Please nerf Khajiit racials

Post » Tue Feb 18, 2014 5:23 pm

I like healing and Argonians. ><

They are eco-friendly...?

User avatar
Charles Mckinna
 
Posts: 3511
Joined: Mon Nov 12, 2007 6:51 am

Post » Tue Feb 18, 2014 2:56 pm

good ol times.

This khajiit think topic is loosely based.

User avatar
Ian White
 
Posts: 3476
Joined: Thu Jul 19, 2007 8:08 pm

Post » Wed Feb 19, 2014 2:30 am

Indeed -- besides we do not know about builds yet. Another built could counter act other builds --We do not know higher levels either and they will play out.

When I saw this topic, I rolled my eyes and think -- pointless Nerf war again

User avatar
Russell Davies
 
Posts: 3429
Joined: Wed Nov 07, 2007 5:01 am

Post » Tue Feb 18, 2014 10:36 pm

While nifty for burst n PvP, in raid, dungeon PVE fights, the other races increased stamina, or stamina recoup will outshine the kitty's noticeably.

User avatar
Melanie
 
Posts: 3448
Joined: Tue Dec 26, 2006 4:54 pm

Post » Tue Feb 18, 2014 3:52 pm

Nope i didn't forgot :D check my post.

Depends on how you see it...thats why i said time will tell...

Effectiveness of potions usually means duration but it could also mean more numbers....If there are potions that heal 1000 HP or Stamina or Magicka for example Argonians get 1150 or if there is a regeneration potion same thing with either the numbers or duration increase and if also there are potions like in Skyrim that give high Resistances or Fortify magicka,HP,Stamina, Heavy Armor, Haggle etc. imagine what a 15% more could do...

This

and this. Time will tell, let the playerbase play the game and time will tell. :D

User avatar
Breautiful
 
Posts: 3539
Joined: Tue Jan 16, 2007 6:51 am

Post » Tue Feb 18, 2014 5:23 pm

Balance patch :) http://imgur.com/vuBnjYM

Might say that the Dumer got it before Skyrim.

User avatar
My blood
 
Posts: 3455
Joined: Fri Jun 16, 2006 8:09 am

Post » Tue Feb 18, 2014 5:46 pm

they should just let us play some more beta testing the game :< this could clarify questions a bit...

User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Tue Feb 18, 2014 5:50 pm

I think they should give another look for racials. Think about the content they are offering, and how those are in PvP.

Like for example fire element is used by multiple different classes. Makes fire resistance to be better than cold resistance, fire weakness to be deadlier than poison weakness.

Someone says that the racials do no matter, but the weak racials matter even less. Does not even make sense to say that it is the same if one race has all the good ones and another has all the bad ones.

It can be that +15% crit damage does not even matter, because everyone can cap the crit damage easily. If this is not the case, then it is madly op racial.

User avatar
Tanya Parra
 
Posts: 3435
Joined: Fri Jul 28, 2006 5:15 am

Post » Tue Feb 18, 2014 10:20 am

Also, keep in mind when they do one (PVE / PVP) and affect the other (PVP / PVE) -- If ZOS starts to screw with numbers to please one side (PVP'ers / PVE'ers), the other side (PVP'ers / PVE'ers) will get very mad.

User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue Feb 18, 2014 9:50 pm


It does matter, but what does not... is 1v1 pvp balance. I play the game for many reasons. But not for PvP domination. (I am PvP player, but still I will choose my character based on personal taste. Not based on which class with which racial is the most OP...

It's like in WoW each expansion has it's best arena combos so you are seeing so many of them. And it is so annoying. If you want 100% balance then there has to be one class only with same abilities...

From what I saw in beta. PvP and balance is fine as teamwork was the only OP thing there ;-)
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Tue Feb 18, 2014 8:17 pm

Yep, any time you add in a difference, you add another element which removes balance. Take chess for example. Even the difference of who moves first has a huge effect on the overall game. Stretch it further and give one side an extra knight at the cost of three pawns and the other take away the knight and add three pawns, and one side will end up having the advantage.

The main overriding point is whether these advantages are minor enough that they can be overcome by other means. I will state it here officially: I have zero issues with one race having slightly better racials than others, as long as they can be overcome through other means. If a Khajiit hits me a bit harder on crits, but I am able to still win through superior use of movement, timing, and skill combinations, then all the better. That just means the win will be that much more satisfying for me, knowing that with the racial handicap I still won.

I suspect certain combinations of stuns and crowd control are going to end up WAY more imbalanced than something minor as 15% extra crit damage (even if that particular racial is still 15% more than other races).

Edit: And back to the chess example, that is what I mean by overcoming the imbalance. Computer anolysis shows a slightly higher win preference for white, but that doesn't keep anyone starting with black from winning. A 2300 ELO chess player with black is still going to beat a 1700 ELO chess player using white.

