It was like buying timeshare in Africa when you thought you were getting a suite in the Caribbean.
IMO, KoTN was the first time I ever doubted Bethesda. It seemed very sloppy and thrown together for a quick buck -like. In fact, I know quite a lot of people who pirated Shivering Isles because they felt betrayed by KoTN. Do us a favor - price DLC correctly. KoTN was worth as much as Mehrune's Razor.
First off, my PC in Oblivion will never do KoTN, she is a murderous thief. So I have no experience with the gameplay of KoTN, merely the frustration of having to see it sitting there in my quests to do list, and knowing that due to Essential flagged NPCs in Anvil, I've no way to kill them and break the quest.
As for price, I bought KoTN and SI retail, secondhand, as a pair, so I never needed to pay fool refail price for either, let alone the per item DLC price for what was in KoTN retail. In the main, the DLC character quests are just variations on a theme to get a new Player Home up and running. KoTN is the only one that sounds as though it was written as a proper class quest.
In terms of Bethesda releasing bugware DLC, you do not seem to have played the Morrowind DLC: Siege at Firemoth.
Waiting for a fanmade patch to attempt to debug what Bethesda caused with their patches that introduce new bugs is par for the course.
Did KoTN break things in plain, stock, Oblivion? I know that Mehrune's Razor; Frostcrag Spire Wizard's Tower; and Battlehorn Castle Fighter's Stronghold all did.
Jenifur Charne