Please Don't Have Those Endings Like In Fallout 3 and NV...

Post » Fri Nov 27, 2015 11:22 am

One of the things I hope Fallout 4 really doesn't do, is that when you complete the game you don't get to continue exploring the world, and you restart everything over. When I complete main story in Fallout 4, please let me continue exploring the world. I don't want to rebuild my settlement and all that. I also want you're opinions as well. Which is why I made a poll.

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Farrah Barry
 
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Post » Fri Nov 27, 2015 7:09 pm

A lot of people don't seem to realize that the effect the PC has on the wasteland, aren't events that just happen over night. They take months, years even to come to fruition. This has been talked about and talked about on here, and gameplay after the slides, just makes no sense since you wouldn't see those results in the wasteland that take months or years to happen.

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Kelsey Hall
 
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Post » Fri Nov 27, 2015 4:33 pm

You can technically wait for that amount of time, but no matter how long you wait, even minute things that should happen immediately don't affect the world in the slightest.

The games show no reaction regardless of the passage of time. Personally I don't like continue after ending slides, but I have no problem so long as it's stated that post-slider material is strictly for exploration and that 1.) It's non-canon 2.) It will not display consequences from the game.

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Angela
 
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Post » Fri Nov 27, 2015 3:49 pm

@Dr. Strangelove I do want to see the after slides, but I just want to continue exploring the world.

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sam
 
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Post » Fri Nov 27, 2015 1:45 pm

Agreed. I like the slides that shows what we actually got done during the game, but i just want to continue playing after.

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Antony Holdsworth
 
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Post » Fri Nov 27, 2015 1:18 pm

We can, but since the game doesn't show the results, why would we? If the game continued after the slides, and did show, that would be interesting, but I doubt that ever happening. I'm not totally against playing after the slides, but people generally want to see the result of their actions, and that just isn't happening. So it's either restart a new game, or have a mindless non-canon bit.

You can continue exploring the world before the slides too. There's nothing saying you can't. But if what you want is that after the slides, the game to continue and expect to see the results of what you did in the main story, and side stuff, that isn't going to happen. And it's for the better that that happens, because as I said, the PC's actions had consequences that take months or years to come about, not something that happens overnight.

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aisha jamil
 
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Post » Fri Nov 27, 2015 11:07 pm

Six of one, half dozen of the other - I can't pick one of your choices, because I want half of each: Yes, I'm fine with the game having an End. And Yes, I want to keep exploring.

Luckily, it's very easy for me to do both of those things. In both previous games, I made a save just before the Final Mission, did it, watched the Ending Slideshow.... and then reloaded my save and went my merry way. No muss, no fuss, no understanding of why people were getting so upset over "OMG, WHY DID IT END?!?!?!" :shrug:

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pinar
 
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Post » Sat Nov 28, 2015 2:30 am

Either way is fine with me. If the story has an ending, then so be it. If there is no ending - maybe it wasn't much of a story?

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Ryan Lutz
 
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Post » Fri Nov 27, 2015 11:57 am

Why not have the game skip ahead a few months? Or even a few years? That seems like a lame excuse for a game not to allow you to see the changes that've taken place. At the very least the game should just keep going and you can see the beginnings of the consequences of your choices.

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Lisa
 
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Post » Sat Nov 28, 2015 2:12 am

One big reason is that it would/could be a whooooole lot of dev time/labor needed, depending on how large a plot you have. Fallout:NV, for instance. The battle of the dam is a major event for the region. So post-battle, there'd be a bunch of new dialogue (everyone would be talking about it at least somewhat. And major NPCs would have more to say). Troops gone from the places they were before. New architecture for the areas damaged in the battle. And that's only figuring for one of the possible ends - they'd need to make different "end result" setups for each of the major plotlines (support NCR, support Legion, support House & his robot legion, etc....) Huge amount of stuff, if you wanted to do it right.

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Da Missz
 
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Post » Sat Nov 28, 2015 2:39 am

Unless the game has no depth, then it's a pretty big request. They would have to sacrifice a lot when ending sliders do the job just fine. Hell look at the number of possible endings for http://fallout.wikia.com/wiki/Fallout:_New_Vegas_endings. Either the story and depth suffers massively, or the mechanics will.

Have an ending like New Vegas, and an option to continue afterwards or end. As long as they make it clear the ending is the ending and that post-slides is just an exploration thing, then both sides should be appeased.

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JERMAINE VIDAURRI
 
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Post » Fri Nov 27, 2015 2:36 pm

Fable 3 did something similar, where when you complete the game you, the king gets to make choices about the world. The things you promised before the end, you get to keep those promises or don't. Then after that, the stuff actually happens, I promised to turn a [censored]house into a adoption center, and I kept it the same as is, a [censored]house. And it did happen.

