please explain how less weapon types, armor slots, no spellm

Post » Mon Jun 20, 2011 7:29 pm

There's absolutely no reason to get rid of spell creation and every reason to keep it. Removing it dumbs down the series.

I wasn't aware we were blessed with the presence of a Bethesda developer, whose first-hand experience in the creation of the game could lend us such helpful, sourceless comments.

@ Bethy:

You couldn't choose attributes except for two, which got an underwhelming 5 point bonus. Everything else came from race.

Your class was the major and minor skills. All these received were bonuses and faster progression rates, all obtainable in Skyrim through simply playing the game and through the Guardian stones.

A birthsign, like I said, is really nothing but a perk. Sometimes with a weakness. You must take perks into account.

All Skyrim did was push character development into the game itself, rather than lump it all into the first five minutes. It is no less complex for that, merely quicker to get into. I stand by my reasoning that perks will present more complexity than attributes did in previous games. With that, Skyrim becomes more complex. But don't take my word for it, wait for the game to come out.
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Cagla Cali
 
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Post » Tue Jun 21, 2011 1:21 am

What you choose in the character creation menu isn't all that goes into creating a character. The loss of classes is really no less complex because we have all the same skills (well, 18 of them). Just because you choose some as a Major skill doesn't add complexity. You will still limit yourself (or not limit yourself as the old system also allowed) as you play the game. The loss of birthsigns is a direct loss. However, the addition of perks more than makes up for it. Perks are going to make character creation and development much more complex, even if they all svck. More variety, more options. "Many perks in intricate arrangement".


I'll meet you halfway on the issue of classes. I've always felt that classes were they to represent what our player was trained in. If my character was a Mage it made sense that he would be much more talented with spells than with a blade. I like that we are able to be "dynamic" with our skills and change our character over time. I'll be interested in seeing how Beth deals with the training aspect or just leaves it out completely.

We haven't really seen much about the perks and exactly how much it changes our character so being the pessimist I am I'll be putting that in the loss category until we get more info. If most perks are like "Adds 20% damage with bladed weapons" then I'll be justified in my doubts.

Expect failure and you won't be disappointed, if success happens then you'll be all the more happy.
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sunny lovett
 
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Post » Tue Jun 21, 2011 3:33 am

There's absolutely no reason to get rid of spell creation and every reason to keep it. Removing it dumbs down the series.

I disagree.
Removing it allows for spells to be unique.
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A Lo RIkIton'ton
 
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Post » Tue Jun 21, 2011 1:07 am

I wasn't aware we were blessed with the presence of a Bethesda developer, whose first-hand experience in the creation of the game could lend us such helpful, sourceless comments.

Spell creation>combining a spell to both hands and feet for that matter.

I disagree.
Removing it allows for spells to be unique.

That makes no sense at all, more like the other way around.
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Juanita Hernandez
 
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Post » Mon Jun 20, 2011 9:52 pm

I wasn't aware we were blessed with the presence of a Bethesda developer, whose first-hand experience in the creation of the game could lend us such helpful, sourceless comments.

Xarnac is morrowind's all-time greatest fan. Just ignore him, everything he says revolves around how any change from morrowind is horrible
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Gisela Amaya
 
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Post » Mon Jun 20, 2011 4:52 pm

If you have in one subset 5 variables and another subset you have 3

How is one not more complex then the other?

How is attributes not a complexity? How is the choice of a birth sign not a complex choice?


In Skyrim you pick a race and a gender and your off

In Morrwind you pick a race, a gender, pick a class, or create a class, pick majors and minors, pick a birth sign, and on and on

If you really cant see one is more complex then there is no reason to continue this conflict as there is no resolution


Complexity is not in and of itself a positive thing unless it has significance. People disagree with me on this, but I think the fact that the new system by design makes for more unique characters negates any advantages the prior one had, which in my opinion is approximately dike.
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R.I.p MOmmy
 
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Post » Mon Jun 20, 2011 11:15 pm

Like what??
I can see how having so many skills might be argued as cluttering. But I don't see how spellmaking, levitation, spears, etc would be useless, pointless or cluttering.

Well... Yeah. Spears, by design, can't be pointless...

PS: I sincerely apologize for the pun.
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vanuza
 
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Post » Mon Jun 20, 2011 8:44 pm

Xarnac is morrowind's all-time greatest fan. Just ignore him, everything he says revolves around how any change from morrowind is horrible

Actually it was Daggerfall. Try again. Ive played and done everything in every TES game. Anything less than Oblivion will be unacceptable.
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Ben sutton
 
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Post » Tue Jun 21, 2011 1:29 am

That makes no sense at all, more like the other way around.


