Please make Stealth Enhance III a default module

Post » Thu Dec 31, 2009 6:14 am

SE III IS NOT GOING AWAY PEOPLE AND IT SHOULDN'T!

AS LONG AS IT'S EXISTS IT WILL BE USED/ABUSED, THEREFORE EVERYONE MAY AS WELL HAVE IT AND THEN WE CAN USE OTHER MODULES INSTEAD!!

What is so hard for people to understand?
THAT'S why I use Visor Enhancement, a Stealth Module (or rather Anti-Stealth) and it's NOT useless. It's not SE that is abused, it's the cloak mode in general. The Armor mode just needs a counter buff (with Armor Enhancement III... Nobody needs a protection from nanosuit jammer O_o). That would rebalance the whole thing, and everything would be fine. ATM, nearly everyone who has SE also has ME, so it doesn't matter, the energy is then drained by a third of the normal. That's enough IMO.

See, if the SEIII effect becomes default, it would be unbalanced, too, because then the people would have SE + another Module that increases their power. SE should stay a viable option, not a standart module. People who like beeing sneaky take SE, people who don't choose any other Module of choice.

That would also happen with your second suggestion, complete rebalance. But with that, people who don't like cloak could take another module instead of SE.
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ImmaTakeYour
 
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Post » Thu Dec 31, 2009 3:56 pm

I don't use SE, because I don't need it:

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Alexandra Louise Taylor
 
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Post » Thu Dec 31, 2009 12:43 pm

Hate to sort of troll but leave it how it is.
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Jason White
 
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Post » Thu Dec 31, 2009 2:49 pm

SE III IS NOT GOING AWAY PEOPLE AND IT SHOULDN'T!

AS LONG AS IT'S EXISTS IT WILL BE USED/ABUSED, THEREFORE EVERYONE MAY AS WELL HAVE IT AND THEN WE CAN USE OTHER MODULES INSTEAD!!

What is so hard for people to understand?
THAT'S why I use Visor Enhancement, a Stealth Module (or rather Anti-Stealth) and it's NOT useless. It's not SE that is abused, it's the cloak mode in general. The Armor mode just needs a counter buff (with Armor Enhancement III... Nobody needs a protection from nanosuit jammer O_o). That would rebalance the whole thing, and everything would be fine. ATM, nearly everyone who has SE also has ME, so it doesn't matter, the energy is then drained by a third of the normal. That's enough IMO.

See, if the SEIII effect becomes default, it would be unbalanced, too, because then the people would have SE + another Module that increases their power. SE should stay a viable option, not a standart module. People who like beeing sneaky take SE, people who don't choose any other Module of choice.

That would also happen with your second suggestion, complete rebalance. But with that, people who don't like cloak could take another module instead of SE.

You raise good points.. REFRESHING... and I will answer them.

"if the SEIII effect becomes default, it would be unbalanced, too, because then the people would have SE + another Module that increases their power. SE should stay a viable option, not a standard module".

If everyone has SE III as default then it will balance out, everyone having the same capabilities giVES everyone a even playing field. No-one is at a disadvantage at this pojnt.

"People who like beeing sneaky take SE, people who don't choose any other Module of choice"

I fail to understand why someone would play Crysis 2 and not want to use stealth, it would be like playing Splinter Cell and go all guns blazing through all missions.

Not using stealth gets you killed a lot more and I don't know why people like dying a lot, but to each their own I suppose. But let's say someone doesn't want to use stealth then that is their choice, we all have choices. If we go off this mindset we may as well remove all Primary Weapons because what if someone didn't want to use them and had difficulty killing Primary weapon users with their Secondary's? Again 90%+ players use SE III because its an awful experience without it so let the other 10% have it as well and then the whole 100% can use something different for once.

"That would also happen with your second suggestion, complete rebalance. But with that, people who don't like cloak could take another module instead of SE".

Very Good Point... Bravo!

Yes that is why I suggested this option of being able to choose 2 stealth modules instead of one. 90%+ of SE III users will be happy because they can still use SEIII plus they can use another module for once, while the 10% that enjoy dying all the time and recharging in corner from not using SE III can use 2 modules. Everyone wins!

