Please make Stealth Enhance III a default module

Post » Thu Dec 31, 2009 3:42 pm

But you should still add a "No thanks" option in the poll, or no one will take it seriously.

EDIT:
Thanks for your opinion. I just thought that since like you said 9/10 people use Stealth Enhance then we may as let everyone have it what's different does it make if 1/10 more people use it?

But if 1/10 more people bother you that much and you don't like it then you don't have to agree. I wanted variety you don't, let's agree to disagree.
Tell me, AND PLEASE THINK BEFORE YOU SPEAK! What do you think will happen, if SEIII becomes Standard? Less players will be cloaking? Way wrong, all of them will be cloaking, and there you have your variety: Everyone is invisible and the game leaves no further room for non Stealth methods of gameplay.

Objective of Crytek: Failed! I quit, some more quit and someday even you would say: "This is boring, always the same over time :( *sadface*".

Variety is not variations of several cloak methods, Variety is variations of stealth, non stealth and combined methods. Only this is variation. Not permacloak and cheating.

I'm not replying to you further, whatever I say you will disagree with, you won't even acknowledge my points and when I acknowledge yours they are ignored. This isn't a discussion because your more interested in winning than finding the truth.

"I hope we aren't arguing to find out who's right or wrong, but that we are arguing to find out the truth" (Socrates - Gorgias)

I'm not replying to another of your threads, it's pointless and I don't care what smart remark gets thrown back I won't respond.
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Alexandra walker
 
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Post » Thu Dec 31, 2009 4:24 am

No. The, by now way to overpowered, playstyle gets buffed, too, and I don't see why it should?

Anti-Cloak measures must be improved, Nanovision has to work with Sniper Scopes, Cloak tracker should work frequently and with a bigger range. The res ist fairly good for anti cloaking. Oh, and there should be a shooting out of cloak delay, so the energy recharge method isn't abused anymore.

EDIT: So saying my opinion is false? Oh, sorry

Stay a bit advlt and except when somebody has another opinion of the same thing.

And stop with those: "So what" arguments. Only beacuse (it's not like this, believe me) 90% might use SEIII doesn't mean it has to be buffed. Or rewarded with another module.
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Add Me
 
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Post » Thu Dec 31, 2009 2:35 am


And stop with those: "So what" arguments. Only beacuse (it's not like this, believe me) 90% might use SEIII doesn't mean it has to be buffed. Or rewarded with another module.

Actually, yes it does. If 90% of the people want it, that's a democratic opinion. I don't want to see democracy is best for everyone, but it is in regards to this.
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Izzy Coleman
 
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Post » Thu Dec 31, 2009 3:28 am

Stealth modules are obviously unbalanced, so lets make it more unbalanced by buffing said module!

Stealth modules are obviously unbalanced, so lets allow people to use 2 modules instead, this way everyone has SEIII and something else, aka doesnt change a thing

Lets buff cloaking because everyone uses it anyways, whats the sense in buffing the other 2 nanosuit abilities? WE GOT CLOAK!

Theres no point in balancing the stealth modules because I use Cloak Enhance and are happy with the advantage I have, buffing other modules is definitely not a good option

^ This is all I see in this thread^

My thoughts...

How about we make tracker actually show footprints of cloaked enemies? Because you know..cloak enhance III makes tracker basically useless.

Yea lets make cloak tracker only work if they activate cloak near you! Lets lower the footstep noise of cloaked players, I mean who cares about covert ops!

Blindspot omg guys we got blindspot, we cant be seen in nanovision anyways and how can you tag someone you cant see omg balanced.

Same goes for Visor Enhance too, and Jammer should keep players from being cloaked when in its range
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Bellismydesi
 
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Post » Thu Dec 31, 2009 8:37 am

Why think that cloak makes the game faster paced and more fun? What makes the game faster paced is everyone on radar after max radars and more health then other games.

The fact I have to check every corner for a cloaked player slows the game down so much, Im starting to think this is all a troll thread
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carley moss
 
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Post » Thu Dec 31, 2009 11:16 am

I have no problem at all killing cloakers whatsoever, IMO they are easier to kill then those in Armor. The biggest pain is trying to kill someone while they are in armor mode with deflection.
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Robert Jr
 
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Post » Thu Dec 31, 2009 12:58 pm

Stealth modules are obviously unbalanced, so lets make it more unbalanced by buffing said module!

