Neither Arena, Daggerfall or Battlespire had birthsigns, so not really.
Also not everybody has been born under a certain sign with their powers...
Yes. but Daggerfall had a wonderful system of bonuses and weaknesses and Battlespire isnt an
The elder scrolls game, its the first (and only)
Elder scrolls legends game.
So all four games but Arena had ways to choose specials in character creation. I hope they arent removed, I rather liked them. It meant that one Nord pc could be vastly different from another Nord pc.
I see no reason for them to remove them, though maybe it will be like fallout and you get to choose a special character creation perk, and they are no longer called birthsigns.
Mordy: No, the player was not the only one with powers and abilities. All of the major and minor Dagoths, Dagoth Ur, Vivec, they all had custom or faction specific powers and abilities.
Mankar Camoran from Oblivion was a special case because of his mixed blood and had a whopping:
"
* Mage Birthsign: +50 Magicka
* Altmer racial abilities: +100 Magicka, 75% Resist Disease, 25% Weakness to Fire, Frost, and Shock
* Nordic racial resistances: 50% Resist Frost and 50% Resist Shock (but not the nordic lesser or greater powers)
* Breton racial resistance: 50% Resist Magic (but not the breton Fortify Magicka or greater power)
* Mankar's own custom birthsign with:
o +50 Magicka (bringing his total magicka bonus to +200)
o Fortify Sneak 100 points (making it nearly impossible to successfully sneak around him)
o Reflect Damage 25% (this is supplemented by his robe which has 7-10% Reflect Damage)
o Reflect Spell 25%
o Spell Absorption 25% (this is supplemented by his robe which has 10-20% Spell Absorption)
o Shield 25 pts "
(from UESP-wiki)
Besides, its kinda a silly argument that birthsigns are best removed because bandits didnt use them. So let bandits use them, thats the proper way forward.