I personally like both my options and will be very happy with either one.
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Markie Mark
 
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Post » Thu Dec 31, 2009 3:26 pm

Since he "raised good points", doesn't that mean you should reinstate the deleted votes which say "Leave it alone"?

Oh wait - you can't. How convenient, eh.

Pfft...
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marina
 
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Post » Thu Dec 31, 2009 4:10 pm

Since he "raised good points", doesn't that mean you should reinstate the deleted votes which say "Leave it alone"?

Oh wait - you can't. How convenient, eh.

Pfft...

He's the only one and I've answered them and it still seems that my options are better than doing NOTHING. Until someone can come up with a reason that is better than mines and makes mine look retarded then I won't. I wont cater for trolls and those that don't want to think.
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Javier Borjas
 
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Post » Thu Dec 31, 2009 10:12 am

You raise good points.. REFRESHING... and I will answer them.

"if the SEIII effect becomes default, it would be unbalanced, too, because then the people would have SE + another Module that increases their power. SE should stay a viable option, not a standard module".

If everyone has SE III as default then it will balance out, everyone having the same capabilities giVES everyone a even playing field. No-one is at a disadvantage at this pojnt.
And those who don't use Stealth? Butt-kicked because they can't get anything from that? No, it would clearly be inbalanced. I will tell you why a little after this.
"People who like beeing sneaky take SE, people who don't choose any other Module of choice"

I fail to understand why someone would play Crysis 2 and not want to use stealth, it would be like playing Splinter Cell and go all guns blazing through all missions.
*sighs*

I'll tell you why, because you missunderstood the concept of Crysis. Crysis is no, i repeat, no pure Stealth game! Crysis is about the freedom to create your own playstyle, aggressive, sneaky, adaptive etc. I'd suggest you watch several Multiplayer videos from Crytek again and listen to what is mentioned.

Look at me (and my video), I prefere direct and fast gameplay, with no hiding and Armor beeing my primary mode.

Also, you die faster in Cloak. You are not totally invisible, you can just walk by in the distance. Sniper, peng, your dead with one shot. Not so in Power/Armor mode, there it requires two shots.

"That would also happen with your second suggestion, complete rebalance. But with that, people who don't like cloak could take another module instead of SE".

Very Good Point... Bravo!

Yes that is why I suggested this option of being able to choose 2 stealth modules instead of one. 90%+ of SE III users will be happy because they can still use SEIII plus they can use another module for once, while the 10% that enjoy dying all the time and recharging in corner from not using SE III can use 2 modules. Everyone wins!

I personally like both my options and will be very happy with either one.
But that would get out of balance, too, then people would have to carry another Armor and Power Module as well to rebalance. And carrying more Modules would overload the player, I'd rather have limited options in terms of Modules then overloaded players with 12 Modules equipped. O_o

You understand what I mean? It's totally fine like this.
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Ernesto Salinas
 
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Post » Thu Dec 31, 2009 3:49 pm

Since he "raised good points", doesn't that mean you should reinstate the deleted votes which say "Leave it alone"?

Oh wait - you can't. How convenient, eh.

Pfft...

He's the only one and I've answered them and it still seems that my options are better than doing NOTHING. Until someone can come up with a reason that is better than mines and makes mine look retarded then I won't. I wont cater for trolls and those that don't want to think.
Ha ha what a complete twat you are!

Good luck with that.
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Javaun Thompson
 
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Post » Thu Dec 31, 2009 9:32 am

I don't use SE, because I don't need it:



Very good video.

However, I would love to see you beast like that on a large map consistently (like Lighthouse, Evac Zone, Sanctuary, Statue, Wall Street or even Skyline) with NO cloak whatsoever like you did in that gameplay.

