Please Don't Have Those Endings Like In Fallout 3 and NV...

Post » Fri Nov 27, 2015 4:07 pm

Don't worry anyway, you complainers already got your wish. I'm sure Todd already said after F3 that they wouldn't repeat the "mistake" of having an actual ending. You guys can enjoy the none existent affects of your actions on the game world all you want now.

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James Shaw
 
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Post » Sat Nov 28, 2015 2:38 am

He didn't want to be a hero/villain he just wanted to get high, deliver goods, do some side quest for anyone willing to pay. He didn't want to be a savior/assassin of a president, storm a damn or any of the other military/geopolitical bull [censored]. I am not saying the slides would be epic, they would actual just blast the PC for being an apathetic loser who squandered the opportunity to shape the world. If it is a game of choices what greater choice is there then to choose nothing.

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Marcia Renton
 
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Post » Fri Nov 27, 2015 1:12 pm

Because that would be [censored] mate. Why even add such a niche option to the game, just do it in your head-cannon.

Basically asking for an end the game right after it starts button.

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Danel
 
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Post » Fri Nov 27, 2015 11:31 pm

I do that now (head-cannon) but it would nice to have closure. It wouldn't be hard to implement and would be nice to see how my non-choices affected the world. And yes I am asking for an end game button after the start. It always bugged me that one of my characters can't just say I hate the NCR, BOS, Enclave, Legion... And I am not helping anyone. Screw you guys, I'm going home.

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Charlotte Buckley
 
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Post » Fri Nov 27, 2015 6:41 pm

Well tough I guess, that's such a niche option it won't happen.

Head-canon is always best anyway, [censored] the actual plot.

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rolanda h
 
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Post » Fri Nov 27, 2015 2:38 pm

The amount in general means little if most of it is stupid [censored] written by monkeys with typewriters.

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Genocidal Cry
 
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Post » Sat Nov 28, 2015 12:54 am

Yeah well let's hope it's not, personally I am so "enjoying" the prospect of choosing my four dialogue options based on vague three word descriptions rather than an actual transcript. A design choice that baffles me.

Even if you wanted to have them select-able through button prompts what's the problem with having the full line at the bottom of the screen ala every other game in the series.

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Darren Chandler
 
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Post » Fri Nov 27, 2015 8:20 pm

I hate how imprecise they are. 13,000 lines for PC could mean 6500 for male and 6500 for female or 13,000 for each. It also doesn't give us any idea about how much dialogue is actually in the game.

If 13,000 lines means each dialogue in choice, then that's 13,000 in responses. Not to mention talking around with each other and ambiance dialogue.

I have a feeling they're mentioning 13,000 lines of dialogue to either cover up the total dialogue for being less than previous games, or to sound impressive.

How many lines did PC have in New Vegas and Fallout 3? I have a feeling they don't consider that recorded dialogue, meaning it's possible that PC dialogue in previous games is possibly a lot more than Fallout 4.

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Agnieszka Bak
 
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Post » Fri Nov 27, 2015 11:16 am

I can only imagine that it is, writing a few lines of text being cheaper than paying a voice-actor after-all.

But Beth love their crap gimmicks so here we are.

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Jose ordaz
 
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Post » Fri Nov 27, 2015 11:31 am

They outright said it was 13K for each actually.

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Cedric Pearson
 
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Post » Fri Nov 27, 2015 11:42 pm

Ah okay, thanks. I thought they just said they recorded 13,000 for the protagonist. In any case, it still gives us little to go on for total dialogue. It could easily be far less than previous games. Additionally, I heard mention of eight personality types, which could mean that 13,000 is divided up between the personalities as well, or have they said it's per personality?

Edit: I just realized I'm in a thread about endings.. Apologies for the off-topic posts.

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Eduardo Rosas
 
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Post » Fri Nov 27, 2015 2:47 pm

The way they talked about it is that its 13K total.

but personality choice is something you grow as the game progresses by what conversation options you chose, its not something that you like pick at the beginning.

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Laura Samson
 
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Post » Fri Nov 27, 2015 11:22 pm

See the way I pictured the personalities was like Dragon Age where you choose the personality in the beginning. If it actually changes with the character as we play, then that's pretty impressive.

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Riky Carrasco
 
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Post » Fri Nov 27, 2015 12:00 pm

From what little about its I've read/seen vids of, its not like Dragon Age or the old like NWN games where you pick a specific voice type at the beginning. Its just something you choose in dialog, and the way they talked about it made it seem like that would start to stick with your character if you keep picking the "snarky" or w/e dialog options.

Admittedly they haven't REALLY talked about it, so I may be wrong about it sticking part, but its most certainly not something you pick at the beginning. You don't get stuck with only like "the mean guy" responses because you picked that at the beginning or anything.

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Tyler F
 
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Post » Fri Nov 27, 2015 9:21 pm

Hopefully the consequences of your actions show after the game if you can continue playing after you beat the main story.

After beating the story though, I still want to go back, complete any side quests I may have missed, and try to do everything the game has to offer. I hate the idea of you beating the game and not being able to play anymore for that particular save.

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Justin
 
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Post » Fri Nov 27, 2015 4:23 pm

Yes, though it stated that your future actions were not indicative nor did they influence thematic events after the ending slides.

