Please confirm dedicated servers

Post » Fri Dec 31, 2010 8:03 am

how can they announce a demo before they confirm dedicated servers? Is pc getting mod support? Or are we getting a console port?
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jessica Villacis
 
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Post » Fri Dec 31, 2010 12:51 am

Pretty sure what you saw on XBox is exactly what the PC is getting. But, yeah, I hadn't thought about the servers. I just assumed they would be dedicated like in Crysis Wars. They should be.
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Zosia Cetnar
 
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Post » Fri Dec 31, 2010 4:03 am

Pretty sure what you saw on XBox is exactly what the PC is getting. But, yeah, I hadn't thought about the servers. I just assumed they would be dedicated like in Crysis Wars. They should be.
If it uses Games for Windows Live for it's multiplayer I won't play the game.
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Nicole M
 
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Post » Fri Dec 31, 2010 8:46 am

Pretty sure what you saw on XBox is exactly what the PC is getting. But, yeah, I hadn't thought about the servers. I just assumed they would be dedicated like in Crysis Wars. They should be.
If it uses Games for Windows Live for it's multiplayer I won't play the game.
Why?
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bimsy
 
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Post » Thu Dec 30, 2010 9:49 pm

Personally, I hope it utilizes Steam and has dedicated servers. :)

Anyway, we will find out soon anyway, I almost prefer it as a hidden surprise for when I open up the demo. :) I assume that for the demo, there will be some dedicated servers run by EA, will we be able to host client dedicated servers, or rent-only, etc?
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Jessica White
 
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Post » Fri Dec 31, 2010 12:22 pm

GfWL is the most idiotic, piece of **** useless online gaming management software ever created in history of gaming. WHAT THE HELL?! I swear to god, I will not play this demo if it uses Games for Windows Live. Microsoft, I'm sorry, but GfWL is ****. :l

Anyway, about dedicated servers... Well, given the lag issues with the demo, they would have to be stupid to not have dedicated servers.
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A Dardzz
 
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Post » Fri Dec 31, 2010 1:53 am

GfWL is the most idiotic, piece of **** useless online gaming management software ever created in history of gaming. WHAT THE HELL?! I swear to god, I will not play this demo if it uses Games for Windows Live. Microsoft, I'm sorry, but GfWL is ****. :l
Yep, this is my reasoning too.

Dawn of War 2 uses GFWL and it's been hell since it's launch. The newest standalone finally ditches it and switches to steam entirely.

Considering I've had the pleasure of just being randomly signed out, or having to restart the game to connect to someone in Europe, or the fact that to get machmaking to work i need to login, logout then log back in every single time in DoW2 It's coloured my perception of GFWL to a deep dark negative.
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Micah Judaeah
 
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Post » Fri Dec 31, 2010 7:31 am

^ lol @ windows live

also, Crytek knows better than to not include them, Hopefully EA understand this, if they even have a say in it? After all, look at MW2, who's genius idea was it to not include dedicated servers, IW, or Craptivision? Either way, I won't bother with its MP again, or any other p2p mp for that matter. its simply Unacceptable.
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Sasha Brown
 
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Post » Fri Dec 31, 2010 12:04 pm

I think the best way to do it would be to use EA accounts. Like BFBC2, for example. I'm pretty sure that's what they'll be doing, really.
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Arnold Wet
 
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Post » Fri Dec 31, 2010 6:42 am

They're better be better servers for us uk players!
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Heather M
 
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Post » Fri Dec 31, 2010 7:33 am

Well they said they WOULDNT use **** match-making like Modern-Failwar2, as they didnt like the epic PC rage fest that caused.

As for what they WILL use, we dont know. Might be EA-hosted servers, but I doubt that. My guess is dedi as usual.
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jessica sonny
 
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Post » Fri Dec 31, 2010 5:45 am

could someone ask them on twitter about that, we might get a faster answer over there?
well, since there's gonna be a pc demo we will see pretty soon, but would be nice to know anyways.
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Deon Knight
 
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Post » Fri Dec 31, 2010 12:48 am

I don't fkn care that some stupid people think about "consolization", because play with your friends is ALWAYS more fun, than stupid random connection to the teams. I wanna play with my friends in one squad, without any fkn problems like **** Black Ops.

You, people, better learn some history of PC gaming:

http://en.wikipedia.org/wiki/Battle.Net

OK? "Matchmaking is for consoles, bla-bla-bla".

Are you really stupid, do you really want to play with random teams in objective modes?
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Max Van Morrison
 
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Post » Fri Dec 31, 2010 12:30 am

I don't fkn care that some stupid people think about "consolization", because play with your friends is ALWAYS more fun, than stupid random connection to the teams. I wanna play with my friends in one squad, without any fkn problems like **** Black Ops.

You, people, better learn some history of PC gaming:

http://en.wikipedia.org/wiki/Battle.Net

OK? "Matchmaking is for consoles, bla-bla-bla".

Are you really stupid, do you really want to play with random teams in objective modes?

