» Tue Apr 06, 2010 8:30 pm
To put it simply, Steam is the "console" of the PC gaming market. It's growing into a nice industry standard. I like it. It's easy to use, provides you with AWESOME deals, and is not the least bit invasive. I think it's a good thing that it was created by a gaming company in the first place, an organization that knows the ideal DRM it wants for its own games without shoving it off to a third party company that doesn't understand DRM from a functional approach, only a profit approach.
For Developers, Steamworks makes it very easy to push updates to the public, rather than assuming they themselves know where to find it the day it happens. If you are so concerned about your internet connection, will you EVER get an update, Steam or not? For the most part, updates are very good, if not necessary. The only reason I could think not to update is to take advantage of some sort of exploit, like the duplication glitch Oblivion had before it was updated. But if you're playing Elder Scrolls on PC, where the game is freely moddable, do you *really* care about duplication glitches when you could just add a chest with every item ever?
For the User, Steam provides a very clean, very open integration between the game, the network, and it performs beautifully. To compare it to anything, I'd say that it works the same as Xbox Live. You have an ID, whether it be gamertag or handle. You have a purchase history. You have achievements. You have a marketplace. You have a library. You can play games without need for a disk. Digital distribution is the new standard because it's better for everyone with an internet connection. To me, the argument not to use Steam, or digital distribution at all for that matter, is similar to using a VCR to watch movies in the modern day.
I use Steam. Does that make me biased? Possibly. But I and millions of other PC gamers use it too. That being the case, it must at least be *good*, because I don't see anyone going crazy over Games for Windows Live or Direct2Drive for their stellar service. When you authenticate with Steam, is it really any different than authenticating with SecuRom? I remember once that I bought Mass Effect digitally from EA. It had SecuRom, which required online activation and installation of EA's own programs. About a year later, my computer broke and I had to get a new one. I tried to get Mass Effect again, but there was no record of my purchase; no other way to get it without the activation code that was only visible from the installation itself. About that same time I had also purchased Fallout 3 from Steam. 3 computers later, I still have it and I can still download it freely because Steam gives you free access to everything you purchase. Fortunately for my Mass Effect concerns, I was able to buy the first and second games for 10 bucks total on Steam. Which was awesome.
I know it's not fun when you are forced into things. And I'm not going to ramble about how Steam is the only viable option when it comes to DRM (Actually, I think Battle.net is opening itself up to third party developers in the future, but Activision is still the evil scum of the Earth for reasons I won't get into here) but I see Steam as progress. And sometimes progress needs to be shoved down people's throats. I just wish Microsoft would do that to Internet Explorer 6 already... But as people on some less-than-courteous forums I visit would say: Whatever. Bethesda doesn't need your money anyways.