On the voice acting argument, I personally prefer text, but I concede that text dialogue simply doesn't work in the modern day market.
When it comes to kids, ageism, etc: I'm 24, have a BS in chemistry, and I was a substitute teacher at the local high school. I noticed a dramatic maturity difference between myself and the students. They refused to stay in their seats, they would try to play fight whenever possible, keeping them quiet in study hall was impossible without me literally standing in front of the class the whole time and starring at them, they'd curse like sailors (Trust me, kids, you won't use profanity as much when you get older. Using those words does NOT make you look older.), they'd throw things like little monkeys, and they followed directions and listened about as well as a raccoon. Even among the more mature students, they were often as innocently naive as they could possibly get. I must also say that the "You're an advlt, so you're old and uncool" attitude got a little irritating after a while.
With that out of the way, I must say I did get a couple of chances to have civil conversations with my students (when they weren't trying to blind me with laser pointers). One time I was speaking with some of my students about video games. I told them I like RPG's, and one responded by asking, "You mean like Oblivion?" I replied, "Yes, I liked Oblivion. I'm a bigger fan of Morrowind, but I do like Oblivion." The look on his face basically said, "Wow... do you like disco, too?"
In another instance, I was speaking with one of the more intellectual students (who actually professed to me how much he loves school), and the subject turned to Oblivion. He told me that he loved ES lore and read the wiki often. When I recommended Morrowind, he told me that he could not become immersed in Morrowind due to the text dialogue. I told him I understood fully, and did not bring Morrowind up after that. I did however recommend The Imperial Library, which he enjoyed very much. I can understand why he might have issues with text dialogue. I was born in 1986, and every video game I played up to 1998 had either text dialogue or no dialogue at all. This kid was born in 1995 (or was it 96?). By the time he would be old enough to play games, voice acting would be more common.
The moral of the story is: kids these days can enjoy a good tale and deep lore, but good luck pushing "old" gameplay mechanics on them .On Wikipedia: It is a good place to start if you know nothing about a given subject, but something that you should never cite in a formal paper, article, etc. Since I consider internet forums to be informal means of debate and discussion, I see no problem using Wikipedia here. One time, I had to summarize an article called "Electronic Glow Discharge for the Elemental anolysis of Aqueous Samples." You'd think the article would explain what electronic glow discharge is, but it was written for those who already understood the basic concepts. Likewise, other scholarly articles also assumed I had the same background knowledge. I tried looking in the old books within the library, but I knew too little about EGD to understand them (I was only a sophomore chem major at the time). Therefore, I used Wikipedia to give me basic background information on the subject, then used that knowledge to better understand the explanations on EGD in my other sources. Those sources were the ones I cited. Yes, you can do this. In fact, the professor for that course even recommended that I do just that
. In his own words, "Wikipedia is a great place to start, just a bad place to finish."