Please give us back Acrobatics and Athletics!

Post » Wed Nov 30, 2011 4:52 am

As the title says, I'd very much enjoy if the acrobatics and athletics skill would be patched.. i looked so damn forward to the game, but with the lack of these skills I feel like a castrate.. my whole play-style is impossible. Anyone feeling the same?
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Austin England
 
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Post » Wed Nov 30, 2011 1:46 am

As the title says, I'd very much enjoy if the acrobatics and athletics skill would be patched.. i looked so damn forward to the game, but with the lack of these skills I feel like a castrate.. my whole play-style is impossible. Anyone feeling the same?

What is the problem here, what exactly are you not able to do with skills that basically dealt with walking and jumping?
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amhain
 
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Post » Wed Nov 30, 2011 4:52 pm

Playstyle? What playstyle could you possible have with two skills that did nothing of note?
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Alex Blacke
 
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Post » Wed Nov 30, 2011 8:01 am

I'm glad that acrobatics is gone. I don't have to mash the jump key repeatedly everywhere I go now.
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Sunny Under
 
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Post » Wed Nov 30, 2011 2:45 am

Never going to happen. Changing your playstyle (?) would be an easier option.
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Matt Gammond
 
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Post » Wed Nov 30, 2011 12:01 pm

Oblivion was fun because I got skill-ups for walking.
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Lilit Ager
 
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Post » Wed Nov 30, 2011 7:38 am

I don't get it. How does this make a play style impossible?

You can still run, sprint, and jump.
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Manuela Ribeiro Pereira
 
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Post » Wed Nov 30, 2011 1:11 am

What is the problem here, what exactly are you not able to do with skills that basically dealt with walking and jumping?


It's not a "problem" it's just sad and annoying. I like to play like a ninja. Running faster than anyone else and jumping from roof to roof. Performing stunts others would kill and so on. Plus I don't see any legitimate reason why they took it out.
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Tiff Clark
 
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Post » Wed Nov 30, 2011 12:00 pm

Both of those skills were more annoying than useful.
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jaideep singh
 
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Post » Wed Nov 30, 2011 6:17 am

I'm glad that acrobatics is gone. I don't have to mash the jump key repeatedly everywhere I go now.


Couldn't agree more. It svcked.
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Danielle Brown
 
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Post » Wed Nov 30, 2011 10:34 am

Athletics would have been fine to upgrade the speed of which you sprinted, and the duration of it - and the force of bashing into something while sprinting.

It would only level up through the use of sprinting.

I honestly don't see why they had to take -that- out when it could have been given so many more possibilities.
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Laura
 
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Post » Wed Nov 30, 2011 1:51 am

What is annoying about jumping high and running fast?
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Lew.p
 
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Post » Wed Nov 30, 2011 10:16 am

Playstyle? What playstyle could you possible have with two skills that did nothing of note?

Exploiting an enemies slower than average running speed with your own superior running speed to keep them more easily kited.
Closing in on casters with better efficiency.
Might be nice to combine with a shield sprint to knock people down more effectively.

Not that I miss the skills at all, but to act like there is no gameplay styles that existed because of acrobatics and athletics is crazy.



And to the OP. If you are on PC, there are already serious people talking about adding these features in through mods in the mods forum. Not only that, but someone on Skyrim nexus has added a mod that changes your jump height to be higher already. There is no skill associated with it, but it might help make a roleplayer feel more at home.
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Niisha
 
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Post » Wed Nov 30, 2011 3:23 am

Exploiting an enemies slower than average running speed with your own superior running speed to keep them more easily kited.
Closing in on casters with better efficiency.
Might be nice to combine with a shield sprint to knock people down more effectively.

Not that I miss the skills at all, but to act like there is no gameplay styles that existed because of acrobatics and athletics is crazy.



And to the OP. If you are on PC, there are already serious people talking about adding these features in through mods in the mods forum. Not only that, but someone on Skyrim nexus has added a mod that changes your jump height to be higher already. There is no skill associated with it, but it might help make a roleplayer feel more at home.


Thx, sounds great!
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jessica breen
 
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Post » Wed Nov 30, 2011 3:23 pm

what gamestyle?

I still play an agile thief, I sprint around everywhere, jump up rocks and tables to dodge blows, and since I maxed out stamina, I can still attack.
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Syaza Ramali
 
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Post » Wed Nov 30, 2011 4:47 am

Playstyle? What playstyle could you possible have with two skills that did nothing of note?


I have no idea what you'd really do with acrobatics, aside from jump off of cliffs repeatedly without taking damage (I guess useful for evading pursuit), but athletics actually makes sense to boost if you are a ranged-combat specialist, as it makes sure you can actually stay at range.

Both of those skills were abusable if you fortify them enough, as well. You could have 200 or so athletics from spells letting you run at extreme speeds, and casting fortify athletics on your horse made it comically fast.

Presumably, like the Personality attribute, it was removed since the people who used it most were using it in ways not intended.
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Curveballs On Phoenix
 
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Post » Wed Nov 30, 2011 10:38 am

Playstyle? What playstyle could you possible have with two skills that did nothing of note?



Jumping from roof to roof maybe...Or infiltrating ruins from unexpected places.I felt so damn cool doing these.
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Chloe :)
 
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Post » Wed Nov 30, 2011 1:34 pm

What is annoying about jumping high and running fast?


Nothing. What is annoying is how slow and low your jump is when you start in past ES games.
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Michael Korkia
 
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Post » Wed Nov 30, 2011 9:04 am

Jumping from roof to roof maybe...Or infiltrating ruins from unexpected places.I felt so damn cool doing these.