Correct, if everyone had SE III i.e. the other 10% of the population since 90% of ppl use it anyway, then it balances out for everyone. If everyone has it then they're can't complain of it being unbalanced, what differences does it really make if 10% more people use it? You wouldn't even notice the difference. So instead of 9 people in a 10 man lobby having SE III, now 10 do... woop di do.

Stealth modules are obviously unbalanced, so lets allow people to use 2 modules instead, this way everyone has SEIII and something else, aka doesnt change a thing.

Obviously, you haven't read properly so I will repeat myself again. IT DOES CHANGE AT A THING. Since 90% of people use SE III then why not let the other 10% have it so that the other stealth modules that only 10% of the population use at the moment is AVAILABLE TO EVERYONE! This will make the game more diverse, fresh and add depth. Since 90% of people use it now then why not let another 10% it doesn't make any difference.

Lets buff cloaking because everyone uses it anyways, whats the sense in buffing the other 2 nanosuit abilities? WE GOT CLOAK!

I don't understand ""whats the sense in buffing the other 2 nanosuit abilities? WE GOT CLOAK!". Please re-explain.

My thoughts...

How about we make tracker actually show footprints of cloaked enemies? Because you know..cloak enhance III makes tracker basically useless.

Yea lets make cloak tracker only work if they activate cloak near you! Lets lower the footstep noise of cloaked players, I mean who cares about covert ops!

Blindspot omg guys we got blindspot, we cant be seen in nanovision anyways and how can you tag someone you cant see omg balanced.

Same goes for Visor Enhance too, and Jammer should keep players from being cloaked when in its range.

Unfortunately, all those stealth modules you've listed are only being used by a very small portion of the population, about 10%.

It is a fact that 90% of the community find it unbearable to play without SE III, and that is why I proposed my Options so that they wouldn't have this unbearable experience while being able to enjoy the other modules that are available. Since they will continue to use SE III regardless of whether they want to use other stealth modules or not I thought it would be a better idea for 90% of the community to have more fun by being able to use other things stealth modules while still retaining SE III abilities?

This is the perfect solution for 90% of the community that feel forced to use SE III! We either remove SE III completely, make it useless with more anti-cloak things (making the game like COD) or we improve upon it by using one of my two options.
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Auguste Bartholdi
 
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Post » Thu Dec 31, 2009 6:57 am

I agree EN3MY, they arent hard to kill when you see them, but theres no point in silencing their footsteps or removing their footprints, its dumb.

All they really have to do is remove the faster transition out of cloak, keep the transition into it, and its perfectly fine.
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Rhi Edwards
 
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Post » Thu Dec 31, 2009 11:27 am

I have no problem at all killing cloakers whatsoever, IMO they are easier to kill then those in Armor. The biggest pain is trying to kill someone while they are in armor mode with deflection.

Exactly, cloakers are not a problem whatsoever. An extra 10% of them by them having Option 1 or 2, is definitely worth imo for 90% of the cloakers on this game to have a variety of stealth modules.
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Portions
 
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Post » Thu Dec 31, 2009 3:01 am

I agree EN3MY, they arent hard to kill when you see them, but theres no point in silencing their footsteps or removing their footprints, its dumb.

All they really have to do is remove the faster transition out of cloak, keep the transition into it, and its perfectly fine.

If they do that do you believe they should nerf Armor mode at all? Making it not as strong?
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Mandy Muir
 
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Post » Thu Dec 31, 2009 4:34 pm

I agree EN3MY, they arent hard to kill when you see them, but theres no point in silencing their footsteps or removing their footprints, its dumb.

All they really have to do is remove the faster transition out of cloak, keep the transition into it, and its perfectly fine.

Removing footsteps is dumb, but there footsteps are not removed. I can hear them perfectly well with my headset. I may be mistaken as often I will be surprised killed and think "WTF I didn't hear anything!" and then when I check the killcam they weren't using Covert Ops and I'm confused.

