Please Make Skyrim 3D Vision Ready

Post » Fri Dec 11, 2009 7:35 am

The way I know it, an image specifically made for 3D won't work well in 2D environment.

The only way to appease both markets is to render 2D environment in 3D, that is, simulate 3D with 2D materials. To achieve maximum result in stereoscopic 3D, a game needs to be made with 3D in mind (and, tested with 3D hardware too, now that's something I'd like to try)
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Chrissie Pillinger
 
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Post » Fri Dec 11, 2009 4:48 am

The way I know it, an image specifically made for 3D won't work well in 2D environment.

The only way to appease both markets is to render 2D environment in 3D, that is, simulate 3D with 2D materials. To achieve maximum result in stereoscopic 3D, a game needs to be made with 3D in mind (and, tested with 3D hardware too, now that's something I'd like to try)

Yes I think it's damn time for Bethesda to make a transition to 3D games, kinda like Nintendo did when they made Mario 64 after the 2D Mario on the SNES.
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Alexxxxxx
 
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Post » Fri Dec 11, 2009 9:40 am

I'd want them to spend time on more factions, customization, quests, atmosphere and a nice experience in itself than releasing a half finished game with 3d.
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Alba Casas
 
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Post » Fri Dec 11, 2009 2:54 am

My dictionary defines a calculator giving output without taking input as broken. Fortunately a forum member is not quite the same as a calculator.

BTT: I doubt at any studio coders have to do design work when there coding work is done and i'm sure designers don't code. And we all should be thankful for that!

So there seems to be some strange kind of thinking represented in this thread.

Also wonder how many must have been seriously harmed recently by the fact that there are others who use stereoscopic equipment. Shouldn't we discuss wether TES V may support different screen resolutions? What if there are people who don't have large monitors? And what about mouse support? Shall ESV have mouse support even if there is somenone who doesn't have a mouse? The devs could stop supporting mouses which is a gimmick and command the coders to add design work instead.
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Robert DeLarosa
 
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Post » Fri Dec 11, 2009 6:56 am

My dictionary defines a calculator giving output without taking input as broken. Fortunately a forum member is not quite the same as a calculator.

BTT: I doubt at any studio coders have to do design work when there coding work is done and i'm sure designers don't code. And we all should be thankful for that!

So there seems to be some strange kind of thinking represented in this thread.

Also wonder how many must have been seriously harmed recently by the fact that there are others who use stereoscopic equipment. Shouldn't we discuss wether TES V may support different screen resolutions? What if there are people who don't have large monitors? And what about mouse support? Shall ESV have mouse support even if there is somenone who doesn't have a mouse? The devs could stop supporting mouses which is a gimmick and command the coders to add design work instead.


I would rather they spend time on the story and quests than waste time with stupid gimmicks like the mouse or VGA monitors. I've never seen the mouse used for anything other than cheesy kid games and monitors with more than 4 colors give me a headache. Color displays are just a ploy by The Media to steal my money and force us to be slaves to their evil plan.
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Clea Jamerson
 
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Post » Fri Dec 11, 2009 2:28 am

The way I know it, an image specifically made for 3D won't work well in 2D environment.

The only way to appease both markets is to render 2D environment in 3D, that is, simulate 3D with 2D materials. To achieve maximum result in stereoscopic 3D, a game needs to be made with 3D in mind (and, tested with 3D hardware too, now that's something I'd like to try)

I think you are mistaking film tech with game tech. 3D Vision, like the other 3D solutions, use z-buffer values to calculate depth. This is inherent in all Direct X games and helps the characters render correctly on screen (shadows and size are correct with depth). In other words, gaming 3D is actually built from the 2D! :)

Rendering 3D thusly does have its issues. Sometimes, every now and again, devs set the game's skybox to near which makes the sky look too close. Fortunately, most companies do it correctly, it makes sense to set the skybox further out than a building. Unfortunately Beth is one of the few companies that sets the skybox too low. Luckily Beth have so far used meshes that can be edited to push up the sky box. Totally fixing the problem.

As a previous poster says, one of the joys of jumping on the 3D bandwagon replaying your old games. The oldest game I have which looks good in 3D is Project Nomads 2002!
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Destinyscharm
 
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Post » Fri Dec 11, 2009 11:53 am

As a previous poster says, one of the joys of jumping on the 3D bandwagon replaying your old games. The oldest game I have which looks good in 3D is Project Nomads 2002!

Just a random thought, I'd love to see Daggerfall in 3D. :hehe: The 2D plane characters might look interesting.
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Alex Vincent
 
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Post » Fri Dec 11, 2009 3:55 pm

Yes, 3d vision should be fully supported. There is no reason why it should not be supported. Even though i dont have any 3d-vision goggles or screens, but maybe someday i will and then it would be nice to have full support to it.

Im sure 3d-stuff will drop in prizes someday so it will be almost cheap as normal screens. Afterall lcd-televisions have dropped prize from last year averagely 40-50%, even average size of the tv;s has been increased by the time.

