Please include more gameplay options!

Post » Wed Oct 05, 2011 2:44 pm

I think one of the most important things in a game is the ability to be able to customize it to your taste. The Elder Scrolls games have huge number of mods to allow us this. But if the vanilla games were more flexible, we wouldn′t need so many mods. Oblivion had many options for graphics and controls, but very few concerning gameplay. I think the game should include important gameplay and balance options already in vanilla game, for example number of creatures and their spawn rate, rate of skill progression, level scaling on/off, fast travel on/off and active quest markers on/off.

I really hope Bethesda include more options of this kind in Skyrim. A casual gamer shouldn′t have to search the web for mods to be able to adjust game rules and balance!! :verymad:
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Amy Siebenhaar
 
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Post » Wed Oct 05, 2011 2:38 pm

Currently doing an Oblivion run with a mod that removes me from the map, stops the map from opening exactly where I am and removes quest markers from the compass.

Being able to do those things through in game gameplay options without a mod would be pretty sweet I think.
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Dalley hussain
 
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Post » Wed Oct 05, 2011 5:33 pm

If Bethesda added a toggle feature for all of these huge gamplay features, you then have the potential to break the game.
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Russell Davies
 
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Post » Wed Oct 05, 2011 9:29 pm

But isn't that the point of vanilla? It's the completed game the way the devs wanted it. Mods are to change the game to ways players would prefer. I try not to change the game too much - I play it the way the devs intended it, and either like it or not (or parts thereof.)
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Alyesha Neufeld
 
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Post » Thu Oct 06, 2011 2:02 am

This would be a perfect opportunity for that checkbox joke picture... if I could find it...
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Harry-James Payne
 
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Post » Wed Oct 05, 2011 2:46 pm

But isn't that the point of vanilla? It's the completed game the way the devs wanted it. Mods are to change the game to ways players would prefer. I try not to change the game too much - I play it the way the devs intended it, and either like it or not (or parts thereof.)


And the huge number of mods clearly show that many players are not satisfied with the way the devs wanted it. Games as open-ended as The Elder Scrolls-games clearly needs more options so that any player can adjust the game to their liking. If they are pleased with the original settings, they don′t need to change them.
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Chavala
 
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Post » Wed Oct 05, 2011 12:43 pm

And the huge number of mods clearly show that many players are not satisfied with the way the devs wanted it. Games as open-ended as The Elder Scrolls-games clearly needs more options so that any player can adjust the game to their liking. If they are pleased with the original settings, they don′t need to change them.


But you can't please everybody, no matter how you make your game there will always be somebody who is not satisfied and will look to mods to fix it.
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elliot mudd
 
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Post » Wed Oct 05, 2011 3:23 pm

Sorry but i believe at this late stage, Skyrim is already wrapped up. I would imagine Todd and Co are squishing any nasty little bugs they come across.

I think there was a post on how they were doing a Speedrun through the game? That would suggest the changing content part is past.
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lacy lake
 
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Post » Wed Oct 05, 2011 7:32 pm

And the huge number of mods clearly show that many players are not satisfied with the way the devs wanted it. Games as open-ended as The Elder Scrolls-games clearly needs more options so that any player can adjust the game to their liking. If they are pleased with the original settings, they don′t need to change them.


But mods don't necessarily mean that they didn't like the game. I think of it like this: The players loved the game to such an extent that they create mods to be able to play it even more without getting bored with the exact same content. Mods equals a higher replay value since you can modify the game so much that you will eventually have a whole new experience during a later play through.
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Rebecca Clare Smith
 
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Post » Wed Oct 05, 2011 10:42 pm

The Elder Scrolls V: Skyrim gives players the nigh infinite ability to add any content that they want through mods.

Dark Souls does not.


Winner: Dark Souls




lmfao


This joke could go on for a while.
;)
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cheryl wright
 
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Post » Thu Oct 06, 2011 4:51 am

The Elder Scrolls V: Skyrim gives players the nigh infinite ability to add any content that they want through mods.

Dark Souls does not.


Winner: Dark Souls




lmfao


This joke could go on for a while.
;)


What joke might this be?
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Juan Cerda
 
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Post » Wed Oct 05, 2011 12:40 pm

Currently doing an Oblivion run with a mod that removes me from the map, stops the map from opening exactly where I am and removes quest markers from the compass.

Being able to do those things through in game gameplay options without a mod would be pretty sweet I think.

sounds cool, makes things more realistic :goodjob:
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evelina c
 
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