Please... no mounts that stalk you!

Post » Wed Mar 30, 2011 7:08 am

I was thinking that the increased damage with increased speed would force the player to attack in strafing runs, making combat a bit more cumbersome. Perhaps poor turning at high speeds, forcing you to slow down or be in a very large open area. That should discourage some horse combat, although some people would be good at it.

Definitely need a chance to get thrown off the horse.

I think balance could be resolved in having to take a lot of perks to make mounted combat practical. A noob squire might pull a Christopher Reeves and break his neck on horseback, while a crusader, or paladin might cleave his foe in two.

Its also not about whats always practical, hence the RPG. Just because I can do this or that, doesnt mean thats who my build is. A monk might take a donkey as a mount slowly traversing the roads begging for hand outs and converting the feeble minded, while the Scout might use his mount for scouring the country side for enemies and ingredients. While the Knight may use his armored mount as a shock trooper, swaying into battle at full gallop. It all depends on the build.


I might not even be getting the game, certian design decisions have seriously questioned my potential purchase.
Im just that dedicated to a good game. And there are no games as amazing as TES can be.
Open world design philosophy is the best thing to happen to games since graphics.

Word, I've never been this close to buying a gaming PC before.
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Susan
 
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Post » Wed Mar 30, 2011 4:41 am

If you don't want your horse to stalk you, don't give him those oats with moonsugar.
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Kaley X
 
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Post » Wed Mar 30, 2011 5:20 am

i never had a problem with my horses chasing me... they'd stay where i left them, unless i fast traveled, then they'd obviously appear near me,


That's the point he was making, you couldn't fast travel anywhere without the horse appearing along side of you. Even if you wanted to go solo, you weren't allowed to as the horse would always be there. That's the main reason why I didn't use horses either, it was annoying as hell always having them show up. I didn't need them for fast travel, and they were a pain to steer/control in real time, so I really didn't see the point in having them in the game. They were simply more trouble than they were worth.
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Josh Trembly
 
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Post » Wed Mar 30, 2011 12:13 am

I get you, but all that needs to be revamped is mounted combat.


It needs a hell of alot more than that. Mounts in Oblivion were inherently broken. The whole concept would need to be reworked from scratch in order to serve any real purpose in the game other than RPing.
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louise tagg
 
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Post » Wed Mar 30, 2011 5:30 am

It needs a hell of alot more than that. Mounts in Oblivion were inherently broken. The whole concept would need to be reworked from scratch in order to serve any real purpose in the game other than RPing.

They did serve a real purpose other than RPing. They were great for any build that didnt raise his speed. The only thing "broken" abut them was the fact that there was no mounted combat.
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carly mcdonough
 
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Post » Wed Mar 30, 2011 12:18 pm

They did serve a real purpose other than RPing. They were great for any build that didnt raise his speed.


With fast travel, you didn't need to worry about speed, making horses completely pointless. Especially with the clumsiness of trying to control them. The interface used while riding horses really svcked.
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Silencio
 
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Post » Wed Mar 30, 2011 3:26 am

I know this isn't what this post is about but random thought on how you thought Shadowmere was a relatively useless reward

After you get Shadowmere you find yourself going all over Cyrodill to these stupid ass "dead drops" and in some cases, then walking out to the location of your target (Leafrot Cave, hourglass Lich dude, I'm looking at you) out in the middle of no where. I dunno about anyone else but I was more than thankful to have a faster-than-average, immortal demon horse with me for that.
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mimi_lys
 
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Post » Wed Mar 30, 2011 3:24 am

Please.... No mounts that report your crimes either.
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Farrah Lee
 
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Post » Wed Mar 30, 2011 11:40 am

Please.... No mounts that report your crimes either.