Impact is the easiest place to go no cloak because there a very few lines of sight with many corridors. You're a better than average but I know you could not go no cloak on the aforementioned large maps frequently.
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Nicole Elocin
 
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Post » Thu Dec 31, 2009 9:36 am

Surely I go cloak on that maps, but I don't rely on cloak. I often get killed in CQB, just because Cloak weakens you very drastically. I use Cloak to change positions in critical moments, when sniping or to overview the Battlefield an not to be disturbed, but I don't run around half of the match in it.
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casey macmillan
 
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Post » Thu Dec 31, 2009 9:15 am


3) Since EVERYONE is using SE III anyway we may as well let everyone have it and then let other players use something else.. wouldn't it be fun to use another module without having a frustrating, tedious, slow and COD-like camping and defensiveness type of gameplay?

No-one seems to counter my points intelligently they just say NOOOOOOOOOO.

This thread is for intelligent discussion and to make changes, and ITS MY THREAD. Make your own thread and state that you don't want SE III as a default module and come up with a rational argument. Trust me you wont be able to because my points make perfect sense.

I don't :P , The energy drain was great in Crysis

You did ask for opinions and votes so you were sorta asking for it...

the annoying thing is that a human jump uses energy and a human sprint uses energy unlike the first one...
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Channing
 
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Post » Thu Dec 31, 2009 10:03 am

I'll tell you why, because you missunderstood the concept of Crysis. Crysis is no, i repeat, no pure Stealth game! Crysis is about the freedom to create your own playstyle, aggressive, sneaky, adaptive etc. I'd suggest you watch several Multiplayer videos from Crytek again and listen to what is mentioned.

Look at me (and my video), I prefere direct and fast gameplay, with no hiding and Armor beeing my primary mode.

Also, you die faster in Cloak. You are not totally invisible, you can just walk by in the distance. Sniper, peng, your dead with one shot. Not so in Power/Armor mode, there it requires two shots.

1) You can still have your own gamestyle whether people have SE III by default or if they can choose 2 stealth modules instead. You can style be "agressive, sneaky, adaptive". All I am is promoting is more variety of gameplay by allowing people to use what they are using anyway (SEIII) plus something else. People refuse to use anything else because it's too amazing, no-one likes recharging all the time and being shot in the open all the time.

2) Your video was done on Impact, this is the easiest map possible to go no cloak. Try it on a bigger maps and post a few games and then I will become a believer that people can do consistently well running around in the open with no stealth and get beast scores. I am a 3.5 KD without SE III but I think that this game would be extremely annoying to play if I went NO cloak on every map and tried to pull of the same scores. The maps are too large and people move too quickly you would get r*ped by stealth users.

And those who don't use Stealth? Butt-kicked because they can't get anything from that? No, it would clearly be inbalanced. I will tell you why a little after this.

Well option 2 will allow someone to get "get anything from that". These non-SE users are in the minority and if they still don't want to use SE even when they have two modules to choose from then that's up to them. 90%+ players use SE anyway so may as well let either everyone have it and let the other modules be used or let everyone have two modules each, the latter sounds a lot better imo.


But that would get out of balance, too, then people would have to carry another Armor and Power Module as well to rebalance. And carrying more Modules would overload the player, I'd rather have limited options in terms of Modules then overloaded players with 12 Modules equipped.

You understand what I mean? It's totally fine like this.

Not the case at all.

Armor Modules are balanced, you can use more or less any of these and they will no dramatically impact the game and most are very useful.

Power Modules are the same - They are all viable modules to use. I often use Weapon Pro, Ammo Pack, Retriever, Aim Enhance and Rapid Fire. None of them change the game as dramatically as SE III.

Stealth Modules are different - The modules here are very good however 90%+ of players only use SE III because it is too inconvenient not to due to the size of the maps and the power of the weapons and small recoil. Running around in the open on the medium to large maps with no cloak is suicide. All SE III does is let you use cloak more. It is not some magical, amazing module.

By DOING NOTHING will not reduces the SE III users. My proposition is that since they will always exist, like Ghost b*tches in COD, then we may as well let everyone have it and let them choose something else and thus everyone will be on an even playing field or let them choose 2 modules instead.

The majority of the community (SE users) can then use something other than SE and the minority can then use 2 modules. The 10% of non-SE users may want to use SE also, but they don't want to give up let's say Covert Ops or Blind Spot for it this way they too will get what they want.