You know, battle.net only supports RTS games thus far, and that's not really helpful. It is the perfect online service for Diablo, or say StarCraft II, but not for a FIRST PERSON SHOOTER.

Every matchmaking service used with SHOOTERS was a tremendous fail. Provide some decent argument, or stop insulting everyone you don't agree with. See, i actually wrote this without calling you 'stupid' or 'retarded.'
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Calum Campbell
 
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Post » Fri Dec 31, 2010 4:21 am

Damnation02,

You know, battle.net only supports RTS games thus far, and that's not really helpful. It is the perfect online service for Diablo, or say StarCraft II, but not for a FIRST PERSON SHOOTER.

Matchmaking was created by Blizzard. Period.

RTS, RPG, FPS... I see no differences between, after "great" Black Ops and MW2. Maybe Crytek already have some revolutionary solution how to make it right, with 6v6 players, but I don't know... I talking about only my expirience. You'll see it in future FPS with Battle.Net, because ActiBlizz already want to use Battle.Net for all their games. That's all.
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emily grieve
 
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Post » Fri Dec 31, 2010 3:28 am

Matchmaking was created by Blizzard. Period.

RTS, RPG, FPS... I see no differences between, after "great" Black Ops and MW2. Maybe Crytek already have some revolutionary solution how to make it right, with 6v6 players, but I don't know... I talking about only my expirience. You'll see it in future FPS with Battle.Net, because ActiBlizz already want to use Battle.Net for all their games. That's all.

Did i ever deny that Blizzard made A matchmaking service? They made a GOOD matchmaking service, that DOESN'T MEAN that all the other ones are good. Also, they plan to use it with games that Blizzard develops, that means RTS/Hack 'n Slash games. Only one project (Titan) is on their table which 'might' not be an RTS game. But seeing as how they have a new MMO under development, it's probably that one.

MW2 was a fail because it had a crap matchmaking system.

CODBLOPS was half-a-fail because it used a restrictive dedicated server provider, ( http://pc.ign.com/articles/111/1119736p1.html ) and because the game had problems of it's own, which had nothing to do with the server support.

We don't need matchmaking, just plain, normal dedi servers.
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victoria gillis
 
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Post » Fri Dec 31, 2010 2:01 pm

I wish they would just stick to **** gamespy.
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Pumpkin
 
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Post » Fri Dec 31, 2010 10:28 am

i think it will be something like bc2/cod BO, 1 or just a few sever providers and no/limited options to create a pvt server, i could be wrong though
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WYatt REed
 
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Post » Fri Dec 31, 2010 8:58 am

If they did it like bad company 2, that'd be perfectly fine.
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Melissa De Thomasis
 
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Post » Fri Dec 31, 2010 12:40 am

Pretty sure what you saw on XBox is exactly what the PC is getting. But, yeah, I hadn't thought about the servers. I just assumed they would be dedicated like in Crysis Wars. They should be.
If it uses Games for Windows Live for it's multiplayer I won't play the game.

You do know Crysis was also Games for Windows live too. It didnt use the **** platfrom but microsoft wanted to have it pasted on the box.
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Thema
 
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Post » Fri Dec 31, 2010 1:42 am

Pretty sure what you saw on XBox is exactly what the PC is getting. But, yeah, I hadn't thought about the servers. I just assumed they would be dedicated like in Crysis Wars. They should be.
If it uses Games for Windows Live for it's multiplayer I won't play the game.

You do know Crysis was also Games for Windows live too. It didnt use the **** platfrom but microsoft wanted to have it pasted on the box.

Yeah, I remember that. More dark hand of M$.
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Claire Jackson
 
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Post » Fri Dec 31, 2010 3:14 am

If it uses Games for Windows Live for it's multiplayer I won't play the game.

You do know Crysis was also Games for Windows live too. It didnt use the **** platfrom but microsoft wanted to have it pasted on the box.[/quote]

Yeah, I remember that. More dark hand of M$.[/quote]

That was Games For Windows, not Games For Windows LIVE. If the game doesn't use any of those LIVE features, does it really matter that it is a GFW game? It's just a sign on the box.
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Trent Theriot
 
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Post » Fri Dec 31, 2010 4:43 am

If Crysis2 gonna use Games For Windows LIVE it will loose like half of the pc players. No chanse they will use that crap :D
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Rich O'Brien
 
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Post » Fri Dec 31, 2010 2:00 pm

Whatever server system Halo games have used...Crytek needs to do the same with Crysis2. I say this because there is virtually never any lag playing Halo unless the connection drops and it has to find a new host.
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Rebekah Rebekah Nicole
 
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Post » Fri Dec 31, 2010 1:52 pm

Halo 1 used Gamespy systems and Halo 2 used Games For Windows Live, which failed miserably.

Crysis and Crysis Wars have used Gamespy and honestly, I think they could do better with another system, but sure as hell not GFWL, and EA Servers are also absolutely horrendous.

I am fine with Steam though. :)
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Franko AlVarado
 
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