I meant unique in visual effect.
Instead of a different coloured glow, we can now actually have cool effects.

just read http://www.gamesas.com/index.php?/topic/1163948-why-no-spell-making-is-a-good-thing/page__p__17107133__fromsearch__1#entry17107133
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Marion Geneste
 
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Post » Mon Jun 20, 2011 6:21 pm

I meant unique in visual effect.
Instead of a different coloured glow, we can now actually have cool effects.

just read http://www.gamesas.com/index.php?/topic/1163948-why-no-spell-making-is-a-good-thing/page__p__17107133__fromsearch__1#entry17107133

Gameplay>Visuals

Dont like spell creation, dont use it. Removing it dumbs down the series.
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Abel Vazquez
 
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Post » Mon Jun 20, 2011 1:32 pm

Please show me any RPG series that didn't streamline in this day and age.

All companies do this. It's not necessarily a bad thing as long as you don't go the direction that Dragon Age did. And please, just because people defend Bethesda doesn't mean they're labeled as "fan bois," that's an immature generalization.

As for the topic of taking away things; We've never developed any form of video game entertainment before, we have no idea what's behind the mechanics of Skyrim and whether or not it can support aspects of past games, so when I see [censored] like "Wow, the Devs are just lazy lulululz" just makes me :facepalm:

Why do kids get this false persona? I have no idea and it troubles me, because none of us truly know what's behind the curtains of Skyrim. Taking away crap could be due to the small RAM size of the Xbox 360, doesn't fit with the game mechanics, game balance issue, etc. Not Dev. laziness. That's just childish when people (I'm not saying you do) point out stuff like that.


I will never accuse them of being lazy. I will accuse them of selling out the lofty ambitions of morrowind and daggerfall for a more mainstream (profitable) game. And to be more exact, my argument is that by removing features they are shooting themselves in the foot. You think its more accessible to not create a character beforehand... I understand that. But why no spellmaking or levitation or spears or pauldrons or werewolves?
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Bedford White
 
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Post » Mon Jun 20, 2011 4:40 pm

Ok this is devolving into nothing but loud yelps being tossed in each other's direction. Few of you guys are making any actual arguments, just merely stating your opinions with no supporting evidence. I think a moderator should lock this thread.
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Rude_Bitch_420
 
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Post » Tue Jun 21, 2011 12:20 am

Spell creation>combining a spell to both hands and feet for that matter.

I'm the exact opposite. Spell Creation was worthless. I don't think taking it out "dumbs down" the series one bit.
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roxanna matoorah
 
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Post » Mon Jun 20, 2011 10:53 pm

Spell creation>combining a spell to both hands and feet for that matter.

I was attacking your claim that there was no reason to remove it. Being "greater" than something is not proof of this, not when it is the opposite of the direction Bethesda is taking. Given the system they chose to utilize (which has me excited about magic again!) there are plenty of good reasons for its removal.

Xarnac is morrowind's all-time greatest fan. Just ignore him, everything he says revolves around how any change from morrowind is horrible

I know, but he's fun :wub:

I think Xarnac lives in some sort of Bat Cave (Grump Cave?). He plays Daggerfall all day on huge triple monitors with a maxed out gaming rig, and has an alert system designed to go off whenever someone posts anything about attributes or perks.

That's when he dons the Grumpsuit and his Grump utility belt, hops into his Grumpmobile and rides off to the offending thread.
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BlackaneseB
 
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Post » Mon Jun 20, 2011 11:32 pm

Actually it was Daggerfall. Try again. Ive played and done everything in every TES game. Anything less than Oblivion will be unacceptable.

Ok, ill give it another crack:

Xarnac is daggerfall's all-time greatest fan. Just ignore him, everything he says revolves around how any change from daggerfall is horrible
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Enie van Bied
 
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Post » Mon Jun 20, 2011 8:32 pm

Gameplay>Visuals

Dont like spell creation, dont use it. Removing it dumbs down the series.

Clearly you didn't read the link.
And you should, that thread was made back in February and I was 100% right.
I mention how both visual and good gameplay come out of this.
We now have a flame thrower spell, and a fireball spell, instead of just a yellow ball that has to be a yellow ball so that people can edit it.
And it would be pointless to be able to change these fireball and flame thrower spell as there will likely be weaker and stronger versions available.
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mollypop
 
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Post » Tue Jun 21, 2011 3:21 am

Spears seem pointless to me. I don't see what they add to the gameplay, they're a long reaching sword, and honestly I don't even feel a spear belongs in the land of the nords.

