Please no Knights of the Nine -alike sillyness.

Post » Sat Jan 29, 2011 3:03 pm

So when I finished KoTN, I felt robbed. First of all I had to wait a week for a playable patch and then there wasn't even new areas to explore.

It was like buying timeshare in Africa when you thought you were getting a suite in the Caribbean.

IMO, KoTN was the first time I ever doubted Bethesda. It seemed very sloppy and thrown together for a quick buck -like. In fact, I know quite a lot of people who pirated Shivering Isles because they felt betrayed by KoTN. Do us a favor - price DLC correctly. KoTN was worth as much as Mehrune's Razor.


First off, my PC in Oblivion will never do KoTN, she is a murderous thief. So I have no experience with the gameplay of KoTN, merely the frustration of having to see it sitting there in my quests to do list, and knowing that due to Essential flagged NPCs in Anvil, I've no way to kill them and break the quest.
As for price, I bought KoTN and SI retail, secondhand, as a pair, so I never needed to pay fool refail price for either, let alone the per item DLC price for what was in KoTN retail. In the main, the DLC character quests are just variations on a theme to get a new Player Home up and running. KoTN is the only one that sounds as though it was written as a proper class quest.

In terms of Bethesda releasing bugware DLC, you do not seem to have played the Morrowind DLC: Siege at Firemoth.
Waiting for a fanmade patch to attempt to debug what Bethesda caused with their patches that introduce new bugs is par for the course.

Did KoTN break things in plain, stock, Oblivion? I know that Mehrune's Razor; Frostcrag Spire Wizard's Tower; and Battlehorn Castle Fighter's Stronghold all did.

Jenifur Charne
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Bethany Watkin
 
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Post » Sat Jan 29, 2011 9:34 am

I'm not sure I'd draw the same conclusion, even as a combination melee/ranged/magic player; or at least I didn't notice. I'm also a bit unsure about the "casual players" remark: isn't that a little condescending?

Its a fact that 85% of casual gamers who play Oblivion are Male Human Race warriors who use swords and shields. Just about every person who plays Oblivion going into it as a new player, always chooses that class and weapon type because its the easiest class to understand and use.
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Andrew Lang
 
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Post » Sat Jan 29, 2011 8:36 pm

The game should've warned you that doing an evil deed would prevent you from wearing the armor and weapons. From what I remember, I would've had to visit all of the shrines of the Nine again to equip the armor and weapons.
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John N
 
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Post » Sat Jan 29, 2011 6:06 am

well I wanted to kill the preaching crazy guy if that's what you mean :P

other than that it was pretty good, although some mods we more EPIC like lost spires :bowdown: and shadowcrest manor :bowdown:
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Taylah Illies
 
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Post » Sat Jan 29, 2011 3:39 pm

Personally I thought the Knights of the Nine questline was brilliant, and since I got it with GotY I can't really say on the pricing. Although, in terms of DLC i'd prefer large-scale expansions with new areas (ala Shivering Isles and F3 DLC) than just the small little added snippets.
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Elle H
 
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Post » Sat Jan 29, 2011 6:53 am

well I wanted to kill the preaching crazy guy if that's what you mean :P

That preaching crazy guy was Talos. :o
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Julia Schwalbe
 
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Post » Sat Jan 29, 2011 12:36 pm

The game should've warned you that doing an evil deed would prevent you from wearing the armor and weapons. From what I remember, I would've had to visit all of the shrines of the Nine again to equip the armor and weapons.
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Roberta Obrien
 
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Post » Sat Jan 29, 2011 7:20 am

"We can all agree it was rubbish."
- We can all agree that statement was rubbish.
From reading this topic, it seems most people enjoyed KotN, and didn't think it was too overpriced (compared to other DLCs for Oblivion, and DLCs for other games.)

And to you who's comparing SI and KotN content-wise: SI is an expansion, KotN is a DLC!

---

And it does seem like Bethesda has learned, as Fallout 3 didn't have the same kind of DLCs as Oblivion (horse armor, tomes, etc), but had DLCs with more content.
But I do agree with most here: Some Expansions > Lots of DLCs

The game should've warned you that doing an evil deed would prevent you from wearing the armor and weapons. From what I remember, I would've had to visit all of the shrines of the Nine again to equip the armor and weapons.

I'd rather not have another game that holds my hand through the entire playthrough. :P
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ONLY ME!!!!
 
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Post » Sat Jan 29, 2011 7:17 am


And to you who's comparing SI and KotN content-wise: SI is an expansion, KotN is a DLC!


Getting a little bit sick of this distinction between expansion pack and DLC

"An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game."

Under this definition both SI and KotN are expansions.

What is DLC? It is what it is, it's downloadable content. Both SI and KotN were downloadable and therefore they are both DLC.

Honestly, why is this so hard?
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joseluis perez
 
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Post » Sat Jan 29, 2011 8:11 pm

I Thought it was "ok" but they can do better
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Tai Scott
 
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Post » Sat Jan 29, 2011 12:13 pm

And to you who's comparing SI and KotN content-wise: SI is an expansion, KotN is a DLC!


