Please fix the MANY settlement issues on PS4

Post » Fri Mar 25, 2016 9:50 am

A large chunk of gameplay in Fallout 4 is settlement building, so I wish a future update would fix some settlement issues.



* Dead bodies - such as the ghouls at Sunshine Tidings Co-op or the corpse of Mary Sutton at Taffington Boathouse - should eventually disappear, please? Even when I drag the bodies into the bushes or a nearby river, next time I return, they're right back again! Settlers wouldn't just leave feral ghoul corpses in their bedrooms or the former resident in a pile of blood on the bathroom floor. Or at Croup Manor, I have a perpetual ghoul chandelier in the dining room. No wonder the companions hate that place. And all of the skeletons at Starlight that rattle and crunch as I walk around? C'mon. I'm on PS4 so I can't just use console commands to remove them.



* Stats. Why don't they display correctly? I check my pipboy and it might say I have 3 beds at Sanctuary, or that I have 28 settlers at Starlight. But then I get there, and I actually have 20 beds, or 18 settlers. Speaking of beds at Sanctuary, why does everyone constantly complain about the "bed situation" when there are 15 settlers and 20 beds? Settlers usually assign themselves to beds, but I've gone through Sanctuary and manually assigned everyone to a bed, and they still complain. I've even waited until 2am and made sure they could all climb into their beds.



* Along similar lines... most of the workshops aka settlements listed on my pipboy have a little triangle with an exclamation point beside them. But they all have more than enough food, water, beds, defense, and all of them have at least a couple generators, one bar and one shop. When I show up and inspect the settlement, there's nothing to repair, and when I ask if anything's wrong, the settlers say everything is fine. So why the "warning" symbol?



* It would be really nice to know why happiness is dropping. I'm not psychic. Sometimes it's obvious - like a raider attack, or a turret needs repair. But often it's a total mystery. I've unlocked almost every settlement in the game, and they hover around 70-80% happiness, most of the time. But every so often, one will just plummet into the 30s or 40s, and I have no clue what happened. The little happy face tags help, somewhat, by telling us that a shop, bar or pet dog can increase happiness, but I wish there was more information about the ups and downs of each individual settlement. Such as...



* Items that need repair should have a red halo when in workshop mode. Sort of the way they have a green or yellow halo when you scroll over them, or similar to the way that items are highlighted when you have rank 2 of the Scrapper perk. Would be nice. I waste a lot of time wandering around trying to find the one broken mutfruit bush that's making everyone deeply depressed.



* I read somewhere that defense should be higher than the combination of water and food. Is that a real thing? Or just a rumor? Because I have a defense of anywhere between 100-200 on most of my settlements, even the small ones with few resources, and I spend more time defending settlements than doing anything else in the game. At what ridiculous point does a band of raiders decide, "See that place with all the missile turrets and guard towers, flying the Minutemen flag? Let's go dance in their carrot patch."

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Felix Walde
 
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Post » Thu Mar 24, 2016 11:51 pm

The saddest thing about settlement defense is , it doesn't matter if you have high defense or concrete walls , you will always get attacked randomly and , they will spawn wherever Bethesda has programmed them to spawn , in the past I had raiders and super mutants spawning inside of my main building in a settlement with 400+ defense , it's nonsense.


From that day I learned that walls are completely useless in base building.

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Romy Welsch
 
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Post » Fri Mar 25, 2016 2:00 am

I probably have a partial solution for one of these bugs.


Don't do a fast travel from Sanctuary, it causes the bugging of the beds.


You have to go to Red Rocket, or simply to run away from Sanctuary, and fast travel from there.


It works for me, still annoying though, also if I forget to do this, the bug reappears all the times.

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jessica breen
 
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Post » Fri Mar 25, 2016 3:18 am


Yes! So frustrating. I completely enclose most of my settlements, with only one way in or out that is heavily guarded. Then super mutant overlords just show up in the middle of the garden, or raiders show up in the middle of a house. I once had two yao guai show up ON my guard tower and get stuck there - which was useful for holding them until my turrets finished them off, but utterly ridiculous. What's the point of bothering with any sort of strategic settlement design, then?



I will say, though, that having walls has helped in a few settlements. Sunshine Co-op was attacked by a band of super mutants - one of them a suicider - and I guess they were programmed to run into the settlement at a certain spot... and I had that spot blocked by a wall, so they just kept running against the wall until the suicider went off and they all died together.

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Josephine Gowing
 
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Post » Fri Mar 25, 2016 3:25 am


I'll have to try that. Thanks!

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Bird
 
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