This is the perfect solution, takes no time to implement and everyone gets what they want within reason.

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Rachell Katherine
 
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Post » Fri Nov 27, 2015 11:29 am

What you described is the end result. No, a Legion victory doesn't mean that they instantly hold the region, but it does mean that they will immediately begin pushing into it. To accurately show the immediate results of the Battle for Hoover Dam, they would basically have to either dissolve the Vegas region into anarchy or have another major conflict in the works within it. You completely ignored my examples that detail events happening within the Mojave literally during the Battle for Hoover Dam, like a freaking massacre on the Strip, or a Fiend assault on the NCR's main base, or the Great Khans using the chance to carry out an entire exodus. Would these be ignored by the developers the way they were by you? Would the Legion abandon their push, go back to the Fort and Lanius's camp to sit around without moving on to Vegas (Which is implied to be a near immediate next step, as to them the Dam is just a means to reach it.)? That immediate anarchy in Vegas if the Courier and Yes Man win, does it just hold off for the next few years? Do the NCR take months to leave after basically being forced out at gunpoint?

Obviously, not everything that happens is going to be immediate, but the point that you are obviously either missing or ignoring is that there are massive and immediate results of the climix. Results that couldn't possibly be expected to make it into the game, especially considering there's no real reason to put them in, as the story is over and we've seen what happens next in the ending slides.
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CHANONE
 
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Post » Fri Nov 27, 2015 11:55 am

I'm not missing or ignoring anything. How is what you just said, that not everything happens to be immediate, any different from what I said to begin with? I'm making it clear that other people are missing that very fact. That a lot of the end results are not immediate. Yes, there are some that are, and happen during the Second Battle of Hoover Dam as you pointed out, but the main events following the battle, Caesar taking over, NCR taking over, Yes Man taking over, they all are events that don't happen immediately. And it seems on here, that people who want to play after the main story, don't realize that, and think that somehow these things happen immediately after the battle or something, and will get to see those results if they continue playing after the story. And as I gave you examples of, contradict a majority of events happening immediately. But yes, some do happen during the battle, I never said they didn't and didn't ignore them, but those are few compared to the many that happen after the battle, and it is those events that people on here fail to recognize or ignore. The events that take weeks, months or even years.

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Ice Fire
 
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Post » Sat Nov 28, 2015 1:31 am

My reasoning goes: open world game = post-ending freeroam, no other factor needs to be accounted for. (vanilla)FO3 is literally the only open world game I can think of that lacked post-ending gameplay.

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CYCO JO-NATE
 
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Post » Fri Nov 27, 2015 11:03 pm

Exactly. It's literally all they have to do and no one will be disappointed.

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Anna S
 
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Post » Fri Nov 27, 2015 10:11 pm

Forgive me. I misunderstood the point you'd been making. The only thing here that I disagree on is that some of those major events would happen swiftly after the battle. We won't see the fires of anarchy dying and peace being established, but we would have to see that anarchy. In Caesar's case, I do believe that they pretty well intend to march straight across the dam and into Vegas, his Rome. All the other factions consider the dam an asset. To Caesar, it's basically just a well defended bridge and the place he intends to crush his foes.
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Jani Eayon
 
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Post » Fri Nov 27, 2015 10:06 pm

Also, in the case of a Caeser win.... given that the NCR would have poured their troops into that battle, and then lost, most of the NCR bases & camps in the region would be much lower on people, and they'd know - by radio - about the loss & be panicking/packing up to flee/gathering for some last-ditch defense. Those changes would happen damn near instantly.

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FoReVeR_Me_N
 
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Post » Fri Nov 27, 2015 8:25 pm

I really enjoyed the ending to FO3. Before I realized the game was over, I did feel a little miffed only because I had no clue it was over, thus I had to reload from a previous save, exit the area, and "finish" the game exploring.

On the flip side, I absolutely hated the ending to FONV. Slides? Really?

I want a game to really take our choices into consideration. If I piss of a town, I shouldn't be allowed into that town without a good fight, or at least some way to make up for my actions. I want to see things change in the game, not be strung along only to be greeted by a powerpoint presentation as my reward.

I don't think FO4 will do this (closing isn't easy), but boy, will I be happy if it does.

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Izzy Coleman
 
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Post » Fri Nov 27, 2015 5:21 pm

Yeah we should only have those endings unless your character dies at the end. It didn't make since in New Vegas, that you lived in the end and you couldn't explore the world some more, and see what happened with your actions. Like for example when you kill Mr. House, at the end people would be allowed to enter when he died. I would love to see people inside the Lucky 38, because with all that space it would awesome to live their and even run the Lucky 38 like that mod in New Vegas.

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Queen of Spades
 
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Post » Fri Nov 27, 2015 2:48 pm

No, I want to keep exploring the world.

The thing I disliked most about Fallout New Vegas is that after you ended the game with an epic battle, it just shut down.

I specifically got a mod that allowed me to continue the game after that point.

There may be no point to it, but I like to go exploring and adventuring long after the game is done.

Plus, it allows me to keep working on some of those achievements long after the game ends.

So I want Fallout 4 to allow us to keep playing after we finish the main missions.

I assume you can keep building your settlement after that point, so there would still be stuff to do.

And when DLCs are released, you just load your save and go out to have more Fallout Four Fun!

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Prue
 
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