I cannot fathom why people are so against this when 90%+ of players are using SE anyway WE MAY AS WELL ALL HAVE IT AND ENJOY DIFFERENT MODULES OR HAVE 2 STEALTH MODULES TO CHOOSE FROM INSTEAD. IT'S SO SIMPLE!
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Cathrin Hummel
 
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Post » Thu Dec 31, 2009 5:12 am

By DOING NOTHING will not reduces the SE III users. !

Yes, but it will make you guys look like fools for not using blind spot in a IA.

Can you see a lot of players want LESS stealth not more. They want other non-stealth traits to work. I am 100% sure crytek will not do anything like what you want and Cloak at med-long range is fine. At short range your stupid to use it. I just got cloak tracker lll and for some what hard level module it rocks at killing you guys. I think the balance is already just needs tweaking.
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ONLY ME!!!!
 
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Post » Thu Dec 31, 2009 12:57 pm

Ok, Kazakage, I'm sorry to say, BUT WHAT THE HOLY F*CK ARE YOU TALKING ABOUT!

You seem to think that EVERYONE is using Stealth Enhance WHEN IT'S NOT TRUE!

Jesus! You're stubborn as hell, your suggestion would cause me to damn quit this game and I though I'd be the last to do so. DEAL WITH HOW IT IS NOW!

EDIT: And for your information, I don't think Crytek will even think about doing this. What do you think they were thinking when they created the game? "Oh, let's create a game where everyone is beeing invisible all the time!" Err, no? They thought: "Let's create a game where people can choose, whether they want to be invisible or make frontal assault". They wouldn't assist such an idea...
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Taylor Thompson
 
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Post » Thu Dec 31, 2009 9:52 am

By DOING NOTHING will not reduces the SE III users. !

Yes, but it will make you guys look like fools for not using blind spot in a IA.

Can you see a lot of players want LESS stealth not more. They want other non-stealth traits to work. I am 100% sure crytek will not do anything like what you want and Cloak at med-long range is fine. At short range your stupid to use it. I just got cloak tracker lll and for some what hard level module it rocks at killing you guys. I think the balance is already just needs tweaking.

Well until they remove SE III completely then 90%+ players will use it and stealth will always be a "problem".

I don't think they will remove it so that's why I offered alternatives. I don't know why people see cloak as a problem as I've stated before, I've asked people before why they think it is a problem and no-one seems capable of telling me why. I find them very easy to spot and kill, I seen nothing wrong with it WHATSOEVER.

I doubt Crytek, liked you said will implement anything I want, they won't implement anything that anyone wants. If they won't then that's ok with me. I will like the vast majority of players continue to use SE III while wishing they could use some other modules without recharging every 8 seconds.

It's a shame.
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Natalie Harvey
 
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Post » Thu Dec 31, 2009 2:10 pm

Ok, Kazakage, I'm sorry to say, BUT WHAT THE HOLY F*CK ARE YOU TALKING ABOUT!

You seem to think that EVERYONE is using Stealth Enhance WHEN IT'S NOT TRUE!

Jesus! You're stubborn as hell, your suggestion would cause me to damn quit this game and I though I'd be the last to do so. DEAL WITH HOW IT IS NOW!

EDIT: And for your information, I don't think Crytek will even think about doing this. What do you think they were thinking when they created the game? "Oh, let's create a game where everyone is beeing invisible all the time!" Err, no? They thought: "Let's create a game where people can choose, whether they want to be invisible or make frontal assault". They wouldn't assist such an idea...

Just because 2-3 people on this thread said they don't use SE doesn't mean that the majority of players on MP don't. Play today and count how many times you die from someone using SE and you will know that th majority of players.

Obviously don't take into account players lower than level 15 because they probably are not aware of SE III yet. Once people hit level 20+ almost everyone uses it once they know it exists.

Oh and I'm suprised you haven't quit the game already since most people are in cloak most the time.. not that I see it's a problem they are very easy to spot and kill.
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Kirsty Wood
 
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Post » Thu Dec 31, 2009 2:25 am

Because it's similar to cheating.

