Please explain to me how a ton of useless, pointless, cluttering features being kept in could possibly be a good thing.
Yeah, because more weapon types, armor slots, and customizable spells are definitely useless, pointless, cluttering features that add absolutely zero fun to the game. I think that the only weapon type available to players should be swords, since, you know, axes? Maces? Daggers? God forbid, spears? CLUTTER! And I get sooo confused when I can equip two different pauldrons at the same time or have more than five armor slots. Make armor a body suit, please, so my tiny brain can comprehend it. :rolleyes:
Sarcasm aside, more customization is very rarely a bad thing. I have never had the opportunity to play Daggerfall or Arena, so I can't comment on those, but I loved Morrowind's armor system. When I got Oblivion, I was crushed that I couldn't have two different pauldrons, gloves, or wear clothes under or over my armor. When the ability to mix and match armor and clothes was nerfed, one of my favorite parts of the game was completely destroyed. As a result, I just completely ignored the clothes because I knew I would never wear them, instead favoring the Daedric armor that every generic bandit would be wearing at my level. Oblivion is still a good game, but I didn't enjoy it nearly as much as I did Morrowind. Honestly, if you think these types of features (those that allow people to make their characters UNIQUE) just add clutter, why are you even playing TES games?
Edit: Also, I think I will like what they are doing with the magic system, so I'm with you there; however, less customization with armor types and weapons, in my eyes, is not a good thing. I don't know if you were specifically addressing spellmaking or not, but your post implied that you were addressing all of the above.