extender v2 beta 9
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Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sat Aug 20, 2011 7:46 pm

IWS is notorious for its CTD causes. At least, so i've heard around the boards, and have experienced in my game. I recommend you replace it with DFB - Random Encounters, which has and end effect similar to IWS.

Also, you may want to get the newest http://www.ravenmodding.terminal47.net/, but that's just my opinion.

And then there's the option to run Wrye Flash, but again, mainly an option, not a requirement (though it may as well be one, as useful as it is).
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Pumpkin
 
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Joined: Sun Jun 25, 2006 10:23 am


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