They both came in DVD jewel cases on GameStop for the same exact price.

Either that makes them both "expansions" or both are "DLC".
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Steve Bates
 
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Post » Sat Jan 29, 2011 7:54 am

I like how people take GoTY for granted...

Not saying Skyrim could possibly svck, but more cataclysmic events have happened before...


I think it's just easier to say than "the compilation/complete/gold edition that they'll inevitably put out". :)
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celebrity
 
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Post » Sat Jan 29, 2011 6:39 am

Getting a little bit sick of this distinction between expansion pack and DLC

"An expansion pack, expansion set, or supplement is an addition to an existing role-playing game, tabletop game or video game. These add-ons usually add new game areas, weapons, objects, and/or an extended storyline to a complete and already released game."

Under this definition both SI and KotN are expansions.

What is DLC? It is what it is, it's downloadable content. Both SI and KotN were downloadable and therefore they are both DLC.

Honestly, why is this so hard?


Too lazy to pull up my long post detailing the connotative and denotative differences between the two, so I will summarize:

Yes, DLC originally meant DownLoadable Content. However, common usage of the term has caused a connotative meaning of "small additions to a game, regardless of source". An expansion is considered a large amount of new data and a DLC is considered a small amount of new data (language evolves).
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naana
 
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Post » Sat Jan 29, 2011 4:18 pm

For me, the Knights of the Nine was the prime example of what was wrong with Oblivion; generic middle-earth fantasy. Nothing exotic or new was brought to the table.

I'd agree with this. It was a little too generic for my tastes, but still well worth the download fee.

I find it difficult to complain about pricing when it comes to Bethesda games because for the amount of content they cram into the original game they would be justified in charging 4 times the price of a regular game.
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Emilie Joseph
 
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Post » Sat Jan 29, 2011 7:40 pm

They both came in DVD jewel cases on GameStop for the same exact price.

Either that makes them both "expansions" or both are "DLC".

Because content is totally defined by its casing, right? Whatever GameStop that was was very very silly. Everyone knows SI is an expansion and KotN is an "Official Plugin" which, more modernly, is called DLC.
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SamanthaLove
 
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Post » Sat Jan 29, 2011 7:55 am

The dislike I have with KoTN is of a different nature.

KoTN was obviously originally meant to be in the game, but was withheld and released as a DLC.
The features of KoTN, and the fact that it is Oblivions temple/ religious faction show this.

So its like buying a washingmachine, but only being able to get the spin cycle seperate, for extra money. Or buying a fridge, but it comes without the little light within, for wich you have to pay extra.
Its ripping the consumer off.

In Skyrim I do not want to see withheld content, released at a later date for extra money.

I know this is most likely a distributor decision and not a developer one, but if anything grinds my gears its that kind of scam.
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Adam Porter
 
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Post » Sat Jan 29, 2011 1:51 pm

Are you KIDDING!? I loved Knights of the Nine. It was fantastic even if it was short and didn't add new landscapes. Whoever was disappointed must have a fundamental lack of appreciation for the lore of the game. Judging from just about every single one of your posts I've seen on the forum, I'd say that's accurate.


I'm actually quite the lore purist, but that doesn't change my preferences to gameplay and how mindboggingly boring religious-type content in games is to me. Religion to me (fictional or otherwise) is one of the very things I would detest partaking in both in real life and (especially) in games. If Bethesda had done the right thing, there would be two quest lines in KoTN, one altar grinding quest line and one sabotage quest line.

As much as I love lore accuracy and variety in what lore is expanded on, DLC should be for everyone. The Nine Divines is better kept to books and references.

Also, it was rubbish compared to price. Which is why reading the title of a topic isn't enough to qualify a reply - although I admit it was a strong statement taken out of context.
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Steeeph
 
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Post » Sat Jan 29, 2011 11:54 am

Too lazy to pull up my long post detailing the connotative and denotative differences between the two, so I will summarize:

Yes, DLC originally meant DownLoadable Content. However, common usage of the term has caused a connotative meaning of "small additions to a game, regardless of source". An expansion is considered a large amount of new data and a DLC is considered a small amount of new data (language evolves).


Language certainly does evolve thanks for the small lesson, however in my experience they have not separated as far as you would suggest. It is still a long shot to not call downloadable content, downloadable content because it's larger. However with respect to expansion, I would accept some alternate definition (though cannot find one) that would separate the two based on size.
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Red Bevinz
 
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Post » Sat Jan 29, 2011 6:17 pm

The dislike I have with KoTN is of a different nature.

KoTN was obviously originally meant to be in the game, but was withheld and released as a DLC.
The features of KoTN, and the fact that it is Oblivions temple/ religious faction show this.

So its like buying a washingmachine, but only being able to get the spin cycle seperate, for extra money. Or buying a fridge, but it comes without the little light within, for wich you have to pay extra.
Its ripping the consumer off.

In Skyrim I do not want to see withheld content, released at a later date for extra money.