But I still swear there are footsteps sounds when they're in cloak, could someone confirm?
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Robert
 
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Post » Thu Dec 31, 2009 11:59 am

I have no problem at all killing cloakers whatsoever, IMO they are easier to kill then those in Armor. The biggest pain is trying to kill someone while they are in armor mode with deflection.

Exactly, cloakers are not a problem whatsoever. An extra 10% of them by them having Option 1 or 2, is definitely worth imo for 90% of the cloakers on this game to have a variety of stealth modules.

As for the poll, I don't agree with either option. I believe it is fine the way it is. The only thing I would consider changing is what was said three posts above this one.
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Nathan Hunter
 
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Post » Thu Dec 31, 2009 7:30 am

So you're saying instead of fixing a problem, we should force everyone to benefit from the problem? (Instead of the 1 in 5 that dont use it)

Im sorry but I honestly don't like the idea of 11 of 12 people in a game cloaked the entire time, and buffing OTHER modules would solve this issue. Its more about unbalanced nanosuit abilities then modules here.

Evidently you feel that running around cloaked is the only way to play, and if you bring up that "its not fun unless Im cloaked", you're bring up subjective points, because what is fun for you, is not fun for everyone.

How about remove the speed loss in armor mode completely without AEIII and giving that specific powerup a different function. Or no energy loss while running in Power Mode? Theres multiple solutions.

Also footsteps are about half as loud when cloaked. You can only hear them sometimes depending on the volume of other noises in game.
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bonita mathews
 
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Post » Thu Dec 31, 2009 1:01 pm

So you're saying instead of fixing a problem, we should force everyone to benefit from the problem? (Instead of the 1 in 5 that dont use it)

Im sorry but I honestly don't like the idea of 11 of 12 people in a game cloaked the entire time, and buffing OTHER modules would solve this issue. Its more about unbalanced nanosuit abilities then modules here.

Evidently you feel that running around cloaked is the only way to play, and if you bring up that "its not fun unless Im cloaked", you're bring up subjective points, because what is fun for you, is not fun for everyone.

How about remove the speed loss in armor mode completely without AEIII and giving that specific powerup a different function. Or no energy loss while running in Power Mode? Theres multiple solutions.

Also footsteps are about half as loud when cloaked. You can only hear them sometimes depending on the volume of other noises in game.

^^^ He speaks the truth.
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Alessandra Botham
 
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Post » Thu Dec 31, 2009 1:24 pm

So you're saying instead of fixing a problem, we should force everyone to benefit from the problem? (Instead of the 1 in 5 that dont use it)

Im sorry but I honestly don't like the idea of 11 of 12 people in a game cloaked the entire time, and buffing OTHER modules would solve this issue. Its more about unbalanced nanosuit abilities then modules here.

Evidently you feel that running around cloaked is the only way to play, and if you bring up that "its not fun unless Im cloaked", you're bring up subjective points, because what is fun for you, is not fun for everyone.

How about remove the speed loss in armor mode completely without AEIII and giving that specific powerup a different function. Or no energy loss while running in Power Mode? Theres multiple solutions.

Also footsteps are about half as loud when cloaked. You can only hear them sometimes depending on the volume of other noises in game.

This is the last time I will reply to you unless you read this post properly as I'm tired of repeating myself.

Since they are not going to remove SE III the problem of everyone using SE III will not go away. It is not forcing everyone to benefit from the problem at all since almost everyone is using it anyway, no-one is forcing 90% of the community to use it. They choose it because without it the game is unbearable and tedious. (all the recharging every 8 secs is annoying)

"Im sorry but I honestly don't like the idea of 11 of 12 people in a game cloaked the entire time, and buffing OTHER modules would solve this issue"

Well 11 of 12 people already do use SE III and I have not said anything about "buffing OTHER modules at all". I haven't asked for any other module to be buffed, all I've spoken about is SE III and I don't want it buffed. I jut want to be able to use the other stealth modules without losing SE III.

I cannot imagine the 90% C2 players would not approve of this, it's only the people that don't use SE III anyway that have a problem. Why would they the 90% want to use SE III forever and ever and ever and never be able to use something else? I'm sicand tired of using it now but I will not punish myself by not using it, no chance in hell.

"Evidently you feel that running around cloaked is the only way to play, and if you bring up that "its not fun unless Im cloaked", you're bring up subjective points, because what is fun for you, is not fun for everyone."