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Roanne Bardsley
 
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Post » Fri Nov 27, 2015 11:21 pm

But that's the thing - if the "free exploration" is just going to ignore the ending..... then what's the problem with the "just load an earlier save" solution? It's the same result - you're free to keep exploring, and the world doesn't react to The Big Finale.

Eh, whatever. :)

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Fanny Rouyé
 
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Post » Fri Nov 27, 2015 2:28 pm

I should have added, some people don't seem to realize how massive the outcome of their actions actually are, not just that they take months and years to happen. And as others have told you, they would have to do tons more work to add in all the possible outcomes that you make, to show after the slides. And considering some of those endings would leave the wasteland desolate (like the Legion killing and enslaving everyone,) it wouldn't add much.

And besides, you couldn't continue missions afterwards, level up or any of that. So why would you really continue afterwards, and not just do all that before the final mission?

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Kate Norris
 
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Post » Sat Nov 28, 2015 1:25 am

Oh believe me, I understand where you're coming from. Like I said above, I'm technically against the feature. On the other hand, there have been quite a few threads that have voiced this issue and even though people are perfectly capable of doing as you say, they adamantly refuse to.

People usually say things like, "after all it's a Bethesda game and that's how they do things. Fallout fans need to stop living in the past and being against progressive change". :shrug:

I'm just providing an alternative because they're so opposed to an ending like every Fallout game has had in favor of the same from Bethesda. I would hope my suggestion appeases everyone (others have made better suggestions than I in previous threads though).

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Emily Graham
 
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Post » Sat Nov 28, 2015 2:58 am

I like a definitive ending in which the main quest is wrapped up and we are able to see the affects of our actions on the world. However, if Bethesda actually wanted to spend the time to show effects on the world after the ending slides and still allow post-ending play, I wouldn't mind.

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gemma king
 
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Post » Fri Nov 27, 2015 8:17 pm

So long as the ending don't all have the protagonist dying or sacrificing someone else to live, I'm fine with either.

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Jason Rice
 
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Post » Fri Nov 27, 2015 5:29 pm

Well I mean I'm paying these people $60 for a game where my actions supoosedly have consequences that I can experience. I expect them to go the extra mile and give me something innovative.

Again, at the very least let the game continue and show me the beginnings of the consequences of my actions. Don't just pull a skyrim and make it so most npcs don't even acknowledge the civil war is over, and at most have a one or two line mention about it. Don't make it so the main goal of my struggle never comes to fruition (the high king never being crowned in skyrim). Don't make it so I conveniently have to stop playing because the game doesn't want to show me how the world has changed because of my actions.

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Stefanny Cardona
 
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Post » Fri Nov 27, 2015 7:26 pm

I wouldn't mind if it hasn't felt like it's been done to death

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Stefanny Cardona
 
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Post » Fri Nov 27, 2015 12:13 pm

Didn't in Wolfenstein New Order B.J saced himself, Red Dead did the same too with Jack sacing himself, so many games does it.

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Catherine Harte
 
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Post » Fri Nov 27, 2015 11:09 am

I personally would love for the game to stop after the end of the main quest like Fallout New Vegas but Beth is probably not going down that path. Not after what they did with Broken Steel which IMO was a mistake as the original ending was workable, not great but workable and much better then the crap that we got with BS.

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Joie Perez
 
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Post » Fri Nov 27, 2015 4:47 pm

personally i loved seeing the results of my actions when broken steel came out on fallout 3 and think that it would be a great feature of the game in fo4 if i could do the same.. i agree that its a big ask but fallouts not a game i feel needs to 'end' i wanna complete the main story and continue on basking in my heroic glory! only if thats alright with bethesda of course... :)
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Star Dunkels Macmillan
 
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Post » Sat Nov 28, 2015 2:03 am

Good story over all else. If the story requires the game to end, so be it. It is physically impossible for NV to allow play after finish. Fallout 3 on the other hand was rather simple for it to be implemented because choice + consequence was borderline nonexistent.

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Stu Clarke
 
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Post » Fri Nov 27, 2015 3:33 pm

And Mass Effect 3 (except for when you commit synthetic omnicide instead). And the original ending for Fallout 3 (except when you send Sarah in there instead).

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Trish
 
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Post » Fri Nov 27, 2015 5:51 pm


Indeed, baffles me why this obvious solution isn't done by more people instead of complaining.
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Mylizards Dot com
 
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