The hope is
Skyrims Combat system is a tie of Morrowind and oblivions.
If one hold their mouse click, and hold the sword. releasing it yeilds the strongest swipe the char can muster.
Holding for a while and then letting go would be the equivilant of a held mouse click in Oblivion, and tapping it would yeild lighter faster swings.
The directional keys, or mouse direction governs where and how one swings.
The sword actually CONNECTS to the enemy, not some annoying invisible block, in Oblivion when in first person makes the sword looks like its always missing the enemy.
different styles of fighting for different weapons Longswords, shortswords, Claymores, Axes. Maces, knifes, staffs, polearms, spears, hand to hand.
Kicking, shield bashing, parry's, mid-use of hand to hand during sword fighting.
Kinetic forces, actually seeing enemies stagger for steps away, not in place. possibilities to lose balance where one Gains/loses edge and or falls mid-fight.
recoveries when disadvantaged such as rolling on the ground after a knockdown, blocking an attack and kicking away the oppertunist
active dodging evasions.
Dual wielding would be nice
essentially making combat a dire situation, not a chore...like In Oblivion. it didnt feel fluid, or near seamless, it felt rigid and near turnbased even
That is the hope, but all we can do is wait and see yah?