I invested in the Explosives skill and the Demolition Expert perk specifically because I got the pre-order Mercenary's grenade rifle. Then I happened to notice that a normal grenade rifle with really low condition did way more damage than my fully repaired Mercenary's grenade rifle. So I checked out the Wiki and wouldn't you know it, the Mercenary's grenade rifle isn't affected by either the Explosives skill or the Demolition Expert perk.
This is a huge oversight in my opinion. Please fix this Obsidian, I saw no mention of it in the upcoming patch notes and now I fear I have wasted some 70+ skill points and 3 perks as I don't use any other explosive devises.
Eh? What explosives skill? I thought you were mainly talking about the Nade launcher missing from the Demolition Expert list(damage boost +30) which is fixed in this mod.
Eh? What explosives skill? I thought you were mainly talking about the Nade launcher missing from the Demolition Expert list(damage boost +30) which is fixed in this mod.
This weapon is actually not any faster to reload. In fact, other than weighing 0.5 less than a Grenade Rifle and requiring no explosives skill to use accurately, it is completely identical. It has no higher health, value, or damage, either.
I believe that means that the skill requirement in order to use it is 0, much like all of the other Pre-Order DLC Weapons.
Edit: Or rather, use it to the best of its abilities, meaning that it doesn't actually increase in performance from when you get it till the end of the game unless you take perks like Demolition Expert.
The preorder DLC isn't really meant to be "power equipment" in the sense that it's going to carry you through the whole game, but more like something that just gives you that extra bit of edge at the beginning until you start to come across better gear.