Please help - lots of errors + graphic problems

Post » Thu Aug 12, 2010 4:20 pm

Hi.

Recently I found my Morrowind GOTY Edition so I decided that it's great opportunity to play it again - but this time with mods. So i found a Morrowind Expanded website (http://morrowind2009.wordpress.com/ ) and tried to install all plug ins described there but i did smthing wrong and all i get is lots of errors, so I'm truly hoping that you can help me :)

Basically I get lots of errors while Morrowind is lunching and when I start a new game graphic of NPC models are messed up:
http://img413.imageshack.us/f/morrowind20100721182159.png/
http://img257.imageshack.us/f/morrowind20100721182153.png/

I guess I could be able to play with couple of minor errors but with such graphic problems game is unplayable maybe someone has any idea what can be causing it?

Here is content of my warnings.txt
One of the files that "abotWaterLifeTRaddon.esp" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.One of the files that "AEV_TCA.esp" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors.One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.Item "_MCA_masks_altmer" not found on "AEV_MCA_telvanni_alt_f".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_alt_f".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_bre_f".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_dun_f".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_bos_f".Item "_MCA_masks_altmer" not found on "AEV_MCA_telvanni_alt_m".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_alt_m".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_bos_m".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_bre_m".Item "_MCA_telvanni_robe" not found on "AEV_MCA_telvanni_dun_m".Item "_MCA_marksman_arrow" not found on "AEV_MCA_guard_tel_f2".Item "_MCA_guard_weapon" not found on "AEV_MCA_guard_tel_f1".Item "_MCA_guard_weapon" not found on "AEV_MCA_guard_tel_m1".Item "_MCA_marksman_arrow" not found on "AEV_MCA_guard_tel_m2".Item "_MCA_guard_weapon" not found on "AEV_MCA_imp_guard_imp_f".Item "_MCA_guard_weapon" not found on "AEV_MCA_imp_guard_imp_m".Model Load Error: Meshes\bb\bb_skinm_de.nif cannot load file in Meshes\bb\bb_skinm_de.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinm_im.nif cannot load file in Meshes\bb\bb_skinm_im.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinf_im.nif cannot load file in Meshes\bb\bb_skinf_im.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\WARNwHr\Mz\N\WAR_zN_MHr1l.nif cannot load file in Meshes\WARNwHr\Mz\N\WAR_zN_MHr1l.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinm_no.nif cannot load file in Meshes\bb\bb_skinm_no.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\WARNwHr\Mz\W\WAR_zWE_MHr2b.nif cannot load file in Meshes\WARNwHr\Mz\W\WAR_zWE_MHr2b.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\WARNwHr\Mz\D\WAR_zDE_mHr4s.nif cannot load file in Meshes\WARNwHr\Mz\D\WAR_zDE_mHr4s.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\WARNwHr\Dz\10\WAR_zDEfHr10d.NIF cannot load file in Meshes\WARNwHr\Dz\10\WAR_zDEfHr10d.NIF.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinf_de.nif cannot load file in Meshes\bb\bb_skinf_de.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinf_he.nif cannot load file in Meshes\bb\bb_skinf_he.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\bb\bb_skinm_rg.nif cannot load file in Meshes\bb\bb_skinm_rg.nif.Will use the default object Marker_Error.NIF.Model Load Error: Meshes\WARNwHr\Nz\10\WAR_zN_fHr10v.NIF cannot load file in Meshes\WARNwHr\Nz\10\WAR_zN_fHr10v.NIF.Will use the default object Marker_Error.NIF.Not able to find Foot part in KO_Black_f_boot_f.Model Load Error: Meshes\bb\bb_skinm_he.nif cannot load file in Meshes\bb\bb_skinm_he.nif.Will use the default object Marker_Error.NIF.Texture "Textures\_land_default.tga" count 3.Texture "Textures\menu_thick_border_bottom_right_corner.dds" count 2.



