Please Devellopers! One Request!

Post » Mon Nov 15, 2010 4:34 pm

Do these games allow or support arriving at a certain time and place for a triggered event? Say like to witness a ghost that only appears at 1AM under a specific tree (for sake of example).


Oblivion did, the Forlorn Watchman quest.
The Paranioa quest was another.
Edit: In the paranioa quest it was triggered by meeting the Bosmer first.
However I believe you can meet the watchman before triggering the quest topic in dialogue in Bravil.

They've made mention of the Radiant AI making it possible to tail and follow any NPC, break into their house and possibly finding out infomation leading to quests or events.
So I'd say if this is a feature of Skyrim in its scripts as well, time based vents may be quite common.

However this is all speculation on my part.
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xxLindsAffec
 
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Post » Mon Nov 15, 2010 12:56 pm

Waiting, sleeping and traveling in Oblivion was pretty fast and doesn't need to get faster.
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ZANEY82
 
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Post » Mon Nov 15, 2010 9:52 pm

Also, I have one reason I am almost CERTAIN that it is not because of processing time.



When I fast travel across the world, it takes a decent amount of ingame time when I arrive. But the loading screen takes less than 5 seconds.
So yeah..



That's because you cannot elect to stop traveling en route. Once you choose to fast travel, you arrive after X hours have passed, no two ways about it. AI packages are recalculated for when you arrive. Unlike waiting where you can stop at any point and so AI packages must be recalculated for each passing hour.

This thread is ridiculous. Bethesda is not extending your waits just for shiggles. They'll make it as fast as they can without crashing your game.
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Angel Torres
 
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Post » Mon Nov 15, 2010 7:58 pm

Can't see the problem of waiting a few seconds for the waiting bar, at times it felt kind of a bother, but it's like MW had its own uncomfortable features that eventually made its gameplay experience epic...
Sometimes things you seem to hate are just the things you love most about the game, these kinds of things help get a little bit more into the game and feel like you're actually part of the world.
I don't know, at least that's my opinion... anywho I voted no.
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Terry
 
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Post » Mon Nov 15, 2010 8:50 am

I want a quicker wait/sleep timer. The speed of the one in Morrowind was pretty good. When I first started playing Oblivion, the timer was one of the things that annoyed me the most.
I don't need the ability to cancel, I just want to be done with my waiting as fast as possible.
The time it takes should depend on the machine it's being played on, not some pre-programmed delay. I'm pretty sure the waiting in Oblivion and Fallout didn't go faster on high-end gaming computers than it did on other machines.
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Charlotte Henderson
 
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Post » Mon Nov 15, 2010 2:59 pm

YES, the thing in Oblivion that pissed me off the most
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Christine
 
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Post » Mon Nov 15, 2010 11:20 pm

Sorry for sounding nerdy, but as long as we're teaching him, it's Post Scriptum, from latin. Wow I can't believe Im doing this post for 2 letters :facepalm:


Hahaha! I was thinking the same thing, but you beat me to it ;) Also, D.S means Deinde Scriptum, if anyone was wondering...

Regarding the waiting timer: Sure, that would be quite nice, but it really isn't a big deal for me. I rarely sleep or wait anyway :tongue:
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Gill Mackin
 
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Post » Mon Nov 15, 2010 10:25 am

ok ok this will settle the arguements not a time reduce for the time between hours but a option to only have it a two way thing like traveling to that hour and you cant cancel so for peopl arguing about scripting time *poof* doesnt matter anymore and about people who doesnt want it *poof* that doesnt matter option means 2 choices. so there conflict resolved :D
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sally coker
 
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