Except I'm sure not everybody can afford high-end PC's. I know my laptop struggles at times with OB and I can barely hold 30 FPS on a moderately modded game in areas. Some people literally cannot afford to have that already low FPS cut in half.
Pretty sure thats what he meant when saying "I appreciate it's not perfect for everyone".
(this post is going to be long one, sorry!!)
My stance would be that creating a great gaming experience in non-3d takes full priority, though keep in mind many games run nicely in stereoscopic-3d without any modifications by developers.
What I think most of the 3d-vision community (myself included) would be in favor of is merely for the designers in charge of such things as the HUD, map, inventory, and crosshair to render things with an extra axis. For example take the healthbar: normally they'd say "right, the bar is going to be rendered at X=20, Y= 10", which would place it at the bottom left corner. What we'd like them to take into account when designing it is that someone might be using 3d-vision so they'd say "Okay, X=20, Y=10, Z=-10". So instead of having a HUD element slapped right up against your eye, it's been defined as having a specific place on the screen's z-axis. Same thing applies when you call up the inventory screen.
Without such changes, the user must cripple the 3d-vision effects to make it tolerable to view. Age Of Conan is a prime example since they rendered the little floating damage messages over enemies with only the X & Y axis, which when viewed in 3d vision makes it so that the damage messages are not above the enemy and are floating upwards from a different section of the scene.
Were not talking about designing mindblowing cut-scenes and effects just for 3d-vision, just tweaks to the interface that makes it a pleasure to view in 3d.
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I'd also argue that there seems to be some psychological opposition to the implementation of effects based on new tech as gamers HATE to think they're missing out on something in the game e.g. crysis & DX10, the subsequent "doesn't make a difference to the game" mentality adopted by XP users, then the joyous response when someone developed a hack for the game to enable DX10 in XP (but realistically only enabled slightly better textures I think?). (lets not even get into how Hellgate:London sacrificed gameplay for DX10 usage, thats exactly what I would NOT want bethesda to do).
Where 3d is getting a lot of negative press definitely has to be the cost issue as many people have rightly pointed out. Nobody wants to write-off their monitor/laptop/big LCD tv since its incompatible with 3d-vision. Lets be honest it feels like the electronics companies are just trying to place us into a perpetual cycle of upgrading and its only natural to fight it. I think a 3d-vision compatible monitor & 3d-vision kit combo retail roughly for ~€400 (nvidia glasses are a bit pricey at €125!). Not a fortune but still pricey for some and still viewable as a needless expense. The 120hz feature of 3d vision capable monitors and projectors is definitely worth the money for those of you who can notice the difference from 50-60 fps. 120hz @120fps is fantastically smooth. For those who game happily at ~30fps then you probably shouldn't pay attention to all the 3d marketing, you've (enviably) successfully trained your brain to ignore the technical issues and enjoy the gameplay.
I can definitely see the issue of FPS reductions when 3d-vision is enabled being an issue for many if they go the monitor route since they'd be inclined to play at 1920x1080@120hz. My advice would be to not be afraid of gaming at 1280x720@120hz-- think of it this way: each eye is receiving a 1280x720 pixels of a scene at a different angle, and your brain pretty much combines the two images into a single super-image of up to 2560x1440. So thinking your playing at an inferior resolution is a psychological block for many looking at 3d-vision. So what 'm trying to say is smooth gameplay @ 1280X720@120hz can be squeezed from a card that normally runs a game fine at 1920X1080@60hz due to the "lower" resolution, and without a loss of image quality.
Final thought concerns people who say they don't notice any "immersion" with 3d-vision after a while, and once you get over the fanboyism for the pop-out effects it essentially offers the same experience as standard 3d but without the financial costs. That seems to be how the human brain works when were gaming: we get used to something, become absorbed in the story and gameplay, and suddenly the special-fx become secondary to us. But without the 3d-effects the experience wouldn't be half as good--- I'ts all about the experience. Exact same logic could be applied to something like Chrono-trigger. After you get over it being in 2d, you find yourself focusing on the gameplay & story, and before you realise it the game has become awesome. But without that visual element I doubt the gaming experience would have been half as enjoyable or memorable (I still can't get that time travel effect for portals out of my head)
For me 3d-vision is all about having characters & environments come to life, and seeing facial expressions of NPCs in an entirely new light. Guns popping out or things flying at my face don't matter to me, what I love about 3d-vision is enhanced perspective you gain when interacting with NPCs and simply looking around a well decorated room. 3d vision = enhanced escapism/more believable worlds. An example I like to use is Wrex's face from Mass Effect. A 2d picture and he looks cool, when rendered in 3d he looks better, apply the textures he looks awesome, use 3d-vision and your in the same room as him. (sadly mass effect has crosshair and HUD issues)
Please don't shout at me!! :'(
---Please do yourselves a favor and at least try gaming on a 720p 120hz projector (roughly €500 on amazon). Its AWESOME!! Again price is is a factor, but you get ~4000 hours of gaming per bulb at €200 per bulb.--