Exactly. But just take it out because a minority abused it? I know many people who loved it. And dont tell me it isn't cool if you play a thief! Imagine you are being followed by half of the city's guards and you jump from roof to roof while the guards follow you on the streets!
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Benjamin Holz
 
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Post » Wed Nov 30, 2011 1:30 pm

Exploiting an enemies slower than average running speed with your own superior running speed to keep them more easily kited.
Closing in on casters with better efficiency.
Might be nice to combine with a shield sprint to knock people down more effectively.

Not that I miss the skills at all, but to act like there is no gameplay styles that existed because of acrobatics and athletics is crazy.



And to the OP. If you are on PC, there are already serious people talking about adding these features in through mods in the mods forum. Not only that, but someone on Skyrim nexus has added a mod that changes your jump height to be higher already. There is no skill associated with it, but it might help make a roleplayer feel more at home.


If you max out Stamina you can sprint constantly and still attack. The only thing missing is the ludicrous jumping heights you could attain which were... well ludicrous in my opinion. These are supposed to be regular people after all, not a superhero. Maybe they could have added an Alteration spell that gives you crazy jumping ability for a time to make up for it but what that ability mostly did was allow to get to areas no foe could and range them to death without worrying about anything.
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Kevin S
 
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Post » Wed Nov 30, 2011 12:51 am

I would only complain about Acrobatics being missing if all the cities were open and you could also levitate; because jumping really high is more bad ass than flying.

But you can't. So, like Oblivion, it would be a worthless skill if it was there.
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Chris Guerin
 
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Post » Wed Nov 30, 2011 12:06 pm

As the title says, I'd very much enjoy if the acrobatics and athletics skill would be patched.. i looked so damn forward to the game, but with the lack of these skills I feel like a castrate.. my whole play-style is impossible. Anyone feeling the same?


Don't gonna happen, bro.
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Donald Richards
 
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Post » Wed Nov 30, 2011 4:15 pm

It's not a "problem" it's just sad and annoying. I like to play like a ninja. Running faster than anyone else and jumping from roof to roof. Performing stunts others would kill and so on. Plus I don't see any legitimate reason why they took it out.

You asre not super duper human, you might have dragon blood and know the language, but super man/woman you are not.

I have no idea what you'd really do with acrobatics, aside from jump off of cliffs repeatedly without taking damage (I guess useful for evading pursuit), but athletics actually makes sense to boost if you are a ranged-combat specialist, as it makes sure you can actually stay at range.

Both of those skills were abusable if you fortify them enough, as well. You could have 200 or so athletics from spells letting you run at extreme speeds, and casting fortify athletics on your horse made it comically fast.

Presumably, like the Personality attribute, it was removed since the people who used it most were using it in ways not intended.

It was likely removed because they felt like it added nothing to the game in any manner.
Wearing lighter armor and carrying less still lets you move faster than people waering heavy armor and carrying more.
Stamina replaces these skills in a way. More stamina means you can sprint longer, but you are not super human.
Trust me, the difference between wearing plate steel armor and having 220/340 at wearing plain clothes and have 30/340 is astounding.


If you max out Stamina you can sprint constantly and still attack. The only thing missing is the ludicrous jumping heights you could attain which were... well ludicrous in my opinion. These are supposed to be regular people after all, not a superhero. Maybe they could have added an Alteration spell that gives you crazy jumping ability for a time to make up for it but what that ability mostly did was allow to get to areas no foe could and range them to death without worrying about anything.


I agree.
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brandon frier
 
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Post » Wed Nov 30, 2011 2:17 am

You are not super duper human, you might have dragon blood and know the language, but super man/woman you are not.



Ahaha,that's a thin line now =D
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Ownie Zuliana
 
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Post » Wed Nov 30, 2011 9:58 am

What is annoying about jumping high and running fast?


Actually, I found the leveling of athletics could be annoying. In vanilla Oblivion, you had to watch and control what skills ranked up and when in order to ensure you were getting a balanced level with all the +5s you needed without wasting future attribute points. It's basically too annoying to start walking everywhere, so you are going to always be gaining athletics, and you gain it pretty fast early on in the game, when you are probably wanting to focus more on skills like block for their endurance (and permanent HP boost).

Likewise, I would have to avoid jumping, because that way, I could "save" my acrobatics levels for when I needed the attribute boost.

Have I mentioned yet how much of a relief it is for the vanilla Oblivion leveling system to be gone? That thing forced me to break off from adventures to sit in the basemant of the mage's guild repeatedly spamming low-level mysticism spells or boxing with my summon skeletons to gain the stats I needed, lest I face the wrath of sub-optimal leveling.

While I'm on that topic, keep in mind that people are already complaining about how some skills are not useful in combat, but level you up (and hence, level up enemies), anyway. Ideally, for this game to be balanced, roughly equivalent amounts of ranks in various skills should contribute roughly equally to your success in completing objectives. That means that being able to summon monsters, swing a sword, block with a shield more effectively, or craft better armor should all contribute to a viable playstyle.

Pure rogues are already hit with several skills that just don't have the ability to bypass many fights. Stealthing past a threat is great and all, but for speech, lock picking, and pick pocketing to all be separate skills leveled on their own, they should be justified with serious advantages in combat or ways in which you can bypass needing those combat skills in the first place. That's not impossible, it just takes quest design like in Arcanum or Deus Ex. (Of course, absurdly high pickpocketing may actually be pretty abusable if you can steal a bandit's sword before combat begins, but speech really needs more serious uses...)

So then, if athletics were involved again, would skill ranks in it really be worth as much as more sneak and one-hand for your backstabbiness?

I'd rather see enchanting equipment used or perks or potions or the like that just give you speed or jump ups. A "jump" alteration spell would actually be pretty cool, as well.
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Damned_Queen
 
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