...Kuertee's mod removes those effects. And for the longest time I mostly encountered healthy ready to fight NPCs and yesterday going through Fort Rayles with FCOM was a great reminder of just how hard this game can get. Ouch....
Hey Psymon! How are ya, mate?
Anyway...
My MMM OnLoadCS disabled hmf effects.esp actually only disables the Health, Magicka and Fatigue tweaks in MMM's diversifaction scripts.
I think those adjustments are applied with SetAVs which can cause problems with those Derived Attributes.
The other parts of MMM's diversifaction system (e.g. 3D model size) are left active in my ESP.
I didn't look into MMM - Extra Wounding.esp and my ESP doesn't affect it at all.
...finding that one isolated orc then turning off scripts and AI then turning it back on to see him cast 1, 2, 3 boom....
I went through that same process.
For me, it was one of those goblin champions with the plate armour.
Without fail, the game would crash when that goblin died.
The problem was it wasn't me that kept killing it.
I attributed the problem to a corrupt spawn.
There was a long thread about it in the CS forum.
But that was 2009. That thread would be gone by now.