Please Don't Have Those Endings Like In Fallout 3 and NV...

Post » Sat Nov 28, 2015 12:29 am

Personally, I want the story to have a proper ending, rather than just keep wandering until I get bored. Once I've seen the ending slides, I can always just load up my last save to continue wandering the wastes.

I don't get why people are saying they have to start over to keep playing, or to play DLC's. You don't have a save file from before the ending?
User avatar
Suzy Santana
 
Posts: 3572
Joined: Fri Aug 10, 2007 12:02 am

Post » Fri Nov 27, 2015 3:06 pm

i only want the game to continue if beth put some effort into the end-game. if nothing changes or, god forbid, it ends up like skyrim where anything you do isn't even acknowledged then it should end

User avatar
Tai Scott
 
Posts: 3446
Joined: Sat Jan 20, 2007 6:58 pm

Post » Fri Nov 27, 2015 9:15 pm

We can have both, like Fallout 2 :shrug:

Ending slides and post-ending gameplay isn't an oxymoron...though the canonical story should be concluded in the ending slides IMO.

User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Sat Nov 28, 2015 12:45 am

Open ending for an open world game, please. I'd rather have smaller endgame ramifications the devs can realistically implement in the game than be given a choice so world-changing that we can't continue actually playing in it. Radiant Story is a great framework for creating a dynamic world, I want to see them tie it in with the choices and progression we make in quests, especially the main quest.

User avatar
benjamin corsini
 
Posts: 3411
Joined: Tue Jul 31, 2007 11:32 pm

Post » Fri Nov 27, 2015 1:32 pm

Definitive endings are fine but I'd like to be able to continue exploring the world after wrapping up the main quest. Maybe even interacting with the world after seeing how my actions affected NPC's and changes to the world. Perhaps new radiant quests or some type of post gameplay. I don't care about sacrificing someone else to live, as long as it isn't my character.

User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Fri Nov 27, 2015 11:14 am

See thing is I've never finished NV because of the ending. I know I could simply keep a save slot before it ends but I don't know just doesn't feel right. Let the game end then put me back in it with some of the choices I made in effect.
User avatar
Cameron Wood
 
Posts: 3384
Joined: Wed Oct 31, 2007 3:01 pm

Post » Fri Nov 27, 2015 4:11 pm

Yeah, but judging by what Beth did in Oblivion & Skyrim? You wouldn't get anything like that. Maybe every dozen lines of random NPC pvssyr, someone would throw out a "Did you hear So-and-So saved the wasteland?" in between the comments you've been hearing all game.

It's been mentioned before, but in the case of FO:NV, this would be a massive undertaking. Particularly because of the different possible endings - they just weren't going to make 3+ different sets of "after the end" world changes.

User avatar
CSar L
 
Posts: 3404
Joined: Fri Nov 09, 2007 9:36 pm

Post » Fri Nov 27, 2015 11:28 pm

What's so crazy is that Bethesda actually had lines of praise recorded for the city guards in Skyrim that acknowledged your feats. For some strange reason, Bethesda decided not to include this in the final cut. Fortunately for PC users, the City Guard Overhaul mod fixed this while console players were crap out of luck. Let's hope Bethesda does not make the same mistake this time around. Especially since they recorded more than 13,000 lines of dialog.

User avatar
Jodie Bardgett
 
Posts: 3491
Joined: Sat Jul 29, 2006 9:38 pm

Post » Fri Nov 27, 2015 6:16 pm

Say what you will about the writing, Broken Steel was a pretty good example of changing the world after the MQ in principle. And I really liked the way the world changed during the regular main quest when the Enclave started making their presence felt. Skyrim didn't do much of that in the main quest, but the shifting Jarls and guards of the Civil War were pretty awesome. I want to see them step forward in that direction.

User avatar
sara OMAR
 
Posts: 3451
Joined: Wed Jul 05, 2006 11:18 pm

Post » Sat Nov 28, 2015 1:54 am

Didn't Fallout 2 allow you to keep playing after the main story?

User avatar
Jessie
 
Posts: 3343
Joined: Sat Oct 14, 2006 2:54 am

Post » Sat Nov 28, 2015 1:18 am

I never played Fallout 2.

User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri Nov 27, 2015 4:11 pm

I don't care about seeing the game world changing... I just want to be able to complete the mainquest and continue playing + exploring the game world, knowing that I've done my main thing and am freed to keep doing other minor things for people or for myself.

User avatar
Tiffany Holmes
 
Posts: 3351
Joined: Sun Sep 10, 2006 2:28 am

Post » Fri Nov 27, 2015 6:48 pm

But many of the results we see in the games are immediate changes. Take NV for example. Sure, the election of Chief Hanlon as the senator of Redding might take some time, but the Legion winning would mean instantaneous. The Great Khan migration happens during the battle. The Omerta assault on the Strip does as well. Most of the changes are direct results of the game's climix finally occurring. So it makes sense that there would have to be major changes in the immediate future.
User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Fri Nov 27, 2015 3:01 pm

Overall, I'd like to continue tinkering with settlements and doing my thang after the main quest. If my wife survives, you know, have her around, get to be a husband to her. Like "Hey, hun, all that's done...Wanna go blow s--- up?"

"Oh honey, I thought you'd never ask..."

User avatar
Bitter End
 
Posts: 3418
Joined: Fri Sep 08, 2006 11:40 am

Post » Fri Nov 27, 2015 11:54 am

I personally have no problems with reloading to just before the end- that or I make sure I do everything I can still do with that build and the choices they made along the way, before beating the game. To me, for my years of playing, that was the end of the game- when you beat it. The goal of the game is to beat the game. Once done, you have played and won the game. Thanks for playing, the game is over.... because you beat it.


