PLEASE CHECK OUT OUR NEW PETITION!

Post » Mon Nov 24, 2008 7:40 pm

A lot of people have been asking about this and there seems to be a some debate over whether a Map Editor is right for Crysis 2. Some say consoles can not handle a map editor while others swear it can. In my opinion, there have been only a few really great editors on consoles (Far Cry, Far Cry 2, Time Splitters, Halo) so it would not be easy. Is it something that Crytek can include so late in development? Is Crytek already working on one or have they ruled the idea out ages ago? So many questions unanswered but there is one question we can answer; Is player created content something that we would enjoy having available as an option on Crysis 2, on console or on PC? I for one, have seen the amazing work that can be done on a console map editor and can only dream of the exciting content that can be created by tapping even a fraction of the Cryengine 3 and the content of Crysis 2. If you don't like the map choices on release, you won't have to use them, if you don't like the game types, you won't have to play them. The options are are only limited by human creativity (and the options available(hopefully a lot)) I voted and now is your chance. Join the others who are trying to make a positive difference or join those who are not. It's all in your hands.

http://www.petitionspot.com/petitions/Crysis2MapEditor/



Some examples of user created maps on console (we know it is possible on PC):

Neokinesis' maps have served thousands, here's one: http://www.youtube.com/watch?v=-8jAucbp1Ko

I did a lot of work on this one: http://www.youtube.com/watch?v=x_kzOcEc_cc

Some Halo recreations mostly by our friend Skorpius47: http://www.youtube.com/watch?v=5yN0M8LUZTE

Disclaimer: Criticism is fine but please keep this thread positive. Thanks! :D
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Tue Nov 25, 2008 5:18 am

I hope a map editor makes it way to all three platforms of the game. I don't think it's too late and I think it should be done.

/petitioned
User avatar
Da Missz
 
Posts: 3438
Joined: Fri Mar 30, 2007 4:42 pm

Post » Tue Nov 25, 2008 6:50 am

Wait so, since Farcry and Farcry 2 (Cryengine) had one you consider good, you expect that if Crysis2 (Cryengine) had one, it might not be good?
User avatar
saxon
 
Posts: 3376
Joined: Wed Sep 19, 2007 2:45 am

Post » Mon Nov 24, 2008 7:34 pm

Yes and no, Far Cry 1 used the Cryengine and Far Cry 2 used the Dunia engine developed by Ubisoft. Both engines looked phenomenal and I hinted that if we tapped just a fraction of the power of the Cryengine 3, that we would be looking at some pretty exciting prospects. Seriously, this is an area that Crytek can hit it out of the park, you can say good bye to Forge 2.0, it will be absolutely laughable and pale in comparison. So much for Bungies last Hoo-Rah.
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Mon Nov 24, 2008 3:49 pm

[quote]Yes and no, Far Cry 1 used the Cryengine and Far Cry 2 used the Dunia engine developed by Ubisoft. Both engines looked phenomenal and I hinted that if we tapped just a fraction of the power of the Cryengine 3, that we would be looking at some pretty exciting prospects. Seriously, this is an area that Crytek can hit it out of the park, you can say good bye to Forge 2.0, it will be absolutely laughable and pale in comparison. So much for Bungies last Hoo-Rah.[/quote]
Im sorry. But have you played Forge 2.0 on Halo Reach? Forge in Halo 3 was deep and had a great UI and many used this to make big levels and games. Halo Reach just moves that UI to the next level with the phyics and everything else.

To add: I rather have a great MP and SP and if anything Crytek UK would be making the map editor since it would tie with the MP components.

Also for one we are already going to see great PC mods from this game yes that moves me and others out of the pic for playing those but the Mod Community will be there.

A Map editor is a great idea but again I rather have a better SP and MP over a sloppy two and a good to mediocre Map Editor. Ill love them if they put one in but I wont be ticked if not.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Tue Nov 25, 2008 7:34 am

omg not this again.

For the last and final time, the answer is NO.


The "recommended" specs for the editor are: Quad Core, 4gb + Ram, GTX 200 series (according to Crytek). Last I checked this at least 5x faster than any console out there.

On top of that, the controls wouldn't work. How do you flow graph with an anolog stick? How do you enter in values (numbers) with an anolog stick?

