It may be a cornerstone to you, but there are plenty of people that use characters that use no magic whatsoever. You have to understand that TES is not just being made for you. They have to give a little bit toeveryone, sometimes they have to favor one crowd over another, but I don't even think thats what they've done with skyrim(from what I've seen). I mean placing spell traps, continuous destruction spells, charge up spells, duel wielding spells, this is all pretty revolutionary stuff for TES. The fact of the matter is, to expect Bethesda to cater to everyone's complaints and desires for the past and future games is just ludicrous, and it will never happen. In every game there will be something you aren't satisfied with, and if this is really a make it or break thing for this game, than don't buy it(not to mention it isn't a definite no on SC anyway). If it ends up not being in the game, than please post on bethesda forums and please send emails to bethesda noting your desire for the return of SC, because if it isn't in there I will be a little disappointed as well.
If you only played like this, or like that, then you didnt get everything out of ES and the "I didn use it, lets get rid of it" argument is invalid. Adding it doesnt remove anything from people that dont want to use magic at all.
RPGs are math oriented, and they're full of spreadsheets too... just go look at a wikipedia for any RPG of your choice and look up stuff like level progression or skills and abilities or even stuff like crafting. It's all based on math... I would prefer to play games where the math is kept in the background and I spend more time immersed in the game. If I have to choose between spending time OOC creating a spell with a list of variables, or just having an even larger selection of actual spells in the game (the kinds with different names, animations, and effects that the developers specifically make unique), then I'm easily choosing the latter. Compared to however it "could have been" with spellcrafting, it's still obvious the actual spell selection is going to be way better in Skyrim than it was in Oblivion.
Not really. If anybody thought the math was too complicated in a ES game, then they need to go back to school. It doesnt matter what effects they have in Skyrim ( they already wasted one spell on the newbtastic clairvoyance), spell creation>not having spell creation.