Messages from MLOX:
[NOTE]> 'TribIntegration.esp'| !! Uses deprecated AddToLev* function to modify gamesas leveled lists. Using any of these plugins will store leveled lists in your savegame that will override lists in your merged leveled lists plugin (e.g. "Mashed Lists.esp"), if you have one. If you have used one of these plugins, you can clean modified leveled lists from your savegame using the "Repair All" feature of "Wrye Mash". For an explanation of why the functions AddToLev*/RemoveFromLev* are  deprecated, please see (Some patches may be available at that link):| !! http://www.uesp.net/wiki/Tes3Mod:Leveled_Lists[NOTE]> 'Illuminated Windows.esp'| ! Dark Angel suggests changing your morrowind.ini so quadratic lighting is used.| ! See Illuminated Windows.zip/"DrkAngel readme.doc"[CONFLICT]> 'Illuminated Windows.esp'> "Vality's Bitter Coast Addon.esp"| These two plugins make an incompatible change to the same cell, and you may get the error: 'Object reference "flora_bc_fern_03" missing in master file.'. You can get around it by using the Construction Set or TESAME to edit one of plugins and remove the conflicting changes.| (Ref: http://www.gamesas.com/bgsforums/index.php?showtopic=866830&hl= )[NOTE]> [ALL>   [NOT 'MISSING(Vampire Embrace MCA Patch.esp)'],>   '[SIZE !2519851 MCA.esm]',>   'Vampire_Embrace.esp']| Under certain conditions, NPCs spawned by MCA will vanish. This is undesirable when you have used Vampire Embrace to turn them into your children or thrall. You might consider using the "Vampire Embrace MCA Patch" which keeps MCA-spawned NPCs in the game if they have been touched by "Vampire Embrace".| See: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5983[Plugins already in sorted order. No sorting needed!]current saved to: current_loadorder.outmlox sorted saved to: mlox_new_loadorder.out