If they were GOING to make a console editor, they would have said something by now. However, by recommending insane system specs for it (see above), it basically INSTANTLY rules out consoles.

Please, please PLEASE stop making threads about this (im talking to EVERYONE here). Im sick of these, as its literally be answered at least 100 times. IF they make a console editor, they would have an interview or a news post on it. Now its less than half a year to launch and there's still basically no news on a console editor.

It wont happen, consoles are too weak, they dont have the controls, end of story.
User avatar
Milad Hajipour
 
Posts: 3482
Joined: Tue May 29, 2007 3:01 am

Post » Mon Nov 24, 2008 8:28 pm

Halo does'nt really have what i'd call a map editor - just an "Object Editor".
Crysis could have a sixy one but I'd imagine it wouldn't have a terrain editor though - wich would make it a lot like Forge..

It's a strong selling point for me atleast - I may not be as epic as
"enfadel & friends"
but I am capable of a sixy creation.
User avatar
Taylah Illies
 
Posts: 3369
Joined: Fri Feb 09, 2007 7:13 am

Post » Tue Nov 25, 2008 3:50 am

[quote]omg not this again.

For the last and final time, the answer is NO.

The "recommended" specs for the editor are: Quad Core, 4gb + Ram, GTX 200 series (according to Crytek). Last I checked this at least 5x faster than any console out there.

On top of that, the controls wouldn't work. How do you flow graph with an anolog stick? How do you enter in values (numbers) with an anolog stick?

If they were GOING to make a console editor, they would have said something by now. However, by recommending insane system specs for it (see above), it basically INSTANTLY rules out consoles.

Please, please PLEASE stop making threads about this (im talking to EVERYONE here). Im sick of these, as its literally be answered at least 100 times. IF they make a console editor, they would have an interview or a news post on it. Now its less than half a year to launch and there's still basically no news on a console editor.

It wont happen, consoles are too weak, they dont have the controls, end of story.[/quote]
That just means they won't have the same editor as PC's.
I'm sure a less "powerful" editor could be possible.

I also recommend reading the whole thing before you slam it.
Have you seen the Farcry2 editor? That works fine and i'm sure somthing similar could be done.

On a side note though; if you hate "these" so much,
then why do you keep entering them?
User avatar
glot
 
Posts: 3297
Joined: Mon Jul 17, 2006 1:41 pm

Post » Mon Nov 24, 2008 11:57 pm

i hope we'll get the CE3
its soo powerful
and its a punsh in the face of the PC modding community
User avatar
Rozlyn Robinson
 
Posts: 3528
Joined: Wed Jun 21, 2006 1:25 am

Post » Mon Nov 24, 2008 8:49 pm

Crytek haven't announced any details on modding, so it seems a little bit hasty to start petitioning against a decision that hasn't been announced yet.

Support/Feedback is good. Petitions seem obnoxious and demanding. Not to mention they never work :P Though, i suppose it's the next best thing to a community poll which we don't currently have the functionality for. :)
User avatar
Michelle Chau
 
Posts: 3308
Joined: Sat Aug 26, 2006 4:24 am

Post » Mon Nov 24, 2008 10:05 pm

Consoles don't need the map editor, if they want it, let them play the pc version!!!! Why should PC players be bothered if the consoles are too weak?
User avatar
Hazel Sian ogden
 
Posts: 3425
Joined: Tue Jul 04, 2006 7:10 am

Post » Mon Nov 24, 2008 11:04 pm

[quote]omg not this again.

For the last and final time, the answer is NO.

The "recommended" specs for the editor are: Quad Core, 4gb + Ram, GTX 200 series (according to Crytek). Last I checked this at least 5x faster than any console out there.

On top of that, the controls wouldn't work. How do you flow graph with an anolog stick? How do you enter in values (numbers) with an anolog stick?

If they were GOING to make a console editor, they would have said something by now. However, by recommending insane system specs for it (see above), it basically INSTANTLY rules out consoles.

Please, please PLEASE stop making threads about this (im talking to EVERYONE here). Im sick of these, as its literally be answered at least 100 times. IF they make a console editor, they would have an interview or a news post on it. Now its less than half a year to launch and there's still basically no news on a console editor.

