Please make this a real MMO, UI is fail

Post » Sat Mar 15, 2014 2:19 pm

Please give up on your fail (for MMO) UI. Oh well if you alienate your base, you think they are going to carry you to WoW status? No. As I said in an earlier post (slightly modified)...

Movement bindings/options are a killer for me. I love everything else about the game, graphics (fav), story (awesome), quest-lines (although you need a minimap option). It might all work great on a game controller, but I'm playing with a keyboard and mouse. I think camera left / right should not be an unchangeable mouse motion event, and there should also be a rotate character, and maybe even a toolbar (once I free up the mouse to click on what I want to do). Your defaults are fine for everyone used to it, but if you want to attract the entire market, give us the option to completely change this. A mouse and it's cursor are for doing multiple things, by design, not one thing (that I have to keep lifting up the mouse and moving it to do).

Like I said, I love everything else about this game, but if I can't get motion and camera control that is even close to what I'm used to (wow), then it's not something I'm going to buy. You have 80 million attributes for appearance, you can't add a few more options for motion and camera control? If you want to do business like the big boys out there, and charge $15 a month, you need to fix these issues.

User avatar
Lyndsey Bird
 
Posts: 3539
Joined: Sun Oct 22, 2006 2:57 am

Post » Sat Mar 15, 2014 7:02 pm

In terms of movement mechanics, I can see them making some changes.

In terms of making this game feel like WoW as a MMO, thats impossible.

There are too many mechanics that works against each other.

WoW worked well because their mechanics worked togethere. e.g: progressive map loading (no transitions) allowing players to venture into opponents cities and gank opposing factons. Being able to determine clearly a Horde from an Alliance player.

In ESO, I have trouble determining a player from an NPC lol

User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Sun Mar 16, 2014 2:32 am

With reticule targeting, the camera follows the mouse. Not sure how they would "fix" that without changing to tab targeting, which isn't going to happen.

User avatar
Siobhan Thompson
 
Posts: 3443
Joined: Sun Nov 12, 2006 10:40 am

Post » Sat Mar 15, 2014 3:28 pm

Impossible is a word said too often. Map transitions shouldn't be an issue, click on the door you want to enter. And I totally agree about having trouble determining a player from an NPC. :/

Which other mechanics would prevent a WoW like UI?

User avatar
Andrew Tarango
 
Posts: 3454
Joined: Wed Oct 17, 2007 10:07 am

Post » Sat Mar 15, 2014 1:58 pm

Offer an option for tab targeting? Why does that seem like an extreme change?

User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Sat Mar 15, 2014 5:29 pm

Simple, have all characters targeted within view, so you can identify friend or foe easily. At this current stage, they might as well give everyone the same skin and texture and ask people to guess who is who.

Then have effects from casting/arrows/swings reticuled.

Finally holding down a key e.g: shift+mouse should allow you to view around the character.

Also a minimap should be a must...

Obviously they have decided not to do these things because of the console version.

User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Sat Mar 15, 2014 4:24 pm

why not just play the game the way it was designed?

User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Sat Mar 15, 2014 10:55 am

Design the UI for both separately? After all a game controller is way different and a keyboard and mouse, you can't just ignore that.

User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Sun Mar 16, 2014 2:32 am

True, Impossible might be a harsh word, but I can't see the devs, doing a 180 on some game mechanics.

They have flawed many aspects of competitive/social gaming mechanics out of respect of attempting to keep the Elders Scrolls look and feel.

User avatar
DAVId Bryant
 
Posts: 3366
Joined: Wed Nov 14, 2007 11:41 pm

Post » Sat Mar 15, 2014 5:42 pm

Tab targetting is 100% impossible as it's not what they want, there is no hard targeting, everything is soft targeting.

User avatar
Tamika Jett
 
Posts: 3301
Joined: Wed Jun 06, 2007 3:44 am

Post » Sat Mar 15, 2014 11:40 pm

It was designed for game controllers. :P

You are a bad beta tester if you just accept everything is great and don't want to make it better. :(

User avatar
Chloe :)
 
Posts: 3386
Joined: Tue Jun 13, 2006 10:00 am

Post » Sat Mar 15, 2014 11:01 am

I wonder if WoW is anything like Warcraft 3 (maybe it was, I never played Warcraft 3, but played WoW for 6 years). Not saying WoW is perfect, but they certainly have a good UI for keyboard/mouse use.