This is not my subjective opinion that the game is fun only when you have SE III, It's objective. My evidence? the fact that 90% of people use it. that it is NOT MY OPINION and it is NOT subjective. 90% of people enjoy the game more in cloak, FACT not FICTION.
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TRIsha FEnnesse
 
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Post » Thu Dec 31, 2009 1:55 am

It you're punished by not using a module then it is NOT balanced. Period. (Which you said yourself, why should I punish myself by not using it)

Oh wait I got an idea! Lets remove armor and power modes from the game, because only 10% of people use them, it wont even make a difference. Lets make this game "Crysis 2: The fight of Invisible Nanosuits"

Wait guys, waiting for energy to recharge is tedious so we should remove the concept of energy from the game too! Since everyone has no energy meter, its perfectly balanced and nobody will know the difference!

Dumbing the game down over balancing the game never works.

Also 90% of the community likely enjoy WINNING or doing WELL over having FUN, and is why they use CLOAK. Common sense here, people use the best tools that are given to us. Various usage of different guns, modules, and abilities proves BALANCE, something this game LACKS.

Dont get me wrong, I love this game, however stealth modules and cloak in general is not balanced, the weapons could use a small tweak too.

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tiffany Royal
 
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Post » Thu Dec 31, 2009 1:27 pm

Well SE III is not going anyway is it?

So I thought I may as well make it more fun for everyone by at least letting everyone use other stealth modules as well since they're all using SE II anyway.

Funny how everyone complains, but never comes out with better alternative themselves. At least I'm trying to make the game more fun, so easy for others just to criticize.

Let's just leave the game it as it is... 90% of people using SE III with no variety.. happy now?
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Ebony Lawson
 
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Post » Thu Dec 31, 2009 7:53 am

Well SE III is not going anyway is it?

So I thought I may as well make it more fun for everyone by at least letting everyone use other stealth modules as well since they're all using SE II anyway.

Funny how everyone complains, but never comes out with better alternative themselves. At least I'm trying to make the game more fun, so easy for others just to criticize.

Let's just leave the game it as it is... 90% of people using SE III with no variety.. happy now?

SEIII does not need to go away, it needs to be nerfed and/or other modules need to be buffed.

I barely care about what modules I use, sometimes I forget what Im even using, all I care about is what happens in-game, on my screen. I could care less if I reload faster, or if Im immune to nanosuit jammer. I dont need this stuff, what I want is a balanced game.

Nobody comes out with better alternatives? I just told you we should buff the other modules, or nerf SEIII, or buff armor and power mode in general. There, 3 alternatives, pick one.

It seems like you are upset because you can't use other stealth modules and do well (which doing well is FUN I might add). Every reboot I get every module to level 3, and when I am not using SE, I do fine. Why am I complaining then? Because like I said over and over, I want a balanced game.
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Loane
 
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Post » Thu Dec 31, 2009 3:28 am

SEIII does not need to go away, it needs to be nerfed and/or other modules need to be buffed.

I barely care about what modules I use, sometimes I forget what Im even using, all I care about is what happens in-game, on my screen. I could care less if I reload faster, or if Im immune to nanosuit jammer. I dont need this stuff, what I want is a balanced game.

Nobody comes out with better alternatives? I just told you we should buff the other modules, or nerf SEIII, or buff armor and power mode in general. There, 3 alternatives, pick one.

It seems like you are upset because you can't use other stealth modules and do well (which doing well is FUN I might add). Every reboot I get every module to level 3, and when I am not using SE, I do fine. Why am I complaining then? Because like I said over and over, I want a balanced game.

Most sensible post I've heard so far. I wish this was said a lot sooner and perhaps I wouldn't have had to wrote 20+ posts repeating the same thing while everyone was like "NO NO NO" without giving a coherent reason.

I agree SE III is extremely unbalanced, it's not that it's Overpowered (it doesn't make you a better player), but it's so good because you don't have to sit in corners all game that everyone wants to use it.

I don't think buffing Armor or Power Modules would diminish SE III's overuse because it is in a seperate class, it wouldn't matter how good a Armor/Power module is they could still choose SE III. I also don't think that the other stealth modules need buffing as they are good enough, but I do believe that SE III needs nerfing or the baseline energy drain with SE III needs decreasing. So here are the new options, do you agree?

