» Thu Dec 31, 2009 10:03 am
I'll tell you why, because you missunderstood the concept of Crysis. Crysis is no, i repeat, no pure Stealth game! Crysis is about the freedom to create your own playstyle, aggressive, sneaky, adaptive etc. I'd suggest you watch several Multiplayer videos from Crytek again and listen to what is mentioned.
Look at me (and my video), I prefere direct and fast gameplay, with no hiding and Armor beeing my primary mode.
Also, you die faster in Cloak. You are not totally invisible, you can just walk by in the distance. Sniper, peng, your dead with one shot. Not so in Power/Armor mode, there it requires two shots.
1) You can still have your own gamestyle whether people have SE III by default or if they can choose 2 stealth modules instead. You can style be "agressive, sneaky, adaptive". All I am is promoting is more variety of gameplay by allowing people to use what they are using anyway (SEIII) plus something else. People refuse to use anything else because it's too amazing, no-one likes recharging all the time and being shot in the open all the time.
2) Your video was done on Impact, this is the easiest map possible to go no cloak. Try it on a bigger maps and post a few games and then I will become a believer that people can do consistently well running around in the open with no stealth and get beast scores. I am a 3.5 KD without SE III but I think that this game would be extremely annoying to play if I went NO cloak on every map and tried to pull of the same scores. The maps are too large and people move too quickly you would get r*ped by stealth users.
And those who don't use Stealth? Butt-kicked because they can't get anything from that? No, it would clearly be inbalanced. I will tell you why a little after this.
Well option 2 will allow someone to get "get anything from that". These non-SE users are in the minority and if they still don't want to use SE even when they have two modules to choose from then that's up to them. 90%+ players use SE anyway so may as well let either everyone have it and let the other modules be used or let everyone have two modules each, the latter sounds a lot better imo.
But that would get out of balance, too, then people would have to carry another Armor and Power Module as well to rebalance. And carrying more Modules would overload the player, I'd rather have limited options in terms of Modules then overloaded players with 12 Modules equipped.
You understand what I mean? It's totally fine like this.
Not the case at all.
Armor Modules are balanced, you can use more or less any of these and they will no dramatically impact the game and most are very useful.
Power Modules are the same - They are all viable modules to use. I often use Weapon Pro, Ammo Pack, Retriever, Aim Enhance and Rapid Fire. None of them change the game as dramatically as SE III.
Stealth Modules are different - The modules here are very good however 90%+ of players only use SE III because it is too inconvenient not to due to the size of the maps and the power of the weapons and small recoil. Running around in the open on the medium to large maps with no cloak is suicide. All SE III does is let you use cloak more. It is not some magical, amazing module.
By DOING NOTHING will not reduces the SE III users. My proposition is that since they will always exist, like Ghost b*tches in COD, then we may as well let everyone have it and let them choose something else and thus everyone will be on an even playing field or let them choose 2 modules instead.
The majority of the community (SE users) can then use something other than SE and the minority can then use 2 modules. The 10% of non-SE users may want to use SE also, but they don't want to give up let's say Covert Ops or Blind Spot for it this way they too will get what they want.
I cannot fathom why people are so against this when 90%+ of players are using SE anyway WE MAY AS WELL ALL HAVE IT AND ENJOY DIFFERENT MODULES OR HAVE 2 STEALTH MODULES TO CHOOSE FROM INSTEAD. IT'S SO SIMPLE!