» Fri Dec 31, 2010 3:28 am
Matchmaking was created by Blizzard. Period.
RTS, RPG, FPS... I see no differences between, after "great" Black Ops and MW2. Maybe Crytek already have some revolutionary solution how to make it right, with 6v6 players, but I don't know... I talking about only my expirience. You'll see it in future FPS with Battle.Net, because ActiBlizz already want to use Battle.Net for all their games. That's all.
Did i ever deny that Blizzard made A matchmaking service? They made a GOOD matchmaking service, that DOESN'T MEAN that all the other ones are good. Also, they plan to use it with games that Blizzard develops, that means RTS/Hack 'n Slash games. Only one project (Titan) is on their table which 'might' not be an RTS game. But seeing as how they have a new MMO under development, it's probably that one.
MW2 was a fail because it had a crap matchmaking system.
CODBLOPS was half-a-fail because it used a restrictive dedicated server provider, ( http://pc.ign.com/articles/111/1119736p1.html ) and because the game had problems of it's own, which had nothing to do with the server support.
We don't need matchmaking, just plain, normal dedi servers.