That said. At what point does the content external to the over arching story become enough to justify letting gameplay continue, post game, with some minor permutations of change in the setting affected by the results of the end game?
User avatar
Samantha Jane Adams
 
Posts: 3433
Joined: Mon Dec 04, 2006 4:00 pm

Post » Sat Nov 28, 2015 2:48 am

Playing after the main story is finished is perfectly fine. Fallout 2 gave the player an option to continue playing after the main story ended.

User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Sat Nov 28, 2015 1:13 am

People also need to keep in mind that FO3 (and FONV to a lesser extent) was an homage to the original games, so that's a big reason the new games ended as they did.

Now that BGS has successfully relaunched the franchise and are free to create things as they wish, we'll have to see if they continue to focus on certain elements of the original games as an homage or try to create entirely new elements and look towards the future.

User avatar
Benji
 
Posts: 3447
Joined: Tue May 15, 2007 11:58 pm

Post » Fri Nov 27, 2015 11:07 am

Yes, let's take NV as an example, and no, the Legion winning is not instantaneous at all, same with NCR or anyone else. Except for Mr. House as he was already running Vegas to begin with. You have to consider the difference between the game and Universe. Plus the distance between settlements and general locations, that the game doesn't accurately portray because of map size. If the Legion wins, it would take them weeks or months after, to kill or enslave the people living in the Mojave. If you take one of the Independent routes, it states in the slide, "Chaos became uncertainty, then acceptance, with minimal loss of life." That isn't something that's going to be happening over night. Same with the other Independent slide that states, "Anarchy ruled the streets. When the fires died..." That doesn't sound like something happening over night either. Neither does the NCR making successful negotiations for annexing the Strip.

For a side faction, the Boomers. One possible slide states that the NCR mounted several campaigns against them. Those campaigns aren't likely to be overnight occurrences either, even if they are small. For the BoS retaking Helios One, with a Legion victory, the Legion eventually turns and takes it from them. Again, you have to remember the distance between locations in game, and in the Universe. In the Universe it would take these events weeks or months to occur, not overnight or immediately.

Even detailing someone in particular, like Tabitha. Hearing of her and Rhonda's adventures out east, aren't going to be something you hear overnight either.

NV makes it clear that a lot of the events the PC participates in, and their repercussions, aren't overnight events, but do indeed take weeks or months or more, to fully come about. And a lot of people obviously don't realize that.

User avatar
Laura Simmonds
 
Posts: 3435
Joined: Wed Aug 16, 2006 10:27 pm

Post » Fri Nov 27, 2015 12:51 pm

I should clarify on my last post because I didn't explain very well. Tedious to type long posts on this phone lol.


I don't thinkit needs to be either/or either and even 3 offered both thanks to DLC. There certainly should be both in the default game. What I meant was that I definitely do want to continue with the game because simply ending my file for story sake and a cut scene is pretty boring. If I remember right (and I don't remember much about the game) New Vegas simply stopped after you beat it right? I remember beating the MQ and watching the slide and simply saying "that was it?? Yawn" lol. It was just one more thing that added up to a very underwhelming story.

Would have felt the same way about 3 but luckily the verson I had was GOTY so there was no 'story is overnow start over'
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Fri Nov 27, 2015 5:46 pm

yes, in this setting just two options works better, it might have real gameplay effects too, like bases by the loosing side taken over by the winning and the loosing side reduced to raiding a bit.

Still don't expect too deep changes here. Broken steel did it as well as you can expect.

if you just have sliders you can pop up anything, however this has nothing to do with real effects.

User avatar
Danny Blight
 
Posts: 3400
Joined: Wed Jun 27, 2007 11:30 am

Post » Sat Nov 28, 2015 12:49 am

For me, it really doesn't matter, as long as the game does have it's contents.

User avatar
QuinDINGDONGcey
 
Posts: 3369
Joined: Mon Jul 23, 2007 4:11 pm

Post » Fri Nov 27, 2015 12:08 pm

13,000 lines isn't much.

"Producer Jason Bergman announced the involvement of several celebrities, including Ron Perlman as the game's ever-present narrator and Wayne Newton as radio DJ "Mr. New Vegas".[36] He also confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The game established the new record for the most lines of dialogue in a single-player action role-playing game. The game contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[37]"

- https://en.wikipedia.org/wiki/Fallout:_New_Vegas#Development

Now if the 13,000 lines of dialogue is for the protagonist's voice then maybe it's a bit different.

Still, that doesn't exactly give us anything concrete as to how many lines of dialogue there is overall.

13,000 for male and 13,000 for female, both of which are completely redundant and take up space on the disk for console version.

How much NPC dialogue will we 'really get'?

User avatar
Philip Rua
 
Posts: 3348
Joined: Sun May 06, 2007 11:53 am

Post » Fri Nov 27, 2015 8:41 pm

The 13K is just for the PC, and not all the other NPCs.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Sat Nov 28, 2015 12:38 am

The one thing I wish they would add is a way for the PC to leave the waste and get the ending cards without finishing the main quest. The courier after observing all the d bags vying for control of New Vegas packed up and headed east. Just a nod to my apathetic character who just said f it. He still has no end to his game because he didn't want to help any faction because they were all corrupt and petty in his opinion.

User avatar
nath
 
Posts: 3463
Joined: Mon Jan 22, 2007 5:34 am

Post » Fri Nov 27, 2015 2:20 pm

If they did that, then the PC wouldn't become who they end up becoming. The Courier would never have been known in the history of the Wasteland, if he/she hadn't participated in the major conflict going on. The PC would basically just be another person in the wasteland, like any other, not someone who's a legend.

User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

PreviousNext

Return to Fallout 4