This discussion is stupid. I hope they don't realise your idea.
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Juan Cerda
 
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Post » Thu Dec 31, 2009 9:32 am

Ok, Kazakage, I'm sorry to say, BUT WHAT THE HOLY F*CK ARE YOU TALKING ABOUT!

You seem to think that EVERYONE is using Stealth Enhance WHEN IT'S NOT TRUE!

Jesus! You're stubborn as hell, your suggestion would cause me to damn quit this game and I though I'd be the last to do so. DEAL WITH HOW IT IS NOW!

EDIT: And for your information, I don't think Crytek will even think about doing this. What do you think they were thinking when they created the game? "Oh, let's create a game where everyone is beeing invisible all the time!" Err, no? They thought: "Let's create a game where people can choose, whether they want to be invisible or make frontal assault". They wouldn't assist such an idea...

This is true, however 90% of people do use SE III, and the best use SE III. Like it or not, the way Crysis 2 is now, the Stealth is preferred because the Stealth is the best. You may not use it, but 90% of people do use it. At least those that want to win consistently.
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Spooky Angel
 
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Post » Thu Dec 31, 2009 12:02 pm


This is true, however 90% of people do use SE III, and the best use SE III. Like it or not, the way Crysis 2 is now, the Stealth is preferred because the Stealth is the best. You may not use it, but 90% of people do use it. At least those that want to win consistently.
Believe me, it's not SE that makes this. It's the combination of SE, Mobility Enhance and Energy Recharge. To hit the best, they take the Marshall. -.-

Start, cloak, run, run next to enemy, shoot (out of cloak), kill, instantly recloak (energy recharge), repeat. They could really just start cheating and it would be the same.
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Rhysa Hughes
 
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Post » Thu Dec 31, 2009 11:31 am


This is true, however 90% of people do use SE III, and the best use SE III. Like it or not, the way Crysis 2 is now, the Stealth is preferred because the Stealth is the best. You may not use it, but 90% of people do use it. At least those that want to win consistently.

Believe me, it's not SE that makes this. It's the combination of SE, Mobility Enhance and Energy Recharge. To hit the best, they take the Marshall. -.-

Start, cloak, run, run next to enemy, shoot (out of cloak), kill, instantly recloak (energy recharge), repeat. They could really just start cheating and it would be the same.

I agree the combination is the "issue" but SE is the main culprit. A lot of people use Mobility Enhance but more like to use Weapon Pro or Retriever, it's boring and stale using Mobility Enhance (to conserve more energy) when there is so much more variety and better modules. Running and Jumping barely take up any energy anyway so that's why I don't use Mobility Enhance.

Once you get SE III the difference it makes is like night and day. It's a relief and I'm sad to say when it upgrade it always brings a small smile on my face. I know I will no longer be recharging 3 times to run down one road.

They only way to combat Cloakers are either of these two ways 1) Beat them - i.e. Remove SE III 2) or Join Them - Choose one of the two Options I proposed.

That's it we either 'Beat Them' or 'Join them'. Since Crytek is unlikely to remove SE III then that's why I proposed the 'Join Them' options.

Do people propose then it would be better to 'Beat Them' and remove SE III? It's the only way to remove the 90% of cloakers because Energy Transfer and Mobility Enhance doesn't give you enough energy to stay in cloak most the time.
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Dominic Vaughan
 
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Post » Thu Dec 31, 2009 1:13 am

You're stubborn, man.... very stubborn.

I played some matches, and the Cloaking is retreating. only about 60% were using cloak actively, 9 out of 10 were using Stealth Enhancement.
The balancing is fine, it just needs some tweaking, theres no 2nd stealth module needed, nor is the removal of SEIII.

The Armor Enhancement for example just needs a damage reduction buff, or some other effects that rebalance the huge Energy Recharge hole.

Please, for the love of god, even cloakers think this is a step too far! Let this never happen and forget this idea.
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Daramis McGee
 
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Post » Thu Dec 31, 2009 4:00 pm

You're stubborn, man.... very stubborn.