It wont happen, consoles are too weak, they dont have the controls, end of story.[/quote]

Crytek hasn't even announced Sandbox 3 for the PC yet so why should they announce anything about it for consoles? They wouldn't have said anything yet because they may be still working on it. For the controls, you could use the anolog sticks but most likely a menu will pop up making you select one number/letter at a time. No one said that it would be easy to use Sandbox 3 to it's full advantage on consoles and you most likely wouldn't be able to due to the console's system. The point is there may be a Sandbox editor for the consoles but it wouldn't be full. I'm not trying to be a smart alec and I probably wasn't, I was just stating my opinion on the way I see things as of now.
User avatar
Greg Swan
 
Posts: 3413
Joined: Tue Jun 05, 2007 12:49 am

Post » Tue Nov 25, 2008 3:24 am

i dont think there will be a editor on console but u can make maps on pc like crytek does....modding is part of Crysis universe so they have to put it in. And ppl u have to understand that Crysis 2 aint comin' out just yet so its pointless to ask for demos and editors, they will tell you everything when the time is right,
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Tue Nov 25, 2008 6:23 am

[quote]omg not this again.

For the last and final time, the answer is NO.

The "recommended" specs for the editor are: Quad Core, 4gb + Ram, GTX 200 series (according to Crytek). Last I checked this at least 5x faster than any console out there.

On top of that, the controls wouldn't work. How do you flow graph with an anolog stick? How do you enter in values (numbers) with an anolog stick?

If they were GOING to make a console editor, they would have said something by now. However, by recommending insane system specs for it (see above), it basically INSTANTLY rules out consoles.

Please, please PLEASE stop making threads about this (im talking to EVERYONE here). Im sick of these, as its literally be answered at least 100 times. IF they make a console editor, they would have an interview or a news post on it. Now its less than half a year to launch and there's still basically no news on a console editor.

It wont happen, consoles are too weak, they dont have the controls, end of story.[/quote]

It would be a gutted version of the Sandbox 3...

Ever map edit on Far Cry 2? It would be something like that.
User avatar
Laura
 
Posts: 3456
Joined: Sun Sep 10, 2006 7:11 am

Post » Mon Nov 24, 2008 7:01 pm

@Shinanigans, Wow. Sir, you completely missed the point. "Obnoxious and demanding"? First, let's check your egos at the door. A studio will not get far if opinions are seen as threats. Everything depends on what experience your customer is looking for. This is why we have focus groups. About being "hasty to petition against a decision that has not been made yet," first I don't think I said anything of the sort, and I think I highlighted so. As of this moment, we have heard no word on this (Though you Shinanigans stated in a previous post that the console would have no Editor) So if Crytek is moving away from this concept, might it be wise to let the developers know our point of view, at a time where the studio could do something about it instead of a month before launch.

The good news for Doomlord and Shinanigans is that I don't believe this petition will move any proverbial mountains, it is only here to give me and a sliver faction a voice. A chance to say "Hey, we tried." My intent was not to rub anyone the wrong way, in the U.S., petitions are looked upon as a positive gesture. While we can throw our voice around all we like here in the forums, it's numbers that do the real talking.

I know that there "should" be a sandbox available on the PC and I will likely be on it. But I also understand that player created content on the console is only going to grow. With huge hits like Trials HD on Xbox to the PS3 Game of the Year Little Big Planet, casual gamers have seen what is out there and they are hungry for more then the status quo.
User avatar
Tarka
 
Posts: 3430
Joined: Sun Jun 10, 2007 9:22 pm

Post » Mon Nov 24, 2008 9:57 pm

@Enfadel, i believe you took my post way too personally...

My thoughts on petitions are very generalised and my apologies if you felt it was a personal ridicule on you or your efforts. I should also reiterate what i thought to be fairly obvious is that my opinions are of my own and not of Crytek's, not that i'd be so bold as to suggest otherwise. :)
User avatar
Steven Hardman
 
Posts: 3323
Joined: Sun Jun 10, 2007 5:12 pm

Post » Tue Nov 25, 2008 2:09 am

I don't care what Doom Lord says, but I respect your opinion, so yeah, maybe I got a little butt hurt. Ha, sorry about that. :P
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Tue Nov 25, 2008 2:56 am

...

