Please nerf Khajiit racials

Post » Tue Feb 18, 2014 5:28 pm

Carnage0 / 3
  • +(1/2/3)% critical rating for melee attacks.
  • +(5/10 / 15)% damage done with critical hits.

This is simply too strong. So strong in fact, it would be stupid not to play a Khajiit as any type of melee character. Please nerf.

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Damian Parsons
 
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Post » Tue Feb 18, 2014 11:01 am

The 1/2/3 isn't that big of a deal. The 15% though...that's pretty OP.

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Mélida Brunet
 
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Post » Tue Feb 18, 2014 7:37 pm

Yeah the extra 15% damage on crits (already big numbers) is huge :blink:

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Sun of Sammy
 
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Post » Tue Feb 18, 2014 8:07 pm

No. It's okay the way it is now :D

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Smokey
 
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Post » Tue Feb 18, 2014 11:28 am

Meow?

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Chantel Hopkin
 
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Post » Tue Feb 18, 2014 8:40 pm

Truth to be told. Who cares?
This is ES mmo not standard mmo. In pve it does not matter at all and in PvP which is large scale battle it won't make such big deal either.

At least I see it this way. If we had rated arenas like are in WoW I would understand your concern.
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Monika Krzyzak
 
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Post » Tue Feb 18, 2014 3:17 pm

what alot of people are not putting together yet is that max stam pool affects stam skills/light/heavy attack. I'm willing to bet that imperials 10% stam > than 15% crit damage.

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Dan Wright
 
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Post » Tue Feb 18, 2014 4:19 pm

Imperials are op, not Khajiit :P

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Luis Longoria
 
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Post » Tue Feb 18, 2014 6:43 pm

Flawed logic. So lets remove all racials...because "it doesn matter"?

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Sebrina Johnstone
 
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Post » Tue Feb 18, 2014 7:22 pm

Maybe in a long fight, but probably not in burst.

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clelia vega
 
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Post » Tue Feb 18, 2014 6:02 pm

meow

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maria Dwyer
 
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Post » Tue Feb 18, 2014 10:45 am

The higher crit rate racial is a very small buff, much smaller than other races damage bonus.

The critical severity racial is also not OP for melee in general since no one knows balance of crit attacks vs non-crit attacks, especially from itemization.

Power scaling, damage scaling, stamina scaling etc. are likely to have far more of an impact than any crit damage modifiers.

From a theorycrafter's perspective, the only time critical severity bonuses are powerful is when you have a very high crit rate.

All else being equal, what this particularly racial does do is ultimately affect the PvP balancing of any classes that can choose when to crit. If there is a way to stack a ton of power and damage bonuses on top of an already powerful attack and then choose when to crit, this would be a flat 15% burst damage buff. HOWEVER, if a class, like Nightblade, is already balanced around that possibility (like the 100% crit skill is poor in PvP) or that either crit damage or damage in general is capped in someway, then the racial sinks back into the background again.

There is simply not enough information to say one way or the other yet, afaik.

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Alba Casas
 
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Post » Wed Feb 19, 2014 1:27 am

Imperial stats:

Passive
Shield Affinity
  • Increases experience gain with the One-Handed and Shield Skill Line by 15%.
Conditioning0 / 3
  • Increases Max Stamina by 4/7/10%.
Red Diamond0 / 3
  • Melee attacks have a 10% chance to restore 2/4/6 Health.
Tough0 / 3
  • Increases Max Health by 4/8/12%.
from:

http://eldersouls.com/elder-scrolls-online/skills

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Chris Johnston
 
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Post » Tue Feb 18, 2014 7:06 pm

Yes, Khajiit have damage going for them and nothing else. Unstable damage at that (the times you don't crit or attack from stealth you are getting nothing).

Imperials do look to be much more reliable and useful overall. Health gain is random chance, but significant health and stamina boosts will at the very least soften the blow from Khajiit and for the times when critical strike doesn't hit, completely own them.

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Gavin Roberts
 
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Post » Wed Feb 19, 2014 1:25 am

The main reason Khajiit are OP is because of the awesome headgear they get O.o

And to think, just a decade ago they weren't allowed to wear boots or helmets that weren't open-faced.

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Richard Thompson
 
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Post » Tue Feb 18, 2014 1:40 pm

It is quite a big deal, even if you focus on medium armor talent tree you get something around 6-7% crit maxed out, and if you have a bow, its another 3%, now ONLy from racil get ANOTHEr 3%, thats huge.

And not only crit chance, but also ALL their crits hit harder...

You can't give them free crit AND more crit damage at the same time, AND BONUS stealth...

free crit is huge alone though, but I would be fine with crit+stealth, or crit bonus+stealth, not all 3

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Matt Gammond
 
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Post » Wed Feb 19, 2014 2:05 am

This, yes I'm very objective.

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George PUluse
 
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Post » Tue Feb 18, 2014 11:13 pm

If you guys are already complaining about our racials, I wonder how you'll freak out when we enter the battle riding our brothers senche-cahts!!! Meow.

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WYatt REed
 
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Post » Wed Feb 19, 2014 12:22 am

Its obvious your going to play as dunmer with those strong fire damage buffs or orcs with those sprint buffs where they can outrun a horse.

These buffs should be removed.

But khajit? i feel really underpowered when im jumping on some poor fella with my Critical Charge(Rush).

From stealth

Meow :3

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Jake Easom
 
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Post » Tue Feb 18, 2014 4:52 pm

I believe time will tell, it is too early to condemn the Khajiit as OP.

If we go down that road then the Argonian Amphibious Skill is OP too since we dont know much about potions, so is Conditioning (Redguard and Imperial) and Tough (Imperial) if someone goes with a HP or Stamina build, same goes for Robust Skill (Orcs and Nords)... then where do we stop...?

All i am saying let them play out and time will tell.

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Yama Pi
 
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Post » Wed Feb 19, 2014 12:39 am

The only thing we should nerf are these nerf threads, they do nothing but destroy MMO's.

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Ana
 
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Post » Tue Feb 18, 2014 2:33 pm

I think Argonians got the short stick with racials, they've doomed to be the least played race. From sneaky guerilla fighters they're suddenly healers with Gandalf sticks ffs :bonk:

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My blood
 
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Post » Tue Feb 18, 2014 4:20 pm

We need a class with a bonus to Resto line experience. But no one likes healing, so where to put it... Aha! No one likes Argonians either, let's just combine the two and be done with it.

Now to fine-tune those Khajiit racials... starting to think 15% isn't enough. An even 50% should do the trick.

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Mariana
 
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Post » Tue Feb 18, 2014 10:55 am

You forgot the sick Imperial "Tough" health bonus racial, it starts at 4% and ends up at 12% at max rank! That's double the next highest race's max. health bonus racial AND it is behind a paywall in a sub game...

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Marie Maillos
 
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Post » Tue Feb 18, 2014 10:03 pm

How can anyone call Nerf on something when the game hasn't even launched yet?! Give it a rest. Nerfs will happen in time if they are deemed necessary by the devs.

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Dezzeh
 
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