Please do not ruin Fallout spirit

Post » Fri Nov 27, 2015 11:40 pm

Hello, i have played all fallout games and i would like to forward my feedback, which is also the feedback of numerous fans.

I will make it short: the trailerof the game, the possible removal of skill system, and other elements like Dogmeat being immortal are worrying. Fallout is a rpg and not an action game, fights are part of it but are not the only thing.

Videos insissted on gunfights but neglected dialogs, décisions... Just look at what Obsidian did.They did much better than Fallout 3, the game had multiple endings, lot of meaningful quests.

About the quality of Writting, please take a look at what Interplay and Black Isle did. Do not turn the game into a Skyrimization of Fallout. We want rich dialogs, multiple quests, skill system to remain.

I have seen too many games ruined by silly marketting décisions, i saw how Thief and Hitman were ruined. Do not feed the idea that modern big publishers are only there to spoil mythic seriesof games in order to just make huge profits and sell to the crowd.

I can do little to have an impact on that kind of décisions, but as a consumer, as a Customer, as a player, i know i can vote with my wallet. I just dont want a COD in Wastelands. Communities of old fans dont either.

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Taylor Thompson
 
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Post » Fri Nov 27, 2015 9:59 pm

Look, don't want to start an argument, but get used to the idea that games evolve. Like it or not, it's happening.

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flora
 
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Post » Sat Nov 28, 2015 8:56 am

They showed combat, because that's what gets people excited at an event like E3... they also showed a few new things to the franchise like settlement building, and the ability to craft new modifications, that practically can change your weapon. Combat, is a big part of Fallout... it doesn't get in the way of the RPG aspects, it is part of it. You choose how to handle each fight... . You can't compare New Vegas to Fallout 4, when Fallout 4 hasn't even been released and we've seen a total of 20 minutes of mostly the same gameplay. Todd said they weren't going to spoil the story, and that includes showing extended dialogue.... We also have zero confirmation about how skills will be handled, everything is speculation... So before you write Fallout 4 off as being "COD in the wasteland" how about you wait for a little more confirmed information.

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matt oneil
 
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Post » Fri Nov 27, 2015 11:56 pm

If you don't like what you saw and don't like what you've been hearing then simply vote with your wallet. Its far too late to heavily change the direction of the game just to cater to a vocal minority of fans.
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Crystal Clear
 
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Post » Fri Nov 27, 2015 6:48 pm

The gun play aspect of the last two Fallout games was always lacking, the transition from isometric to 3D never quite worked for that particular area. That they are looking to improve there is good. It doesn't mean the game is going to become CoD in the wasteland,

If it was why bother adding settlement building, expanding the crafting, etc

People need to stop this rubbish about Fallout becoming a CoD clone just because they improve the combat. If that was their aim, we'd have had an on the rails shooter, with no character customization, barely any dialogue interaction, no crafting, no settlement building, no companions, a set name and a single player campaign an hour long.

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Beulah Bell
 
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Post » Fri Nov 27, 2015 7:27 pm

Each to there own, so far the fallout spirit looks intact in my book, and importantly, it looks fun.
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loste juliana
 
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Post » Sat Nov 28, 2015 7:16 am

Interestingly, the OP doesn't seem to have posted anything since the last forum purge (7 posts, but only one to find) and has suddenly returned to post this.

Chances of any kind of follow up post in reply to us? Or is this just a 'post topic and run?'

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Javaun Thompson
 
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Post » Fri Nov 27, 2015 7:23 pm

There's something about this OP that's refreshing to me. Kind of nice to see someone express his opinion without referencing or bashing the "casual masses."

While I don't agree with some of the OP's points, I appreciate and respect the level headedness of it. I'll leave it at that.

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Hayley O'Gara
 
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Post » Sat Nov 28, 2015 7:15 am

Ummm... no, Obsidian did not do better than Fallout 3. Much worse, in fact. I have offered numerous posts as to why so I won't repeat them here. Also, the sales and overall criticism of both games demonstrate that the market prefers Fallout 3, both professionally and among consumers. Businesses usually have to go with the majority.