Haha, indeed :D
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JUan Martinez
 
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Post » Wed Mar 30, 2011 2:43 am

i just used shadowmere as a pack animal...kill it reverse loot it and bam it could carry your excess junk
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JD FROM HELL
 
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Post » Wed Mar 30, 2011 9:21 am

ya. extra junk as well as the ability to trample would be nice
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Love iz not
 
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Post » Wed Mar 30, 2011 6:04 am

ya. extra junk as well as the ability to trample would be nice


Yeah, i hated having to get off the horse to fight just because the slow dismount animation that would play every single time.....man that was annoying
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Lucky Girl
 
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Post » Wed Mar 30, 2011 9:00 am

Mounts in Oblivion just weren't quite well implemented. If they can make horses properly in TES V I don't have anyhing against them, I just hated them in Oblivion.
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Angelina Mayo
 
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Post » Wed Mar 30, 2011 9:17 am

Horses in Oblivion was good, their AI was bad, thats was fixed with mods, if Skyrim will have horses its not hard make some scripting thats will enchant their AI even devs can do thats.

MentalElf Horse Sanity
http://www.tesnexus.com/downloads/file.php?id=17329
This mod applies to any horse (anything the player rides) and makes the mount not hostile toward the player's pets, companions, summons, and non-hostile characters.
Likewise, those attacking the mount will also be made non-hostile toward it.
There is also a feature that helps your horse keep from wandering off. It will start to go, get about 10 paces, then turn around and come back to where you left it.
The spot you left it is marked with a bucket of "horse feed". In addition, you may activate the "Horse Sanity" quest, and the location of the bucket will show as the arrow on your compass and map.


Horse Commands v4
http://www.tesnexus.com/downloads/file.php?id=8766
1. Horse command (a Lesser power)
If there are any horses more than 500 units away from the player, the command will be interpreted by all the player's horses as "follow me".
Otherwise, the command will be interpreted as "stay here".
When issued while a horse is targetted (i.e. under the crosshair and inside the activatable range), the player can command the horse to "go to the nearest city", "go home", "be more aggressive (+25)" or "be calm".
2. Lead the horse
Upon dismounting, the horse will always follow the player.
3. Cautious AI
When the player's weapon is out or when the player is in combat, the horse will follow the player at a farther distance.
4. Ride through doors (default key: O as in open.)
The player can ride the horse through doors.
5. The player can have a train of horses.
6. Combat training: The higher ranking members in any of the Fighters Guild's chapters offer combat training for horses.
Basic: Health +25, Shield 25. Takes a day and costs 1000 gold.
Advanced: Health +50, Shield 50. Takes another day and costs a further 2000 gold.
Basic and Advanced training abilities are not accumulative.
Time will be advanced the number of days required for the training.

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Laura Ellaby
 
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Post » Wed Mar 30, 2011 6:25 am

I want a horse marker on the map instead, just that.

Good idea! :goodjob: totally agree
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Anne marie
 
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Post » Wed Mar 30, 2011 8:13 am

Mounts were not useless in Oblivion.

^This^ Xarnac begins his winning of the thread.
Say what? Shadowmere was fast as hell and useful. This is a good reason to remove speed and athletics, too fast of run speed. Or maybe someone didn't even try to ride Shadowmere *cough*

Shadowmere was the horse that saved horses in Oblivion. Without her, I would have been very disappointed.
Pleease NO mounts in Skyrim,
One out of the best 10+ things on the top of my head they could announce for Skyrim is "There will be no mounts in Skyrim".

Ummm, wtf is wrong with you? That has to be the stupidest idea I've heard in a while here. You don't even have a logical reason for it, either. I won't even get into how ridiculous it is that YOU don't want something, so it shouldn't exist. For instance, I don't want stupid people to exist, but more are added every day. Funny how life is like that, huh?
If they are in. I would hope there can be a wait/follow command. Thus avoiding stalking.


And finally......THIS leads me to my point on this thread.