What's the point in axes? They're just slightly different to swords. Same with maces for that matter. And shortswords and daggers? Again, just sort of different to swords. Get rid of all of them.
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JeSsy ArEllano
 
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Post » Mon Jun 20, 2011 11:18 pm

I meant unique in visual effect.
Instead of a different coloured glow, we can now actually have cool effects.

just read http://www.gamesas.com/index.php?/topic/1163948-why-no-spell-making-is-a-good-thing/page__p__17107133__fromsearch__1#entry17107133

Yeah, I dont want all made-up spell combinations to look like reddish orange smoke balls like in OB. The idea of spell creation appeals to me, but I have to admit, it has to look cool to me.
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Janeth Valenzuela Castelo
 
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Post » Tue Jun 21, 2011 1:33 am

Complexity is not in and of itself a positive thing unless it has significance. People disagree with me on this, but I think the fact that the new system by design makes for more unique characters negates any advantages the prior one had, which in my opinion is approximately dike.



Complexity in an RPG supposed to be its bread and butter

The more choices you remove the closer you get to fable, the antithesis of the RPG


Balancing those choices, creating your character, making that character work, leveling that character up the way you want has been in every real RPG on pen and paper or rpg until the streamlining started
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Matt Bee
 
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Post » Mon Jun 20, 2011 9:44 pm

Clearly you didn't read the link.
And you should, that thread was made back in February and I was 100% right.
I mention how both visual and good gameplay come out of this.
We know have a flame thrower spell, and a fireball spell, instead of just a yellow ball that has to be a yellow ball so that people can edit it.
And it would be pointless to be able to change these fireball and flame thrower spell as there will likely be weaker and stronger versions available.

Removing spell creation dumbs down the game. Some of us have imaginations and get everything out of our TES experience, obviously others dont. Removing spell creation removes variety, customization, RP potential and gameplay opportunities.
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mike
 
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Post » Mon Jun 20, 2011 9:10 pm

Removing spell creation dumbs down the game. Some of us have imaginations and get everything out of our TES experience, obviously others dont. Removing spell creation removes variety, customization, RP potential and gameplay opportunities.


Give me an example of a very imaginative spell you made please.
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Stephanie Valentine
 
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Post » Tue Jun 21, 2011 1:50 am

There's absolutely no reason to get rid of spell creation and every reason to keep it. Removing it dumbs down the series.


Personally I loathed spell creation, I felt like it cheapened the spells that were already in the game and so on my "serious" playthroughs I intentionally never used it. What's the point of buying any spells from the NPCs at all, when you can easily make better and more efficient ones with little effort? There's really no motivation to buy spells, beyond getting your first spell of each "type", simply so you can craft better ones later. That is what I call "dumbing down", and I'm glad that Todd agrees and wants to make magic feel more like magic and less like an excel spreadsheet.
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tegan fiamengo
 
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Post » Mon Jun 20, 2011 5:23 pm

@ Bethy

Like Mr. Baggins said, the perk trees, the guardian stones, the in-depth physical character design, the higher variety of armor/weapons (the ore), makes character creation more complex
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Mark
 
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Post » Mon Jun 20, 2011 12:46 pm

I will never accuse them of being lazy. I will accuse them of selling out the lofty ambitions of morrowind and daggerfall for a more mainstream (profitable) game. And to be more exact, my argument is that by removing features they are shooting themselves in the foot. You think its more accessible to not create a character beforehand... I understand that. But why no spellmaking or levitation or spears or pauldrons or werewolves?

They're a business. I'd be suprised if Betheada didn't go mainstream after the huge success of Oblivion. Or MW for that matter. But that doesn't mean they'll turn into Treyarch or IW and hand you a stinking pile of copy/paste doo doo every year, the team at Betheada still put forth effort and dedication into their games, and for that I'm confident that it won't turn out as streamlined as many others think.

On the subject of Werewolves, they never said that they're out, they said that it's something they're messing with. Just like what they said about riding horses....I'd be suprised if werewolves were not in..
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Dustin Brown
 
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Post » Mon Jun 20, 2011 3:55 pm

To be honest the 'one handed' and 'two handed' division of weapon skills makes more sense to me than blade and blunt. Having daggers, swords and maces in one skill and claymores, warhammers and two handed axes in the other makes more sense to me than having the same skill for daggers and claymores.
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asako
 
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