User avatar
ONLY ME!!!!
 
Posts: 3479
Joined: Tue Aug 28, 2007 12:16 pm

Post » Sat Mar 15, 2014 4:45 pm

im glad this game isn't the standard tab-target. if you want tab-targeting and clicking go play another game.

User avatar
le GraiN
 
Posts: 3436
Joined: Thu Mar 22, 2007 6:48 pm

Post » Sat Mar 15, 2014 3:52 pm

Because not everything designed is great to play.

If SWG cannot survive from its fanbase, don't expect this MMO to do the same.

Currently in my own opinion, it feels like it will go the same way as Guild Wars 2.

Exciting and great within the first few months....

User avatar
Jonathan Montero
 
Posts: 3487
Joined: Tue Aug 14, 2007 3:22 am

Post » Sat Mar 15, 2014 1:50 pm

Agreed

User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Sat Mar 15, 2014 8:48 pm

I like the ESO UI. If you like wow's UI so much, play that. This isn't wow.

User avatar
Jordan Moreno
 
Posts: 3462
Joined: Thu May 10, 2007 4:47 pm

Post » Sat Mar 15, 2014 5:57 pm

Hardly constructive feedback. This also isn't a single player, game controller only, game anymore.

User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Sat Mar 15, 2014 11:51 pm

I even think the changes could be done even without tab-targeting. When you swing your weapon, whatever you hit, you hit (now that's realism, a goal of this game).

User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sat Mar 15, 2014 10:22 pm

The game play is horrible due to crappy character control. With graphics this good you still can't tell NPC from players and you have no cursor to target with. Tab or no tab, you need a cursor and a way to move your charcter with two fingers. You can't turn around and take a drink while running from point A to point B. I would love to play this game, but no can do with these controls.

Oh yea, you can't jump and turn around at the same time. What!!!???

User avatar
Joe Alvarado
 
Posts: 3467
Joined: Sat Nov 24, 2007 11:13 pm

Post » Sat Mar 15, 2014 10:19 pm

Well said, can't agree more.

User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sat Mar 15, 2014 10:27 pm

Same reason you don't have a pause button in RTS games.

You base this on what, the fact you don't like it?

Personally, I find it unlikely. For one, I went through the numbers about a month ago, and found that the number of relevant actions available misses the 'magic numbers' (4, 8, 12) that would indicate deliberate design for a controller. For another, the development timing is way off.

I actually like that aspect of the game. Characters are characters, and the less relevant they can make the distinction between player and non-player the better IMO.

Of course, this is just the most superficial level of that, but at least it's a step.

User avatar
Nicola
 
Posts: 3365
Joined: Wed Jul 19, 2006 7:57 am

Post » Sat Mar 15, 2014 10:20 pm

Gotta admit that I like the UI. Would be nice to rotate the camera while I'm riding in a certain direction w/o turning my horse around, but it really doesn't bother me too much at all. I love the clean and simple design of the game and its controls.

User avatar
Mario Alcantar
 
Posts: 3416
Joined: Sat Aug 18, 2007 8:26 am

Post » Sat Mar 15, 2014 2:52 pm

Sounds more like whining and crying than constructive criticism.
User avatar
cheryl wright
 
Posts: 3382
Joined: Sat Nov 25, 2006 4:43 am

Post » Sat Mar 15, 2014 11:29 am

I have no problem jumping, casting a spell mid air, then turning around before I land.

User avatar
Nick Pryce
 
Posts: 3386
Joined: Sat Jul 14, 2007 8:36 pm

Post » Sat Mar 15, 2014 11:23 pm

Except WoW's player-base is not ESO's, TES fans are, so the more it feels like TES, the better. WoW's playbase will never leave WoW for an extended period for another game especially if it resembles WoW too much.

User avatar
Ron
 
Posts: 3408
Joined: Tue Jan 16, 2007 4:34 am

Next

Return to Othor Games