1) Reduce baseline cloak drain (when not using SE III) - making SE an option, rather than a necessity.

2) Reduce cloak drain when using SE III from 50% to 25%(?) and improve Nano-Vision, Tracker and Cloak Tracer.

3) Give everyone SE III by default, freeing up other stealth modules since 90% of people use SE III anyway and improve Nano-Vision, Tracker and Cloak Tracer.

4) Give everyone the choice of TWO stealth modules, this is fairer as some people don't like to use stealth and may feel they are put at a disadvantage if "forced" with Option 3 and and improve Nano-Vision, Tracker and Cloak Tracer.

If we can all agree on something then I will make a new democratic voting system. I only took away "Do nothing" to force people to talk & think rather than not troll and react impulsively which is now paying off.

You have better suggestions?
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Sabrina Steige
 
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Post » Thu Dec 31, 2009 10:05 am

I just want to add that Im "upset because you can't use other stealth modules and do well". I was a 3.5 KD player before SE III. SE III is merely convenience.

It gets you from A to B quickly without being detected and saves you from spending half the game recharging. However if any of the four options were implemented I would be happy.
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Marion Geneste
 
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Post » Thu Dec 31, 2009 12:38 pm

I know Crytek will never do this but, this is what I feel needs to be done...

-Make footstep noises of cloaked enemies back to normal
-Keep damage increase when shot in cloak
-Cloak Tracker shows cloaked enemies with visible sparkles around them at any point, anywhere in the map (Cloak Tracker I will be only when they go in and out, II will be less sparkles, III is maximum glowing sparks)
-Give Nanovision unlimited range and show cloaked enemies as dark blue instead of a cloaked blue, make visor enhance change nanovision cost to zero
-Cloak Transition is about 2 (into cloak) seconds right now and 0.33 seconds out of cloak. Make this the standard AFTER you use SE, before it should be 2.5 seconds into cloak 0.5 out of cloak.
-Armor Mode does not reduce speed, and Armor Enhance II does something else.
-Tracker- shows footsteps of cloaked enemies
-Visor Enhance- cloaked enemies that are tagged glow red/tagged enemies have arrows above them, cloaked or not

Just some ideas, also sorry if it seemed I was removing your credibility as a good player, I didnt mean to, its actually smart to use the best stuff we have, I have no problem with it.

Stealth modules should either enhance cloak or make it easier to deal with, there are no modules that make it easier to deal with that are worth using over the enhancement itself.
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Nims
 
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Post » Thu Dec 31, 2009 4:20 am

I don't use it. Stealth Enhance, I mean. Sure, I did for a while, have it up to lvl III and everything, but I stopped using it.
I cloak a lot (I really like the Stealth Kills), but I now use Blind Spot most of the time. Why? Because nobody does and everybody is too reliant on the Radar thingee. It's crazy how often I have had people running right into me because the radar said I wasn't there.

Anyway, I'm against both options. In fact, I'm also against lowering the energy consumption for movement during stealth mode, ledge grabbing and sliding (btw, there is a module that already lowers that quite a lot). The tactical considerations of every suit module and their inherent energy consumption is one of this game's most essential features. Intelligent energy management is one of the things elevating C2 over the likes of COD, and adding more freedom to movement under stealth would in my opinion ultimately lower the level of gameplay. In addition, I also oppose the buffing of "counter stealth" modules, which would have the undesired effect of making Stealth Mode less of a threat than it should be.
In short, Stealth Mode should be deadly, but at a price.
If someone gets the drop on you, using Stealth smartly, you should die. Still, that same guy should not be able to just around the map cloaked all day unnoticed: So even with SEIII he's still victim to Maximum Radar, that footstep thing and Cloak Tracker. And if he messes up and doesn't kill you, he's got no energy left after the attack and is, essentially naked before your gun.
Enabling two Stealth Modules would unbalance the game mechanics. Lowering the Energy Consumption in Stealth would cheapen the Stealth experience.

