That made sense to me, I was messing with the skeletons that were incompatible with deadly reflex, which was my currently used skeleton replacing mod.
The problem I have is when I switch back to deadly reflex, or remove it completely, or try any other skeleton mods, the game crashes like described above.
It took 20+ hours, lots of caffeine, multiple new game vanilla installs, and immeasurable patience and frustration troubleshooting this crash back to the skeleton. So I'm pretty sure its one of the mods above. So ultimately I found, by making a fresh install with just deadly reflex and enabling/deleting the archive invalidation, that the problem boils down to data/meshes/characters/_firstperson/skeleton.nif.
Even with a brand new install, my computer seems now permanently incompatible with any mod that adds the first person skeleton.nif to the data (so only the vanilla one works). This is a phenomenon I have never seen in my 5+ years of modding.
I used to play with deadly reflex just fine. What happened? Why can't even a fresh install read a fresh skeleton.nif without crashing when I was able to use deadly reflex's skeleton.nif even with multiple other mods?
That my computer itself seems permanently intolerant of an oblivion mod's .nif file when its worked before defies all logic I have about how these elder scrolls games work. So I really need some help if I ever want to play this game again!