I know this is most likely a distributor decision and not a developer one, but if anything grinds my gears its that kind of scam.

You say "withheld" as though they already had it done and finished and were just like "har har let's not put this with the rest." That's not what happened at all. Yes, some game companies do that, but this was before "DLC" was even that common of a term. Oblivion was being packed full of stuff and they didn't have a lot of time to fit in everything they wanted, they crammed as much in as they could. KotN was released 8 MONTHS after Oblivion. I'd think if they already had it made they would not wait that long to release it.

I'm actually quite the lore purist, but that doesn't change my preferences to gameplay and how mindboggingly boring religious-type content in games is to me. Religion to me (fictional or otherwise) is one of the very things I would detest partaking in both in real life and (especially) in games. If Bethesda had done the right thing, there would be two quest lines in KoTN, one altar grinding quest line and one sabotage quest line.

As much as I love lore accuracy and variety in what lore is expanded on, DLC should be for everyone. The Nine Divines is better kept to books and references.

Also, it was rubbish compared to price. Which is why reading the title of a topic isn't enough to qualify a reply - although I admit it was a strong statement taken out of context.

How hilarious that you say you're a "lore purist" but then detest the Nine Divine and say you don't wish to partake in religion in a video game where gods are undeniably real.
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Dan Stevens
 
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Post » Sat Jan 29, 2011 11:59 pm

That preaching crazy guy was Talos. :o


all the more reason to do it.

I always wanted to destroy the nine divines I hope we get an epic quest in some ES game to do it.
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Mike Plumley
 
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Post » Sat Jan 29, 2011 11:57 am

I'm actually quite the lore purist, but that doesn't change my preferences to gameplay and how mindboggingly boring religious-type content in games is to me. Religion to me (fictional or otherwise) is one of the very things I would detest partaking in both in real life and (especially) in games. If Bethesda had done the right thing, there would be two quest lines in KoTN, one altar grinding quest line and one sabotage quest line.

As much as I love lore accuracy and variety in what lore is expanded on, DLC should be for everyone. The Nine Divines is better kept to books and references.

Also, it was rubbish compared to price. Which is why reading the title of a topic isn't enough to qualify a reply - although I admit it was a strong statement taken out of context.


Actually, the very nature of DLC makes it perfect for being customized for specific play styles and not being "for everyone". Think of them like toppings on your burger. Everyone gets the same burger and bun (Vanilla game) and then you can add any combination of toppings to customize the burger to your liking. It is essentially the same concept behind modding, only in this case the restaurant is adding the toppings and with modding you or your friend add the toppings once you sit down to eat.

An expansion pack is like a side of fries.
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TRIsha FEnnesse
 
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Post » Sat Jan 29, 2011 11:20 pm

You say "withheld" as though they already had it done and finished and were just like "har har let's not put this with the rest." That's not what happened at all. Yes, some game companies do that, but this was before "DLC" was even that common of a term. Oblivion was being packed full of stuff and they didn't have a lot of time to fit in everything they wanted, they crammed as much in as they could. KotN was released 8 MONTHS after Oblivion. I'd think if they already had it made they would not wait that long to release it.



That is a very good point, about the eight months.

I did indeed always think it was witheld from vanilla on purpose. Not for the har har, but a distributor's decision to make it a little more of a money maker.
Because the features that KoTN offers, the means to reduce infamy in particular, and because TES games normally have a religious faction, it always seemed that way to me.

Though the eight months have me question myself.

Thanks for the info :)
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ladyflames
 
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Post » Sun Jan 30, 2011 12:15 am

all the more reason to do it.

I always wanted to destroy the nine divines I hope we get an epic quest in some ES game to do it.

Destroying the Nine Divine would mean destroying Mundus and ending the series forever.
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Genocidal Cry
 
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Post » Sat Jan 29, 2011 10:33 pm

Language certainly does evolve thanks for the small lesson, however in my experience they have not separated as far as you would suggest. It is still a long shot to not call downloadable content, downloadable content because it's larger. However with respect to expansion, I would accept some alternate definition (though cannot find one) that would separate the two based on size.


The terminology was originally used by publishers/developers who termed things based on how they sold them (disc, download, etc.). We (the consumer), however could really not care less how the content is distributed. We care about how much content, how fun/finished it is, and how much it costs. We are using the terms invented by the publishers/developers to suit our needs which does tend to create a disconnect between what the publisher/developer says and what we interpret it to mean. Honestly, the publishers/developers need to start using them our way since common usage is impossible to fight against.
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Carys
 
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Post » Sat Jan 29, 2011 5:40 pm

Language certainly does evolve thanks for the small lesson, however in my experience they have not separated as far as you would suggest. It is still a long shot to not call downloadable content, downloadable content because it's larger. However with respect to expansion, I would accept some alternate definition (though cannot find one) that would separate the two based on size.

What about, simply, an add-on? So, using that word instead, let me rephrase myself:
KotN is an add-on, SI is an expansion.

And then we have another problem, SI also adds to the game, so it would also be an add-on^^
But anyway, everyone knows what I meant :P
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