POINT: Yet again, I will bring up that which is so obvious it's astounding. When Todd said they want to do mounts really well, especially considering how they have been done in recent games, among the references such as Red Dead, there is also the perfect example of Assassins Creed: Brotherhood. ACB has the perfect horse system to please the entire crowd here. To explain it all would take too much time, so I simply refer you to the game it self, or Youtube if you're in the horrible state of not already owning it.

Key examples, though - Perfect horse animation, sounds, art design, mounted combat for both melee and ranged, excellent maneuverability, jumping over obstacles and huge gaps with ease, huge travel speed boost, different speeds and health of horses(like OB), armored horses (lolz, like OB), horses can fall when struck in the legs: throwing you off, horses can attack nearby enemies (like OB), and the absolute best feature relating to this thread is the call system - When your horse is with you and near you, it tries to stay close, until you go off on your own or engage in major combat. After the horse is gone, you're on your own. And after a simple button press, you can whistle and call the horse back to you, sending it galloping to your side whenever you need it. This can be done with any horse you have, from a stable or taken from a guard, person, etc. And when you're done with it, it will be back in "the stable", until you have need of it again.

This system is literally the best I've seen, and applies to TES better because it involves melee combat more heavily than gunfighting like Red Dead. If Todd says they want horses to be on par with the best in the market today, this is it. (obviously not counting Mount and Blade, as I'm sure someone will mention) So, if they are working on horses for us, this is what they should (and probably will) be like. Not to mention the incredible inconsistency they would create by having horses appear in the game to serve apparently no purpose. It would be feasible to remove them entirely, yes, but then having them in the trailer would become a huge faux pas. Not to mention there is already work on their concept art depicting a lone warrior leading a horse with a saddle and heavy amounts of gear for travel.
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Laura
 
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Post » Wed Mar 30, 2011 2:08 pm

I want a horse marker on the map instead, just that.



Ive kept the Uni as a mount for 300 play through in OB, you just have to put them in the right stable. Mounts followed you for the sake of convenience. Its design was not always convenient. While even the rudimentary mounts in OB could be RPed into importance, they need mounted combat. That adds a whole new gameplay mechanic. That's why riding should be some general skill, or skill in general.


These convey my thoughts on the matter quite well.
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Rex Help
 
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Post » Wed Mar 30, 2011 3:20 pm

How about mounts that talks to you?
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Laura Simmonds
 
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Post » Wed Mar 30, 2011 11:18 am

How about mounts that talks to you?


washington > deity matrix :D
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Mrs Pooh
 
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Post » Wed Mar 30, 2011 9:50 am

Agreed
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james tait
 
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Post » Wed Mar 30, 2011 10:25 am

As long as we can "park" it at stables I won't mind..
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Mark
 
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Post » Wed Mar 30, 2011 4:12 am

They should make it more immersive that if you leave your horse out in the wilderness it has a higher chance of being stolen or eaten.
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RAww DInsaww
 
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Post » Wed Mar 30, 2011 7:19 am

Cannot understand the no love for mounts ???? must be city boys, do they look like really big dogs or something, are they scary ??? :( ,..... j/k,........... I loved shadowmere myself loved the fact it reacted like a trained warhorse should actually, no dont think we should have big fast horses in skyrim, the terrain wont suit them it would be better suited to small shaggy ponies like they have in Mongolia, or better yet yaks or llamas (with hats lol, (sorry youtube reference), and the trouble with shadowmere was easily remedied, just drop her/him off at a stable, then get another horse, ride it to next location, and shadowmere would not be following you anymore, unless they saw you on their way back to original location where you received them.
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Kira! :)))
 
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Post » Wed Mar 30, 2011 10:56 am

You hate shadowmare...?

Well, I'm so disappointed, I'm not even going to dictate a response. :teehee:
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Guinevere Wood
 
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Post » Wed Mar 30, 2011 2:30 pm

If anything I want them to be Better at stalking me. All my horses got lost, even lost Shadowmere :( apparently I was too sneaky for even immortal horses
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stevie critchley
 
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