I played the game for the first time when I like 12. I had no issues with the map or directions, except for a few quests, and it was the quest that was at fault, not the map. I didn't need a quest marker. In fact, the games I grew up on, didn't even have those.
Going back, and playing some of the older games, they are harder. I played the remastered version of Resident Evil. It was a hard game back then. It's significantly harder now, same with Castlevania SOTN, and Legends of the Dragoon, both of which I played recently. But going back and playing these games, has made me appreciate what is lacking today. No rose-colored glasses or nostalgia, getting my hands dirty in some of the classics today.
It's interesting what is happening now. Either people will continue to want more of the same, or they will want something more. The market has grown dramatically since even 10 years ago. Who doesn't play games now. As this huge swath of people become accustomed to gaming, they may want something with a little bit more to offer. Who wants to play the same game over again, and watch the same cutscenes? It will be some time, but I think we might be seeing a new trend. Pillars of Eternity was a major success, we can only wait and see what the future will offer.