And my plug ins list:
GameFile0=abotWaterLife.esmGameFile1=Better Heads Bloodmoon addon.esmGameFile2=Better Heads Tribunal addon.esmGameFile3=Better Heads.esmGameFile4=Bloodmoon Landscape Overhaul 1.0.esmGameFile5=Bloodmoon.esmGameFile6=Book Rotate.esmGameFile7=MCA.esmGameFile8=Morrowind Patch v1.6.4.esmGameFile9=Morrowind.esmGameFile10=SG-MW-ecology-BM.esmGameFile11=Texture Fix 1.8.esmGameFile12=Tribunal.esmGameFile13=TR_Data.esmGameFile14=TR_Map1.esmGameFile15=TR_Map2.esmGameFile16=abotWaterLifeTRaddon.espGameFile17=abotWhereAreAllBirdsGoing.espGameFile18=AEV_TCA.espGameFile19=Annastia V3.3.espGameFile20=ASE Bloodmoon Expansion.espGameFile21=ASE Tribunal Expansion.espGameFile22=AtmosphericSoundEffects-3.0-Tribunal.espGameFile23=BB_Clothiers_of_Vvardenfell_v1.1.espGameFile24=Better Bodies.espGameFile25=Better Clothes_v1.1.espGameFile26=BetterBooks_AlchFormfix.espGameFile27=BetterClothes_Patch.espGameFile28=Blood Lines I_BloodMoon.espGameFile29=Blood Lines I_Tribunal.espGameFile30=blueware.espGameFile31=Book Jackets - Bloodmoon - BookRotate.espGameFile32=Book Jackets - Morrowind - BookRotate.espGameFile33=Book Jackets - Tribunal - BookRotate.espGameFile34=Book Rotate - Bloodmoon v5.3.espGameFile35=Book Rotate - Tribunal v5.3.espGameFile36=flora.ESPGameFile37=furniture bed.espGameFile38=furniture.espGameFile39=Grass_Ascadian Isles.espGameFile40=Grass_Bitter Coast.espGameFile41=Grass_Grazelands.espGameFile42=Grass_Tamriel Rebuilt.espGameFile43=Grass_West Gash.espGameFile44=Illuminated Windows - Bloodmoon.espGameFile45=Illuminated Windows.espGameFile46=Julianos_shield.espGameFile47=KS_Ren's_Oblivion_Hair_for_Morrowind_1.0.espGameFile48=k_in_tent.espGameFile49=k_weather.espGameFile50=LCV Schedule Markers.espGameFile51=Less Lore.espGameFile52=MCA - COV Addon.espGameFile53=MCA - Divine Domina Addon.ESPGameFile54=MCA - Guards Patch.ESPGameFile55=MCA - NOM Patch.ESPGameFile56=MCA - TR Addon.ESPGameFile57=MCA - Vampire Realism Patch.espGameFile58=NOM 2.13.espGameFile59=NPC LCV Locks.espGameFile60=NPC LCV Schedules 03.espGameFile61=Nymeria's Faster Walk.espGameFile62=Nymeria's Monthly Respawn.espGameFile63=plugin.ESPGameFile64=Seraphs - Water.espGameFile65=SG-MW-ecology-BM-plugin.espGameFile66=silgrad_tower_internal_release_1-4_6.6.espGameFile67=Slof's BB neck fix.espGameFile68=Slof's Better Beasts a.espGameFile69=Texture Fix - Silgrad Tower 1.0.espGameFile70=TribIntegration.espGameFile71=TR_CensusAndExciseTravel.espGameFile72=Vality's Ascadian Isles Addon.espGameFile73=Vality's Bitter Coast Addo.espGameFile74=Vality's Bitter Coast Addon.espGameFile75=Vampire Realism II - BL Patch.espGameFile76=Vampire Realism II - BM Add-On.espGameFile77=Vampire Realism II - TB Add-On.espGameFile78=Vampire Realism II - VE Patch.espGameFile79=Vampire Realism II.espGameFile80=Vampire_Embrace.espGameFile81=Vampire_Embrace_SaveGameUpdater.espGameFile82=WeatheredSigns.esp

User avatar
Rudi Carter
 
Posts: 3365
Joined: Fri Sep 01, 2006 11:09 pm

Post » Thu Aug 12, 2010 11:44 am

Some of those warnings and your screenshot problems appear to be because the 'better bodies' data files aren't in the right location, so if using Vista you may find better bodies has installed in its default location and need s to be moved manually.
User avatar
Stat Wrecker
 
Posts: 3511
Joined: Mon Sep 24, 2007 6:14 am

Post » Thu Aug 12, 2010 3:55 pm

wow, that's a list. 1 your bb textures are not where they are supposed to be. i don't know who uses the folder named WARNwHR. but what is in there is totally wrong. those entire meshes won't work ingame is what it is saying. and it says, and i don't have any clue how you managed this trick, that you have duplicated textures in your directory. 2 for land default. and 3 for the other. so first reinstall better bodies. second find out who's mod uses that folder and delete the mod. and third, go into your texture folder and get those duplicated textures down to one each. and reinstall mca as well. there are some errors. also i'm not sure. but i think vampire embrace and realism hate each other. but there might be a patch you need for it.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Thu Aug 12, 2010 11:46 am

WAR is usually westly's stuff so WARNwHR might be one of his mods :shrug:

also if your using mge, u shouldn't have grass in your load list,

listen to molx, use the vampire embrace mca patch.

cant think of anything else :(
User avatar
Damien Mulvenna
 
Posts: 3498
Joined: Wed Jun 27, 2007 3:33 pm

Post » Thu Aug 12, 2010 11:45 pm

Are you using the new MCA? If so, it's dependant on westley's head pack. Check the readme. :D
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:)Colleenn
 
Posts: 3461
Joined: Thu Aug 31, 2006 9:03 am


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