User avatar
lexy
 
Posts: 3439
Joined: Tue Jul 11, 2006 6:37 pm

Post » Tue Feb 18, 2014 4:08 pm

I haven't played the beta yet so I wouldn't know whether the Khajiits are OP but if you guys say they are, I guess I'd believe that. If they have a 15% extra critical damage with sneak attacks, that can be easily fixed so it's either 7.5% but that still seems strong but 5% would be the lowest. It's better to balance all the characters soon rather than later because that'll be more fair for us players and have the possibility for better updates or even DLC's to be released, after launch of the main game, of course.

User avatar
Dean
 
Posts: 3438
Joined: Fri Jul 27, 2007 4:58 pm

Post » Tue Feb 18, 2014 2:30 pm

No idea about Khajiit, but I've been wondering about Bosmer and Argonian resistances. How common/dangerous are poison and disease? I assume we can craft poisons, but I haven't tested alchemy, so I don't know how it works. What diseases are even in the game other than vampirism and lycanthropy?

User avatar
D IV
 
Posts: 3406
Joined: Fri Nov 24, 2006 1:32 am

Post » Tue Feb 18, 2014 9:27 pm

Omg! Game hasn't gone live yet and people are already calling for nerf. Let's get the game live first and them let's see what's OP.
User avatar
Jason King
 
Posts: 3382
Joined: Tue Jul 17, 2007 2:05 pm

Post » Tue Feb 18, 2014 12:13 pm

Yeah I have been wondering about the Bosmer Disease resistance as well. I haven't played past level 8 in beta but so far I haven't seen any threat from poison and especially disease. The Dunmer Fire Resistance is definitely going to be useful from level 1. Obviously the Bosmer needs a buff! :D

Back to the Khajiit; I can assume that a Khajiit with a Two-Hander using Critical Charge; automatic crit; and with the Carnage racial; +15% crit damage max; can really lay down the damage as a finishing move. If that doesn't do it then finish off with Assassins Blade; +300% damage to low heath opponents; if playing a Nightblade. There are counters of course but we will see how it all works out soon when hundreds of thousands of players are spending many hours devouring the game.

User avatar
Kim Bradley
 
Posts: 3427
Joined: Sat Aug 18, 2007 6:00 am

Post » Tue Feb 18, 2014 12:35 pm

I can see a lot of Khajiits rogues, like the inflation of Undead rogues in WoW. I think Argonians should have had stealth bonus too, their agility in the previous games recommends them as agile thieves/assassins as Khajiiti.

User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Feb 18, 2014 1:45 pm

Pfft. Us furrys have had a hard time in past TES games with passives. Night Vision!? Really...

User avatar
Arnold Wet
 
Posts: 3353
Joined: Fri Jul 07, 2006 10:32 am

Post » Tue Feb 18, 2014 4:15 pm

Once the nerfing starts, it never ends.

User avatar
luis ortiz
 
Posts: 3355
Joined: Sun Oct 07, 2007 8:21 pm

Post » Tue Feb 18, 2014 6:40 pm

Hmmm...i hadn't actually noticed the racials. I may have to switch to Khajit stealth archer now to bathe in the OP-ness.

User avatar
Jennifer Munroe
 
Posts: 3411
Joined: Sun Aug 26, 2007 12:57 am

Post » Tue Feb 18, 2014 1:14 pm

and so the nerfing begins... god help us all

User avatar
Alexxxxxx
 
Posts: 3417
Joined: Mon Jul 31, 2006 10:55 am

Post » Tue Feb 18, 2014 3:09 pm


"Disease" is a type of damage, like fire or poison. It shows up on weapon enchants now and then, and it wouldn't surprise me if some creatures also inflict it with their attacks, just like you can reasonably expect poisonous creatures to inflict poison damage.
User avatar
April
 
Posts: 3479
Joined: Tue Jun 20, 2006 1:33 am

Post » Tue Feb 18, 2014 11:13 am

Do poison/disease damage fall under the "spell" category or are they separate resistances.

User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Tue Feb 18, 2014 5:17 pm

Concur.

Fear the Khajiit!

User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Tue Feb 18, 2014 1:03 pm

I really cant wrap my head around this cry for "NERF" already.The game isn't even out yet.Come on people please sit back and think back to whatever game you were playing when your favorite class got hit with the nerf bat.Now remember how you felt?Just stop, pls just stop.

User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am

Post » Tue Feb 18, 2014 12:41 pm


I don't know. It seems reasonable to assume that they'd be treated as spell effects if they're caused by actual spells, but perhaps not if they're they're caused by the environment, by creature/weapon attacks, etc.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

PreviousNext

Return to Othor Games