And this is the game what would really benefit from it. I actually thinked about getting 3d stuff when i got fo3, because i knew it would fit perfectly into it.
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George PUluse
 
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Post » Fri Dec 11, 2009 3:40 am

It's really astonisihing how old game or games with technically weak graphics are immensly improved by stereoscopic 3d. WoW's graphics have a very good art style, but are extremely flat when seen with normal 3d. When using stereoscopic 3d with WoW it's like a blindfold is taken from your eyes.
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Claire Mclaughlin
 
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Post » Fri Dec 11, 2009 5:49 am

I wholly disagree. Fad technologies are bad enough--3D is new and fancy to most people, but as it becomes mundane, you'll stop wanting to pay the extra price for it. Think "The Matrix". The first movie was cool. Then a thousand non-matrix movies came out between it and its sequal, all using 'bullet time' to death. It got old, and we stopped caring.

A game the size of Morrowind/oblivion/skyrim/etcetc. is giong to need extensive testing, and extensive tweaking to work well in the varied modern computer landscape. Adding 3D will shoot the graphics requirement up even more than it already will be. One of the reasons I play these games and not MMOs is I dont have the money for that >_> With all the problems games of this scope has, and with how new the 3D tech is, and not to mention, a wholly new in-house developed engine...Now is not the time, simply put.

How long did it take for people to realise the Virtual Boy was lame...? Just food for thought.
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Cameron Garrod
 
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Post » Fri Dec 11, 2009 11:29 am

That ain't a gimmick. It is basically a question of compatibility with upcoming standards. There is no need to keep lacking compatibility when such matters can be solved with little amounts of manpower.



I have to disagree. If it took small, easy amounts of work to put out a funcitoning advanced graphics system compatible with the huge number of cards out there, Oblivion wouldnt crash constantly. And thats just NORMAL graphics. Now add in headache inducing 3D and the code necessary to turn it modular AND designing a game to look good in 3D AND Making sure your people know how it works, AND supplying the large number of goggles and replacement goggles and alienating those people who cant use that feature. Id hate to have game resources clogged up constantly by using graphics that I cant utilize ever.

The logistics behind making a game 3D are so high, as to be stupid. Its a gimmick, and the games listed are gimmicks, tacked on in the end. You may not rememebr this, but this same event happendi n the 90s...and in the 80s..and just as then, this will go too. Its a novelty, and it wears off.
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Paula Ramos
 
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Post » Fri Dec 11, 2009 6:00 pm

Yes I think it's damn time for Bethesda to make a transition to 3D games, kinda like Nintendo did when they made Mario 64 after the 2D Mario on the SNES.

Bethesda made The Elder Scrolls 64 (Morrowind) after 2D The Elder Scrolls (Daggerfall)

My question still stands: does stereoscopic 3D requires constant care or you simply add a bunch of codes between the rendering process and forget it? it's the most crucial question. If you simply add a bunch of codes and forget it, it won't hurt anyone.

Also, if they have to pay to get stereoscopic 3D to work properly (not just simulated proper), I'd say no, I'd rather have them hire another voice actor lol
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Amy Cooper
 
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Post » Fri Dec 11, 2009 2:27 pm

Until I get a 3D Monitor working without glasses I won't care about 3D :)

I _HATE_ 3D glasses.

(That mean I vote _NO_ to 3D :D )
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Caroline flitcroft
 
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Post » Fri Dec 11, 2009 2:55 pm

Not really... Now we just have pointless stuff popping out at you in slow-mo that totally ruins movies and most likley games.



sorry you don't know what you are talking about. Nothing "pops" out at you. Until you try it you have no clue what you are talking about and are just making yourself look foolish. And don't think because you have seen a 3D movie it is the same because it isn't. First try something then comment.

And for a treat try BFBC2 in 3D....it is incredible. When you see the tracers streaking by you .............
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Angel Torres
 
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Post » Fri Dec 11, 2009 8:28 am

Until I get a 3D Monitor working without glasses I won't care about 3D :)

Those actually exist, although I've never seen one. You can read about it http://en.wikipedia.org/wiki/Autostereoscopy, it looks like an interesting solution.

My question still stands: does stereoscopic 3D requires constant care or you simply add a bunch of codes between the rendering process and forget it?

I'm far from being an expert, but I'd think software packages like Nvidia's 3D Vision would contain all the APIs you need as a game developer to implement 3D into your game. Of course, there would be some things to keep in mind like not making the skybox too small, but things like that do not actually require a considerable amount of time just some attention.
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Euan
 
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Post » Fri Dec 11, 2009 9:07 am

Adding 3D will shoot the graphics requirement up even more than it already will be. One of the reasons I play these games and not MMOs is I dont have the money for that


Stereoscopic 3d is totally optional. It does not cause normal hardware requirements to rise. Some of you sound like asking to give no surround sound 5.1 support because you personally do not have the hardware for it. I don't have the surround sound hardware. Nonetheless I might have it some months or years down the road. I will be glad if my favourite game supports it then. Besides taht I am happy for those who can use right now. It does not hurt me at all.

