Please help me examine the Arena meaning

Post » Tue May 08, 2012 3:38 am

Hello everyone, this is my first time speaking here. I've tried to read articles of lores from both uesp and til, but unforturnately as English is not my hometone, some articles, especially those obscure ones, seem a little difficult for me to understand completely. So the follows are my current thought of the TES world, and please help check if anything goes astray or wrong.

The Nirn "Arena"

Nirn is the Arena, a play-board. Let's say Aka gains his self-identity when he realizes that he himself exists and is, and here Time begins; and at the same time through the limitations that identifies the boundary of his existence against 'is not' splits out Lorkhan, which is Space, and for this this very spirit goes mad with internal conflicts. This conflict reflects into the Mundus Aka/Lorkhan and other et'Ada created, so the first meaning of the "Arena" is that Nirn is the chess-board of Aka/Lorkhan, with each kalpa a separate game yet the player always the same, and much of the conflicts on it mirror the conflict of Aka and Lorkhan, who fight to take control of the very existence. After the Rebel Lorkhan succeeds winning the game, the so-called 'Alduin' aspect of Aka 'devours' the world and Lorkhan takes the very heart of Aka out of him, in that Lorkhan becomes Aka and Aka becomes Loekhan, and through these the new kalpa begins with the players ready to act again. In different kalpas different creatures and cultures mirror their conflicts as that of Aka/Lorkhan, so these two-spirit-as-one exists in every culture.

Many Aedra die or merge into Mundus during this kalpa-exchanging process, yet the remaining 'Dead' Aedras do leave the world, because as Aka erects the Ur Tower declaring the game Time beginning and the heart of Lorkhan into Mundus steadies the world, there's no need for them to stay to keep the world stable. However what the mortals take as Gods are in fact their, especially Aka/Lorkhan's different aspects, many of whom ascend heaven by violence, mantling the Spirits or by magic or any other existing means, and others created through this process when Dragon Break occurs and so on.

And then are the Daedra, whose sphere are, one can say, indepent to Nirn as these are concepts 'not nature', 'not so-stasis and full of change', or I call it 'go to extreme so cannot be nature-balanced or calmed as those Aedra'. By force some Daedra are 'created' or transformed into, as Malacath-who-is-Trinimac and Dagon-who-is-Magnus, as their natrual balanced aspects are torn away from them so the remains are without any aspects root in Nirn. By born or by this process they become Daedra, who are NOT on the chess-board of Aka/Lorkhan, by contrast they are truly outsiders and are curious about the game on-show, and many of them are happy to involve into the game, which, by nature of course, is an unwelcoming interference of the origin game. Though Aedra managed to keep them out, when condition is right Daedra can still disturb the game. So here is the second Arena meaning, as the arena between Aedra/nature world and Daedra/pure pure outside concepts.

The game-board is the dream of Aka/Lorkhan and the World itself, as all is the so-called god is everything is I. So if a mortal realize this, and he decides to wake up, he just leaves the game forever and this is called a zero-sum. Yet if he keeps himself identity as his own at the same time and decide to stay on, this is called CHIM and he becomes a god of his own and the same time all god as him as all the world,aspect or not


That is to say, in the current kalpa, the mortal mainly mers and men conflicted as the different aspects of Aka/Lorkhan semi-self-conflicted, as the great ones of them mantled or transformed or merged into the concept of the dual-god. Before the Ayleid erected the White-Gold, the confict is normal and brings regular wars. But after that, a wheel in the wheel was established and it meant the total domination 'cause it was the hub of hub, and in my opinion the Wheel thing has its Daedric aspects. By this the Ayleid enslaved men and the Daedric aspects affected the Aedra natrual game plan, so we saw Allessia rebelled and became the queen, an armstice and transformation between Aka/Lorkhan against the outsider Daedra, and through Reman to Tiber Septim's Empire---until Martin destroyed the White-Gold Stone and Tower and Wheel, so things went back to the time before Ayleid when men and mer directly conflicted as a whole again, and that is the current situation on Tamriel.


Wonder if it's all right. Please correct me if I am wrong. Thank you!
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helen buchan
 
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Post » Tue May 08, 2012 4:27 am

And the checker screams out, "KING ME!"

Fun post. Same players, different game. I imagine when Lorkhan fails to win (whatever that objective is), Alduin sweeps his hand across the board, knocking over all the pieces. He loves the game, and they start again

----

We bought Arkham Horror out of the blue. My brain can't stop thinking Oblivion.



typo
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yessenia hermosillo
 
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Post » Mon May 07, 2012 11:37 pm

Yes that's what I mean. And the mortals are the pieces if they don't wake up, but this is how the Mundus is built. Loving the game equals to loving the world equals to loving all its component, including the mortals and especially the mortals, so the gods are reqired love.

Enjoy the game, one then enjoys all the conflicts which keep the game on, so the world goes on, until the Daedra influence causes the game a pause, like Dagon's invasion, so both players are annoyed and kick his bottom again and again. Some Daedra have succeeded in collecting the pieces out of the normal board, such as the three good Daedra to the Chimer, which Aka failed to stop, and Lorkhan and his aspects forged wars again and again to regain his very heart from them. It was ironical that the Tribunal used the Heart's power of the normal game-board while the dunmer went to Daedra princes, but I think it a struggle of the mortals who don't want to be merely the pieces of the game, much like the White-Gold Tower of domination. It is always good to be a player other than a piece.

And some of my friends suggest that, the fact the Blades from Akaviir came to Tamriel on the Crusade against the dragons leads to their struggling against the certain end of the world/ current kalpa. And I think perhaps that is the reason why they bowed to Reman and then to Tiber Septim and the whole Septim bloodline, as the Dominator exists as long as the pause of the game exists. If one can keep the game pausing all the time, the ending is certainly delayed, or at least they thought so.
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Joe Alvarado
 
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Post » Mon May 07, 2012 7:27 pm

On the 'Rebel' nature and 'Freedom' of Allessia's Rebellion

To say 'Freedom', it also contains two layers of meaning, one is on the mortal view and the other is on the divine view. Allessia's Rebellion is on the first layer, that her rebellion against her Ayleid masters was within the Rebel nature of Lorkhan aka. the nature world, so it was within the normal game-board, and Aka/Lorkhan supported her to fullfill the transformation between Rebel and King, and to bannish the influence of Dagon who was then worshipped by the Ayleids, in his current form of Dagon or as his former self Magnus. A pure Rebellion without success or 'Becoming King' is not 'Freedom', but a process of destruction that feeds Dagon, as we all see in the case of Mythic Dawn.

But this 'Freedom' is not true freedom, for the mortals are still pieces of the world game. Alduin is always waiting at the end of time and preparing devour the finished kalpa, like every single mortal must face his own death. Only by understanding the true nature of the world can a mortal reaches true freedom, that is zero-sum and this mortal immediately jumps out of the board and is freed from hands of gods or nature. The 'CHIM'ed ones, on contrast, decide to stay and to become the player. Some of them are for the Aka/Lorkhan idea of the game and world, and they merge so. But others are not, like the Tribunal, so long years had they met hostile from the real players of the game, yet they were powerful enough to defend their people, until the whole Dagoth Ur thing happened.


Any ideas?
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Joey Avelar
 
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