Please give us back Acrobatics and Athletics!

Post » Wed Nov 30, 2011 5:15 am

Ahaha,that's a thin line now =D

So you snipped the rest of my post and singled this out?

Ok, I guess. I think its a pretty valid reason and you get a
Spoiler
shout that moves you forward really fast
so that is able to be used.
I honestly do not see the need for either of those skills, they do not add to the game and would make some of the "wah I level a non combat skill and now I get killed easy" threads worse than they are now because you can't avoid leveling one of them.
People wearing lighter/no armor with a good stamina pool will always move faster than those with heaver arms and more weight.
Try it out, I noticed the change in my orc when he had armor and a 1/2 full weight and just clothes and almost no weight.
You can run faster and farther in that case.

Those two skills where rolled into stamina, I honestly do not see either of them coming back, or getting done well in a mod.
You would either get uncontrolled leveling, or a skill that takes ages to level. There would be a very, very find balance to it and its not really worth the trouble.
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jess hughes
 
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Post » Wed Nov 30, 2011 5:24 am

Sorry bro, Those perks were stupid.
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Matthew Barrows
 
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Post » Wed Nov 30, 2011 1:22 am

God no. I've seen videos on YouTube of people jumping every 2 seconds - they weren't roleplaying a warrior or mage, they were roleplaying a bunny rabbit.
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Breanna Van Dijk
 
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Post » Wed Nov 30, 2011 5:12 pm

Presumably, like the Personality attribute, it was removed since the people who used it most were using it in ways not intended.

I understand Bethesda's thinking here, but I don't necessarily agree with their "If it's abused or underused, remove it" design philosophy. If something is easily exploited then fix it, and if it's underused then improve it.

Frankly, I don't think player's found the plethora of skills and attributes in earlier TES games too confusing, I think Bethesda just didn't feel like having to deal with that stuff, so they took it out and blamed the player's for being stupid.
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Sierra Ritsuka
 
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Post » Wed Nov 30, 2011 1:45 pm

I understand Bethesda's thinking here, but I don't necessarily agree with their "If it's abused or underused, remove it" design philosophy. If something is easily exploited then fix it, and if it's underused then improve it.

Frankly, I don't think player's found the plethora of skills and attributes in earlier TES games too confusing, I think Bethesda just didn't feel like having to deal with that stuff, so they took it out and blamed the player's for being stupid.


Exactly.Improve it and make it useful if it is not as you suggest.

Nothing in Oblivion was less useful than horses in Oblivion if you ask me,and yet they are still here.
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Everardo Montano
 
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Post » Wed Nov 30, 2011 7:28 am

when i have trouble jumping over a fence, it pisses me off i have no acrobatics skill to level.
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Dewayne Quattlebaum
 
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Post » Wed Nov 30, 2011 2:43 am

If you max out Stamina you can sprint constantly and still attack. The only thing missing is the ludicrous jumping heights you could attain which were... well ludicrous in my opinion. These are supposed to be regular people after all, not a superhero. Maybe they could have added an Alteration spell that gives you crazy jumping ability for a time to make up for it but what that ability mostly did was allow to get to areas no foe could and range them to death without worrying about anything.


Yes. Because being Dragonborn doesn't make you a super hero.

Oh. Wait.
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Emma Pennington
 
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Post » Wed Nov 30, 2011 12:40 am

Yes. Because being Dragonborn doesn't make you a super hero.

Oh. Wait.

The only thing that being dragonborn gives you is the ability to speak like the dragons, it does not impart any special physically ability or posterity.
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Rob Smith
 
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Post » Wed Nov 30, 2011 12:56 am

Something that's probably the real reason they took it out is because towns are not part of the entire world like they were in Morrowind. If your acrobatics were high enough, it was easy for you to jump in/out of a city without actually letting the game know that it was supposed to set that up.
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Noraima Vega
 
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Post » Wed Nov 30, 2011 10:56 am

Something that's probably the real reason they took it out is because towns are not part of the entire world like they were in Morrowind. If your acrobatics were high enough, it was easy for you to jump in/out of a city without actually letting the game know that it was supposed to set that up.