Ok, yes, its technically possible. TECHNICALLY. By that I mean they have to do some amazing optimization to bring down that 'recommended' memory of 4gb to about 256mb. Secondly, the processes that they use to make a map, like generating surface textures, etc, are just too demanding for a console.

For example (just to see the difference), if you make a 128x128km map the RAM usage will spike to around 7gb. However, the actual level file is only a few hundred MB, and the actual memory usage once its done creating the terrain is also a few hundred MB.

Yes, I have used the Far Cry 2 editor (I bought it expecting it be good like FC 1... damn ubisoft) - its terrible. The fact that AI doesn't even work shows the limit of consoles. Just generating the AI nav in FC2 required more power than available on the console. Now imagine doing that on a more demanding engine with far better AI, inside a building. It cant be done.

Basically they would need to make an ultra-dumbed down version similar to the FC2 editor, that somehow gets around the massive memory usage spike when making a new map and saving the terrain texture.

However, I dont see Crytek doing that. Releasing a sub-par editor onto the consoles and the full editor onto PC would result in some insane flame wars, as well as possible investors / adapters of the engine thinking that if Crytek cut corners there, they may have cut corners elsewhere.

Its simply not worth it to Crytek. They can release the normal editor, for free, with zero R&D effort - it already exists and they KNOW it works. To make a console editor they have to optimize a lot of stuff, they have to re-write the UI, then they would have to put it through testing, etc.
User avatar
Juan Cerda
 
Posts: 3426
Joined: Thu Jul 12, 2007 8:49 pm

Post » Tue Nov 25, 2008 3:56 am

Yes, its a lot of work, but it CAN be done, and they have 6 months to do it.

You can't expect a console editor to do as much as the PC version, but you can expect the editor to create custom maps. Its to make maps, not mods.
User avatar
Amie Mccubbing
 
Posts: 3497
Joined: Thu Aug 31, 2006 11:33 pm

Post » Tue Nov 25, 2008 12:29 am

I approve of this petition, and it's signed. :)

I don't mind if it's very basic, as long as the core element remains in the editor, then that's what really matters. Crytek have enough time to do it, so they should use that time to make a map editor.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Mon Nov 24, 2008 8:13 pm

[quote]omg not this again.

For the last and final time, the answer is NO.

The "recommended" specs for the editor are: Quad Core, 4gb + Ram, GTX 200 series (according to Crytek). Last I checked this at least 5x faster than any console out there.

On top of that, the controls wouldn't work. How do you flow graph with an anolog stick? How do you enter in values (numbers) with an anolog stick?

If they were GOING to make a console editor, they would have said something by now. However, by recommending insane system specs for it (see above), it basically INSTANTLY rules out consoles.

Please, please PLEASE stop making threads about this (im talking to EVERYONE here). Im sick of these, as its literally be answered at least 100 times. IF they make a console editor, they would have an interview or a news post on it. Now its less than half a year to launch and there's still basically no news on a console editor.

It wont happen, consoles are too weak, they dont have the controls, end of story.[/quote]@doomlord52.

Perhaps you might be well advised to stay away from such post's as you seem to be under the impression that there has been at least a hundred similiar post's, and that your sick of seeing these.

If I find a post that doesn't appeal to me then I simply pass it over, and then move on to a more interesting topic, it really is that simple, and it would save you from getting sick of anything, I have no wish to offend you in this matter.

This whole post is a consideration and gesture i believe, and I can clearly see that it contains a request to please try and keep it posative, it didnt seek the whole editor as we know it, and you you kindly provided specs for, merely some sort of consideration,

I firmly believe that there is a whole world of talent out there, just waiting to be tapped into, on top of the many pc user's who have made a lot of real good stuff, jsut because some of that talent uses an eggbox, doesn't mean they are less talented.

I support the gesture entirely, if it is in anyway possible to have some kind of editor, even it doesn't meet your kindly provided specs, then it might be a good thing, please remember i do not wish to offend you in anyway, its just how I see it.

@Enfadel,


[quote]I don't care what Doom Lord says, but I respect your opinion, so yeah, maybe I got a little butt hurt. Ha, sorry about that. :P[/quote]Did you mean you got a little bit hurt, lol .

