I like healing and Argonians. ><
They are eco-friendly...?
I like healing and Argonians. ><
They are eco-friendly...?
good ol times.
This khajiit think topic is loosely based.
Indeed -- besides we do not know about builds yet. Another built could counter act other builds --We do not know higher levels either and they will play out.
When I saw this topic, I rolled my eyes and think -- pointless Nerf war again
While nifty for burst n PvP, in raid, dungeon PVE fights, the other races increased stamina, or stamina recoup will outshine the kitty's noticeably.
Nope i didn't forgot check my post.
Depends on how you see it...thats why i said time will tell...
Effectiveness of potions usually means duration but it could also mean more numbers....If there are potions that heal 1000 HP or Stamina or Magicka for example Argonians get 1150 or if there is a regeneration potion same thing with either the numbers or duration increase and if also there are potions like in Skyrim that give high Resistances or Fortify magicka,HP,Stamina, Heavy Armor, Haggle etc. imagine what a 15% more could do...
This
and this. Time will tell, let the playerbase play the game and time will tell.
Balance patch http://imgur.com/vuBnjYM
Might say that the Dumer got it before Skyrim.
they should just let us play some more beta testing the game :< this could clarify questions a bit...
I think they should give another look for racials. Think about the content they are offering, and how those are in PvP.
Like for example fire element is used by multiple different classes. Makes fire resistance to be better than cold resistance, fire weakness to be deadlier than poison weakness.
Someone says that the racials do no matter, but the weak racials matter even less. Does not even make sense to say that it is the same if one race has all the good ones and another has all the bad ones.
It can be that +15% crit damage does not even matter, because everyone can cap the crit damage easily. If this is not the case, then it is madly op racial.
Also, keep in mind when they do one (PVE / PVP) and affect the other (PVP / PVE) -- If ZOS starts to screw with numbers to please one side (PVP'ers / PVE'ers), the other side (PVP'ers / PVE'ers) will get very mad.
Yep, any time you add in a difference, you add another element which removes balance. Take chess for example. Even the difference of who moves first has a huge effect on the overall game. Stretch it further and give one side an extra knight at the cost of three pawns and the other take away the knight and add three pawns, and one side will end up having the advantage.
The main overriding point is whether these advantages are minor enough that they can be overcome by other means. I will state it here officially: I have zero issues with one race having slightly better racials than others, as long as they can be overcome through other means. If a Khajiit hits me a bit harder on crits, but I am able to still win through superior use of movement, timing, and skill combinations, then all the better. That just means the win will be that much more satisfying for me, knowing that with the racial handicap I still won.
I suspect certain combinations of stuns and crowd control are going to end up WAY more imbalanced than something minor as 15% extra crit damage (even if that particular racial is still 15% more than other races).
Edit: And back to the chess example, that is what I mean by overcoming the imbalance. Computer anolysis shows a slightly higher win preference for white, but that doesn't keep anyone starting with black from winning. A 2300 ELO chess player with black is still going to beat a 1700 ELO chess player using white.
I haven't played the beta yet so I wouldn't know whether the Khajiits are OP but if you guys say they are, I guess I'd believe that. If they have a 15% extra critical damage with sneak attacks, that can be easily fixed so it's either 7.5% but that still seems strong but 5% would be the lowest. It's better to balance all the characters soon rather than later because that'll be more fair for us players and have the possibility for better updates or even DLC's to be released, after launch of the main game, of course.
No idea about Khajiit, but I've been wondering about Bosmer and Argonian resistances. How common/dangerous are poison and disease? I assume we can craft poisons, but I haven't tested alchemy, so I don't know how it works. What diseases are even in the game other than vampirism and lycanthropy?
Yeah I have been wondering about the Bosmer Disease resistance as well. I haven't played past level 8 in beta but so far I haven't seen any threat from poison and especially disease. The Dunmer Fire Resistance is definitely going to be useful from level 1. Obviously the Bosmer needs a buff!
Back to the Khajiit; I can assume that a Khajiit with a Two-Hander using Critical Charge; automatic crit; and with the Carnage racial; +15% crit damage max; can really lay down the damage as a finishing move. If that doesn't do it then finish off with Assassins Blade; +300% damage to low heath opponents; if playing a Nightblade. There are counters of course but we will see how it all works out soon when hundreds of thousands of players are spending many hours devouring the game.
I can see a lot of Khajiits rogues, like the inflation of Undead rogues in WoW. I think Argonians should have had stealth bonus too, their agility in the previous games recommends them as agile thieves/assassins as Khajiiti.
Pfft. Us furrys have had a hard time in past TES games with passives. Night Vision!? Really...
Hmmm...i hadn't actually noticed the racials. I may have to switch to Khajit stealth archer now to bathe in the OP-ness.
Do poison/disease damage fall under the "spell" category or are they separate resistances.
I really cant wrap my head around this cry for "NERF" already.The game isn't even out yet.Come on people please sit back and think back to whatever game you were playing when your favorite class got hit with the nerf bat.Now remember how you felt?Just stop, pls just stop.