I really wonder where all that negativity and misinformatiion stems from.
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Steven Nicholson
 
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Post » Fri Dec 11, 2009 5:58 am

Those actually exist, although I've never seen one. You can read about it http://en.wikipedia.org/wiki/Autostereoscopy, it looks like an interesting solution.


I'm far from being an expert, but I'd think software packages like Nvidia's 3D Vision would contain all the APIs you need as a game developer to implement 3D into your game. Of course, there would be some things to keep in mind like not making the skybox too small, but things like that do not actually require a considerable amount of time just some attention.

NVidia 3D vision adds stereoscopic effects to games that were coded long before it even existed. Why do you think the game needs to "use the API" to work in 3D at all?

All they need to do is tweak the NORMAL rendering of the game to avoid the few things that render very bad once in stereoscopic effects. In essence, the worse that can happen is if the game causes part of the user interface to be drawn at different distances in stereo (you could see for example the text drawn behind the user interface window) and the way the game draws the mouse cursor/crosshair if it's used to point at items in the 3D world : the crosshair needs to be "moved" forward or backwards so that it's slightly in front of the item pointed and not always at the same distance.

There's also some rendering tricks like for reflection in water that can go wrong and need to be done differently in a stereoscopic compatible way.
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Richard Thompson
 
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Post » Fri Dec 11, 2009 1:05 pm

NVidia 3D vision adds stereoscopic effects to games that were coded long before it even existed. Why do you think the game needs to "use the API" to work in 3D at all?

Well, according to http://en.wikipedia.org/wiki/Nvidia_3D_Vision#Stereo_driver, game developers have the choice to work with the 3D Vision API developed by Nvidia to help them correctly configure screen depth. But the 3D Vision kit also has the power to work in auto mode in cases where the game is not configured to 3D using the Nvidia API.

So what you're suggesting and what I said before are both possible.
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Nomee
 
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Post » Fri Dec 11, 2009 2:50 am

I know most Gothic fans hated Arcania but on a technical note the game looks pretty nice. The game was, however, unplayable in 3D at launch because the shadows rendered in 2D, water had weird halos, and other minor things. The developers made the game 3D-friendly as part of their last patch and it didn't take them that long to do it. That was impressive to me because a lot of games are playable in 3D with minor issues but that one was unplayable in my eyes before they fixed it along with other things in that patch.
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Vickytoria Vasquez
 
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Post » Fri Dec 11, 2009 5:58 am

If Bethesda is going to add 3D support, it should add industry-wide 3D support, not something limited to one pair of glasses or any single driver solution. Nvidia GeForce 3D Vision is great technology, and it's one of several viable options in the market today,

Here are reviews of Fallout 3 and Elder Scrolls IV in 3D. Oblivion was done before DDD drivers were getting tested:

http://www.mtbs3d.com/index.php?option=com_content&view=article&id=2756:Fallout-3-S-3D-Game-Review&catid=38:game-reviews&Itemid=76 (Fallout 3)
http://www.mtbs3d.com/index.php?option=com_content&view=article&id=2743:Elder-Scrolls-IV--Oblivion-S-3D-Review&catid=38:game-reviews&Itemid=76 (Elder Scrolls IV: Oblivion)

These guides give a run-down of what's in the market today: http://www.mtbs3d.com/index.php?option=com_content&view=article&id=11977&Itemid=77

It's a big market!

Regards,
Enterfrize
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Emily Rose
 
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Post » Fri Dec 11, 2009 11:33 am

I have been playing Oblivion with Nvidia 3D Vision for over a year. IMO it has only further enhanced the immersion of the game. 3D is certainly not for everyone, but I feel it is a step forward in gaming. It should always be an option for the player. Of course Bethesda should develop with 3D support in mind, as well as multi-monitor aspect ratios. It only makes sense.
But, I get why some dislike the glasses... For me, it's never really been a game breaker. The final result is worth wearing the dreadful things.
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Monique Cameron
 
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Post » Fri Dec 11, 2009 4:58 pm

I prefer the 3D option in built, with an option to turn it off for those who don't want it.
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katsomaya Sanchez
 
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Post » Fri Dec 11, 2009 11:18 am

Stereoscopic 3d is totally optional. It does not cause normal hardware requirements to rise. Some of you sound like asking to give no surround sound 5.1 support because you personally do not have the hardware for it. I don't have the surround sound hardware. Nonetheless I might have it some months or years down the road. I will be glad if my favourite game supports it then. Besides taht I am happy for those who can use right now. It does not hurt me at all.

I really wonder where all that negativity and misinformatiion stems from.



Probably from people attacking us rather than actually trying to explain things or get clear opinions. It fosters hostility. if anyone had explained that clearly, you likely wouldnt have seen so many upset people.

I dont know what 3D is at all, really. I cant utilize it. So to me, its been a moot point to learn about somethign that cannot, EVER, be used by me.
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Joe Alvarado
 
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Post » Fri Dec 11, 2009 8:34 am

No 3D. Concentrate on a good game, not eye candy.
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Charles Mckinna
 
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Post » Fri Dec 11, 2009 2:33 pm

Can't wait for this stupid 3D trend die off :brokencomputer:
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lucile davignon
 
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