I played some matches, and the Cloaking is retreating. only about 60% were using cloak actively, 9 out of 10 were using Stealth Enhancement.
The balancing is fine, it just needs some tweaking, theres no 2nd stealth module needed, nor is the removal of SEIII.

The Armor Enhancement for example just needs a damage reduction buff, or some other effects that rebalance the huge Energy Recharge hole.

Please, for the love of god, even cloakers think this is a step too far! Let this never happen and forget this idea.

Thanks for your opinion. I just thought that since like you said 9/10 people use Stealth Enhance then we may as let everyone have it what's different does it make if 1/10 more people use it?

But if 1/10 more people bother you that much and you don't like it then you don't have to agree. I wanted variety you don't, let's agree to disagree.

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Laura Elizabeth
 
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Post » Thu Dec 31, 2009 3:47 pm

That's it we either 'Beat Them' or 'Join them'. Since Crytek is unlikely to remove SE III then that's why I proposed the 'Join Them' options.

Do people propose then it would be better to 'Beat Them' and remove SE III? It's the only way to remove the 90% of cloakers because Energy Transfer and Mobility Enhance doesn't give you enough energy to stay in cloak most the time.

Also another option is to buff the anti cloak options to make the super combo dead. Simple really.

Edit:But you should still add a "No thanks" option in the poll, or no one will take it seriously.

and a "buff anti cloak options" as well. If your going to be fair.

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(G-yen)
 
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Post » Thu Dec 31, 2009 2:07 am

But you should still add a "No thanks" option in the poll, or no one will take it seriously.

EDIT:
Thanks for your opinion. I just thought that since like you said 9/10 people use Stealth Enhance then we may as let everyone have it what's different does it make if 1/10 more people use it?

But if 1/10 more people bother you that much and you don't like it then you don't have to agree. I wanted variety you don't, let's agree to disagree.
Tell me, AND PLEASE THINK BEFORE YOU SPEAK! What do you think will happen, if SEIII becomes Standard? Less players will be cloaking? Way wrong, all of them will be cloaking, and there you have your variety: Everyone is invisible and the game leaves no further room for non Stealth methods of gameplay.

Objective of Crytek: Failed! I quit, some more quit and someday even you would say: "This is boring, always the same over time :( *sadface*".

Variety is not variations of several cloak methods, Variety is variations of stealth, non stealth and combined methods. Only this is variation. Not permacloak and cheating.
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Taylor Thompson
 
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Post » Thu Dec 31, 2009 1:34 am

That's it we either 'Beat Them' or 'Join them'. Since Crytek is unlikely to remove SE III then that's why I proposed the 'Join Them' options.

Do people propose then it would be better to 'Beat Them' and remove SE III? It's the only way to remove the 90% of cloakers because Energy Transfer and Mobility Enhance doesn't give you enough energy to stay in cloak most the time.

Also another option is to buff the anti cloak options to make the super combo dead. Simple really.

Edit:But you should still add a "No thanks" option in the poll, or no one will take it seriously.

and a "buff anti cloak options" as well. If your going to be fair.

What anti-cloak measures do you propose? They would need to be significant.

For example, cloak tracer only works if the person that cloaked was close to you when they used it. In order to make it better and make SE III less viable they would need to improve it so that you could see them in cloak regardless of whether they cloaked close to you or recently, literally meaning all the time. This would be fantastic!

Another example, would be to improve Nano-Vision's range and ability to see people in cloak. At the moment, even if they are close you can barely see them in cloak.

Would you take a middle ground and implement my Options 1 and 2 and your Anti-Cloak abilites? I know I'm repeating myself but since everyone is using SE III except about 10% of people then if we let those other 10% have it also or given 2 modules WITH the Anti-Cloak abilities then everyone is a winner!

a) The 90% SE users would have the choice of another module (Great for 90% of people!)
b) The 10 non-SE users could then use there preferred module PLUS another module of their choice (perhaps even SE, great for the remaining 10%)
c) Now with better anti-cloak abilities the 10% of people that complained of too much cloak have better ways of combating it!

Now EVERYONE gets what they want... agree?
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LijLuva
 
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