I doubt that, Oblivion had the same setup for city's and such and still had the skill.

The reason they removed it was likely to deal with the way the classless system works and that the skill was basically useless.

What I have failed to see anyone comment on was if the skill(s) where in the game what would prevent you from leveling the non combat skill really fast, or making the skill level so slowly it would be more of a pain then anything else. This would negativity affect the entire game due to the way the leveling system works.

I still stand firm on the fact that the skills are useless, and served no purpose. That's why they got rolled into stamina.
You are going to be walking anyway and there is no reason to have a skill for something you can not avoid doing.
The way stamina works covers the two skills in question nicely, and the weight of the armor you wear and how much you are carrying affects it too.

You can run faster than others if you are not wearing armor, or lighter armor and are carrying less.
It makes 0 (zero) sense that a person who is carrying more and wearing heavy armor can outrun those wearing no armor.

The fact of dragon born has exactly nothing to do with it, its just the ability to learn and speak the dragon language as easily as breathing when compared to others.
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Soku Nyorah
 
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Post » Wed Nov 30, 2011 4:10 pm

The only thing that being dragonborn gives you is the ability to speak like the dragons, it does not impart any special physically ability or posterity.


Yeah, and "speak like dragons" includes the ability to send people flying twenty feet into the air if you accidentally sneeze in the middle of conversation and pronounce the wrong word. Plus they all have at least some baseline magical ability, and magical equipment and potions that can radically change your physical, mental, or other attributes are openly available for sale on the market. Plus, just for being some mundane race, you get abilities like cold or poison or magic resistance or the ability to regnerate wounds like wolverine once a day, and that's what everyone from the lowliest child has. Face it, everyone in The Elder Scrolls is a superman waiting to happen.
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Maddy Paul
 
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Post » Wed Nov 30, 2011 11:23 am

Exactly.Improve it and make it useful if it is not as you suggest.

Nothing in Oblivion was less useful than horses in Oblivion if you ask me,and yet they are still here.


Titan is right on this account, however...

I doubt that, Oblivion had the same setup for city's and such and still had the skill.

The reason they removed it was likely to deal with the way the classless system works and that the skill was basically useless.

What I have failed to see anyone comment on was if the skill(s) where in the game what would prevent you from leveling the non combat skill really fast, or making the skill level so slowly it would be more of a pain then anything else. This would negativity affect the entire game due to the way the leveling system works.

I still stand firm on the fact that the skills are useless, and served no purpose. That's why they got rolled into stamina.
You are going to be walking anyway and there is no reason to have a skill for something you can not avoid doing.
The way stamina works covers the two skills in question nicely, and the weight of the armor you wear and how much you are carrying affects it too.

You can run faster than others if you are not wearing armor, or lighter armor and are carrying less.
It makes 0 (zero) sense that a person who is carrying more and wearing heavy armor can outrun those wearing no armor.

The fact of dragon born has exactly nothing to do with it, its just the ability to learn and speak the dragon language as easily as breathing when compared to others.


Again, the problem is these skills are all considered equal by the game for the purposes of trying to balance the game's challenges to your level. A character who ranks up 50 levels in one-handed and block and heavy armor is going to have a huge numerical advantage in a fight compared to a character who has been leveling up other skills. For the game's skills to be balanced, they all need to provide benefits to the player in overcoming obstacles that put them on par with other skills.

This means that, for the game to be truly balanced, the ability to jump higher would need to be on par with

What do you do with a skill that isn't nearly as valuable as other skills when you need them to be equal? You bundle them up and put them together with other things that aren't quite as good, even if they don't match together terribly well.

So Bethesda did "fix" this, they just bundled it up with something else: Stamina.

That said, there is room for improvement, as a player could certainly use something like a "jump higher" spell or potion or having a Khajiit special racial passive ability of "runs x% faster and jumps y% higher" wouldn't be out of line, either.
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cosmo valerga
 
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