I would also, respectfully, dispute the fact, that usage of SEIII is in any way a prerequisite for enjoying the game. Indeed, the very fact that people still enjoy the game before they get it up to lvl III should be evidence enough. And the fact that many people do use it, does not necessarily make it the only viable option. It is just a more obvious option. Since Stealth Mode is one of the major game mechanics, people can more readily discern the immediate advantage of modules like Stealth Enhance (or Armor Enhance, for that matter) than other, more obscure modules. Most people who come from the campaign to the MP will undoubtedly notice the major difference between Alcatraz and the common Nano Suit dude is the amount of energy available, especially during Stealth mode. So when they see a module that is available early and promises them something more akin to the single-player energy resources during stealth, they don't look any further. And once they get used to it, they rely on it too much to be able to compensate for its lack when trying another module.

90% of people might use Stealth Enhance, but not because they enjoy the game more in cloak; they just don't know how else to enjoy it.

If I was asked for a solution, I would make Stealth Enhance unlocked only at, say, level 20 (and lower the upgrade requirements accordingly). At the same time, I would open up the more obscure Stealth Modules a lot earlier, forcing people to walk the road less traveled by, and that would make all the difference. Everybody can see at a glance how he would benefit from Stealth Enhance, but with some of the other modules, only time and experience will truly unveil the gems hidden beneath their muddy surface.

In closing, I honestly pity everyone that never used anything other than SE long enough to see why it might be worth to try something else. Sure, some of those modules are maybe less obvious in their benefits, and some of these benefits might even be fully negated by the often horrendous lag in MP games, but as with every weapon in our arsenal it takes practice to become perfect and, thus, productive.
Except, of course for the modules that even a monkey could use effectively, for they only enhance abilities you already posses.

Open your minds, people.
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Shirley BEltran
 
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Post » Thu Dec 31, 2009 3:26 am

I agree, however I do feel the obvious faults of the modules we do have should be fixed, in example

Tracker not having footprints for cloaked players and Cloak Enhance not working unless they actually activate cloak nearby, plus the obvious faults of nanovision.

I have honestly gotten every module to III twice already, SE is obviously the best module, this is backed by evidence, the usage of it in games. People use whats best most of the time, because we want to win, and winning is fun. Even casual players like SE because they like being invisible cause "it looks cool" or other things. Matter of fact a lot of players probably dont like armor just because they move slower.

The whole "people get adjusted to cloak early and dont explore other things" is wrong. Everyone has used armor, and everyone has used cloak. Most players have touched every module that they unlocked, and they pick what they prefer. Preference is linked to personal usefulness. Its kinda like in fighters, people say that lower tiered characters are there because they dont have enough usage, and never improve their metagame, however its not true. Theres always someone exploring and sharing information, and we know almost everything there is to know about this game right now. I certainly know that with everyone cloaking, tracker is almost useless, visor enhance is weakened, as other modules.

Cloaked players already have weaker armor, we just need to fix obvious bugs/exploits (Energy Transfer/Cloak) and maybe a few tweaks.
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Louise
 
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Post » Thu Dec 31, 2009 3:08 am

Just because everybody uses it, doesn't mean it's the best. That's not evidence. Neither is it conclusive or deductively sound logic. Usage does not equal Quality. It's the easiest of the Stealth Modules, the most convenient and most apparently advantageous. All of which are not synonymous with "best".

It's like saying frozen orange juice is best, simply because it is the most commonly consumed.
It's like saying COD has the best MP because it has the most people playing it.
It's like saying the guy with the most XP is consequently the best player.

If, at any time, the decision process is skewed by a lack of knowledge, choice or ability, the common axiom of "usage equals quality" not only becomes wrong, but inherently misleading.
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Bonnie Clyde
 
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Post » Thu Dec 31, 2009 5:02 am

Okay makes sense, however most people use SE for a reason, and if it is a problem, something needs to be done to fix the issue. We just have to find the best solution. If your solution is to change the mindset of players or the related, itll never happen.

Did you have a problem with Cry changing other modules like Mobility Enhance and Nano Recharge? Games aren't shipped perfectly and if we just sit and wait for people to "explore", stuff will never get done.

Also there's a difference between popularity of games, and popularity of weapons/perks/modules/armor etc. Look at black ops for example, do you think people all use the Famas or Ak74u because they look cool?

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Wayne W
 
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