As for RPGs, you might notice that there has not been a true RPG since the 1990s at the very least, and the original Fallout 1 and 2 were not true RPGs any more than other hybrid strategy-RPGs (e.g., Septerra Core, Langrisser franchise, Growlanser franchise) or action-RPGs (e.g., Tales franchise). Morrowind would be the closest that has been done but even it is not true RPG due to the reliance on certain action elements for movement and sighting for magic and archery (or other thrown weapons).

No RPG needs skills, either, so their absence has nothing whatsoever to do with a game being a true RPG (Fallout or any other game). Many RPGs do not have skills. In fact, many do not even have much in the way of explicit abilities, not even for action-RPG hybrids.

A true RPG would be closest to Japanese visual novels, adventures, management simulations, etc. where the entire game is story- and character-focused with outcomes based on various decisions made at critical junctures, as well as decisions in places that may or may not be critical (i.e., players can never be sure what is absolutely critical for certain outcomes and what is not, at least not without playing the game numerous times or using a guide).

BGS, like other companies since the late 1990s, has moved into the area of 3DCG gaming, thus pretty much requiring that such games wind up as hybrids, usually action-RPGs (or something that doesn't have any RPG elements such as an FPS). Todd and his team have heard feedback from all of their games and decided that the majority of people wanted much improved combat. Heck, the changing of combat to player-based rather than character-based between Morrowind and Oblivion, as well as the generally positive response to the change, is a perfect example of how companies do not have much choice in the modern market. I prefer character-based outcomes, but if I want an RPG, I'll play a Japanese game, usually a visual novel or adventure, because those are purely based on characters, not player "twitch" reflexes.

Basically, BGS knows what they are doing and is extremely successful at it. You could always start your own company and make your own games with your own preferences and compete with BGS for consumers. Some of us might even welcome that outcome, but history shows that you probably won't be successful as a business due to the market changes that have occurred, for better or worse.

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Maeva
 
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Post » Sat Nov 28, 2015 10:42 am

Don't worry I won't ruin Fallout spirit.

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chirsty aggas
 
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Post » Fri Nov 27, 2015 7:47 pm


Who are these "numerous fans" you are referring to?
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Emily Graham
 
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Post » Fri Nov 27, 2015 8:49 pm

New Vegas was just an experiment for Bethesda. How would the Fallout spirit be captured in their engine was the experiment.

Bethesda is now trying to improve their storytelling and I suspect the praises of NV's storytelling and criticisms of Skyrim's storytelling swayed that decision.

I remain optimistic about it, but I am a bit sceptical on whether they would pull it off in Fallout 4.

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sam smith
 
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Post » Fri Nov 27, 2015 6:34 pm

The vocal http://gifrific.com/wp-content/uploads/2014/02/There-Are-Dozens-of-Us-Tobias-Funke-Arrested-Development.gif

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jaideep singh
 
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Post » Fri Nov 27, 2015 9:30 pm

You will be relieved to know that the Fallout Spirit contacted me and said it's all good.

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Jerry Cox
 
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Post » Sat Nov 28, 2015 3:33 am

The spirit of Fallout past, or the spirit of Fallout Future?

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Captian Caveman
 
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Post » Fri Nov 27, 2015 7:58 pm

It's Bethesda we're talking about here. By the time we hear about it it's too late to change it.

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Brian Newman
 
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Post » Sat Nov 28, 2015 10:02 am

Past, futute and present. It was like own little early nuclear Christmas.