Signed. :-)
User avatar
Kat Ives
 
Posts: 3408
Joined: Tue Aug 28, 2007 2:11 pm

Post » Tue Nov 25, 2008 3:07 am

claims that consoles are technically unable to run the editor are plain misinformed. same thing as when people said consoles couldn't run crysis. just a few years ago the average level designer used machines no more powerful than the consoles in question to create all games. sandbox 2.0 runs on a dual core with a gig of ram just fine, saying sandbox 3 can't run on a similar system just makes no sense. the game itself (therefore all assets) are already running on consoles, a map editor can undoubtedly run at the same settings as the game on the same visual system. of course functions that have moderate load times on a current pc will take longer on a console but you can downgrad and optimize everything. with the far cry 2 editor you were able to create maps identical to those created on pc, why shouldnt crytek be able to make this happen for their game aswell?


however i don't see a point in such petitions - especially considering that the original shipping date is only a few months away. the developers already know that fans want an editor, it's what made crysis' relatively strong modding community possible. i'm sure that they have decided on whether to assign employees on crafting a more intuitive and simplified user interface and gamepad control scheme etc to feature mapping on consoles long ago, and they're going to stick to their plan regardless of some petition. these are economic decisions we're talking about.
User avatar
Jonathan Egan
 
Posts: 3432
Joined: Fri Jun 22, 2007 3:27 pm

Post » Mon Nov 24, 2008 3:30 pm

[quote]claims that consoles are technically unable to run the editor are plain misinformed. quote]
i agree
Its already on fc2 whit a less powerfull engine. And the console industry is not sittig still...
The idea of make a map on pc and import it on consoles would not be possible if it have to meet those specs pc`s are making maps.(and i want to play my own maps whit my friends offcourse)
Even a small sandbox editor will be great and gives the game some staying power and followers.
If its just another fps set in new york then it would have to compete against some heavy waits in the industry and a loosing battle imo

Its the creativity of the player and interaction whit stuff you created that makes a editor so great regardless of your computer specs.

!great topic!
User avatar
Kit Marsden
 
Posts: 3467
Joined: Thu Jul 19, 2007 2:19 pm

Post » Tue Nov 25, 2008 6:40 am

@InternetWhiteKnight, I agree, though forgetting the idea of including said feature as DLC at a later date, I believe 6 months could be enough time to develop the feature. Assuming it is not already included in the game, I like to dream that they delayed the launch date to add the editor, as unlikely as that might seem.

All this being as it is, when the time comes, I know I'll be playing C2 w/o an editor because, let's get real, the game looks amazing so far... but I'll also be on Forge 2.0 with my console mapping buddies.
User avatar
ZzZz
 
Posts: 3396
Joined: Sat Jul 08, 2006 9:56 pm

Post » Tue Nov 25, 2008 2:16 am

[quote]claims that consoles are technically unable to run the editor are plain misinformed. same thing as when people said consoles couldn't run crysis. just a few years ago the average level designer used machines no more powerful than the consoles in question to create all games. sandbox 2.0 runs on a dual core with a gig of ram just fine, saying sandbox 3 can't run on a similar system just makes no sense. the game itself (therefore all assets) are already running on consoles, a map editor can undoubtedly run at the same settings as the game on the same visual system. of course functions that have moderate load times on a current pc will take longer on a console but you can downgrad and optimize everything. with the far cry 2 editor you were able to create maps identical to those created on pc, why shouldnt crytek be able to make this happen for their game aswell?

however i don't see a point in such petitions - especially considering that the original shipping date is only a few months away. the developers already know that fans want an editor, it's what made crysis' relatively strong modding community possible. i'm sure that they have decided on whether to assign employees on crafting a more intuitive and simplified user interface and gamepad control scheme etc to feature mapping on consoles long ago, and they're going to stick to their plan regardless of some petition. these are economic decisions we're talking about.[/quote]

I agree, but Crytek also has 6 months to bring out a console editor. I think it could be done.
User avatar
+++CAZZY
 
Posts: 3403
Joined: Wed Sep 13, 2006 1:04 pm

Next

Return to Crysis