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Hairul Hafis
 
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Post » Fri Nov 27, 2015 11:21 pm

Ok first off welcome to the forums

Second off your about 5 years or so to late to have any impact on how they are going to work things, your also about 6-8 years to late to the discution back when they may have been lookin into how to fix things. I think even then the main point was yes we all want fallout Theamed perks and yes the 100 skill point system was utter freaking garbage but the older 300 point system was even worse and honestly every solution we came up with here was just as bad

Third, SERIOUSLY? I mean literally the game ships to the dvd printers in the next 60-70 days, and you think that you can come in here with crocodile sniffles and a plea about "Fallout spirit" to the company that not only bought out Fallout from the (Cencored) idiots who basically ramed interplay into the ground which would have ment that interplay would have probably vanished and if we were lucky Ea or Blizzard /activision might have snagged it. Seriously we would have been lucky if all they did to it was make it a Cod clone given that one of those companies has an entire division that is now officially dedicated to making nothing but "the most ridiculously over the top fun games on the planet."
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jodie
 
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Post » Sat Nov 28, 2015 8:39 am

Well that escalated quickly !
To be fair, a least he didn't say none of that " OMG It's dumbed down for casuals" :/
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Assumptah George
 
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Post » Fri Nov 27, 2015 8:32 pm

Sorry just tired of people who seem to come here just to restart old crap.
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Kirsty Collins
 
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Post » Fri Nov 27, 2015 10:50 pm

Yeah, too late to make the changes now. Even if they listened to feedback. Which they do, though very selectively :wink: And Bethesda, like every AAA developer won't take risks; they do what is guaranteed to sell millions of copies.

That's why you have to go for indie studios if you want find something innovative.
Eventually.
In an ocean of [censored].
:shrug:

Not that i'm any different mind you, i'm already ready to buy this :hehe:
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Carlitos Avila
 
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Post » Fri Nov 27, 2015 7:10 pm

Well i realize i am too late, maybe if i had been aware of Fallout 4 earlier i would have written something earlier.Its just that i had the feeling that after New Vegas, there was some sort of mysterious "radio silence".

I followed different websites about Fallout but nothing really decisive filtered until this year. Just to be clear, i enjoyed Fallout 3 and Vegas to a certain extent, its just that they were less memorable to me. Fallout 3 lacked various endings and i had the feeling my actions lacked decisive consequences. This changed with Vegas where i could decide about the fate of basicvally each city/faction.I replayed the game various times only to have a specific ending for each faction/group of personsnpc.

Bethesda has acquired a fame of ooversimplifying games, including Skyrim which some fans saw as a dumbed down Elder Scroll game regarding stats and builds. Dont egt me wrong, on this point i disagree and i enjoyed skyrim better than in enjoyed Oblivion, i enjoyed not having the level scalin burden that forced me to be excessively careful about my actions in Oblivion.

Actually i think everyone even newbies would be able to enjoy old fallout games gameplay nowadays, modern players shouldnt be underestimated. They can enjoy old fallout games and Young teenagrers nowadays have fun discovering fallout 1 and 2.

The Skill system in fallout games is for me something important and has an impact on your actions. I enjoyed fixing the waterpump, being able to convince a npc to do something because i had a high speech skill, or thinking:"ok, this skill is not high enough, i ghave to level up and come back later".

Skill system is what let you interact with story, your character uses his abilities to build the story in a way or another. This is what give depth to the game. Becaus emy perception is high, i am able to notice those brahmines have been stolen because their tatoos are different. Because i have a high science skill, i am able to ask Myron about a jet antidote.

Because my close combat skill is high, i am able to go on the ring in New Reno and defeat my opponents.

If the game goes too action centered it removes a part of its charm in my opinion. Also, do better sales mean the game is better.?

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Alister Scott
 
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Post » Sat Nov 28, 2015 7:21 am

Clues we seen suggests skills are not gone really, just turned into ranked perks (most likely on a 1 to 5 scale) which in my book is much more smoother and more impactful then the old 1-300 or 1-100 skill scales.
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CArlos BArrera
 
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Post » Sat Nov 28, 2015 6:18 am

"Da Spirits" lefts a loOOOoOoOoOoOng time ago along with Sulik.

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Madison Poo
 
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Post » Sat Nov 28, 2015 3:40 am

Wait a sec, he says he wants good writing, good dialog, quests that are meaningful, and an RPG that isn't just about action, and you say games "evolve"? If not that, then to what? lol

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abi
 
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