please, no obvious item scaling

Post » Thu Sep 02, 2010 6:20 am

seriously. 95% of humanoid enemies should not get anything better than steel. seeing anything walking around town with a new and fancy set of armour (anything better than steel) is a real immersion breaker. whilst fallout leveling is much better than oblivions. it needs to be altered to fit with skyrim.

some dungeons should have set enemies that do not scale. they should have items in the place that do not scale (like half a set of orcish). the object(s) of desire in these dungeons should realy be dependent on whats in the dungeon. human criminals might have some orcish. a group of vampires might have one or two pieces of glass- whilst a larger group of vampires with a vampire lord might even have a piece of daedric. the player should be able to try to get these rare items at any level. it should be possible for the player to get a piece of daedric at level 1. but of course the level one player is highly unlikely to have the stealth skills to steal the item, and most certainly cant fight their way in. thus this system is balanced. (and it would add a lot of suspense trying to sneak past a daedroth at level 10 and praying your invisibility wont fail)


iron,steel,fur,leather and similar equipment should be found on most humanoid enemies

orcish,dwemer and all the mid-level stuff should be loot-able from the lower levels of nobility or leaders (knights,cult leaders,bandit leaders, powerful enemies such as vampires and such)

ebony,daedric and glass should be lootable from nobility (both human nobles,vampire nobles, and whatever other nobles.
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marina
 
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Post » Thu Sep 02, 2010 4:07 am

in Fallout 3 it's possible for you to get one of the most powerful sets of armor in the game within like ten minutes of leaving the vault. now granted you can't actually USE IT until you're halfway through the main quest, but it's still a massive step up from Oblivion. i'm pretty sure they've learned their lesson in that regard.

ed also, raiders never had more than raider-specific armor in FO3. i'm pretty sure they stuck with common weapons throughout the game, too - nobody had plasma rifles or anything.
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Naughty not Nice
 
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Post » Wed Sep 01, 2010 5:25 pm

in Fallout 3 it's possible for you to get one of the most powerful sets of armor in the game within like ten minutes of leaving the vault. now granted you can't actually USE IT until you're halfway through the main quest, but it's still a massive step up from Oblivion. i'm pretty sure they've learned their lesson in that regard.

ed also, raiders never had more than raider-specific armor in FO3. i'm pretty sure they stuck with common weapons throughout the game, too - nobody had plasma rifles or anything.


And in FNV getting Power Armor Training wasn't even part or related to the main quest really. But back on topic, I really hop we see a more Morrowind approach to item distribution.
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Rachel Cafferty
 
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Post » Wed Sep 01, 2010 8:37 pm

well, I partly agree with you.

a random bandit COULD have found a very powerful sword. not a whole damn armor though, unless he/she's some famous/notorious adventurer, at which point he/she needs a name and people talking about him/her

but yeah it general, you ranking system would work very well.

and BTW, you DO know that they have changed the system from oblivion's one, right? you're not supposed to enter an inn and see everybody in glass and daedric armor
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Megan Stabler
 
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Post » Wed Sep 01, 2010 6:26 pm

I kind of agree with this. Dungeons are supposed to have their spawns set forever the first time you enter them. I think that tougher enemies in ruins (with higher levels/bad luck for the PC) should have better armor. If someone can kill my level 25 character, they could reasonably be expected to obtain some mid level armor.

But I do think that ebony, daedric, glass (and whatever new super armors they add) should be difficult to find. I loved trying to piece my armor together in Morrowind. Finding some daedric boots was a thrill. Though the armors shouldn't be nearly impossible to find in the world. That was a problem with Daedric armor in Morrowind. If Bloodmoon and Tribunal hadn't come out when they did, I would have looted those pauldrons from Fyr's cold, blue corpse.
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Karen anwyn Green
 
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Post » Thu Sep 02, 2010 9:22 am

I think there should be benefits and drawbacks to each material level.

Steel should have high durability and ease of repair, but not do much damage.

Glass should have a wicked razor sharp edge, but is hard to repair and is rather fragile.

Silver would be durable and a reasonably sharp edge, but is hard to repair, and is also expensive.

Daedric would be really durable and really sharp, but would be nigh-impossible for all but the best smiths to repair, and of course be extremely expensive.

And so on.
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JUan Martinez
 
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Post » Thu Sep 02, 2010 5:17 am

they did that for a while now. I've not played the first two ones, but in MW and OB, weapons that cut more did more damage. some had smaller chances of repairs. and some just plain broke faster
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Allison Sizemore
 
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Post » Thu Sep 02, 2010 4:45 am

NV did it awesomely there was just the right amount of level scaling, they need to do this, I guess it was kinda like Morrowind's but I think NV had more of a presence of level scaling
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marie breen
 
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Post » Thu Sep 02, 2010 5:05 am

A bandit leader probably should have some higher-quality items than simple leather or steel- after all, he's the boss and therefore gets better loot. Same goes with any Leutenants he has- better than steel or leather, but nowhere near things like Ebony or... whatever's 2nd from the top for light armor.

But certainly not a camp full of bandits decked out... unless it's the focus of a questline given by the local Town Guard Captain.
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lilmissparty
 
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Post » Wed Sep 01, 2010 7:23 pm

yes i know, it uses fallouts system, however fallout scales the weapons. if you play new vegas, varmint rifles are everywere. then when you level up they are less common, being replaced by different(better) types of shotguns and rifles. right now i am starting to find sniper rifles, i could never find any sniper rifles before. as much as i love finding sniper rifles of raiders, it does seem strange i couldn't get them earlier, and i wonder why there are no varmint rifles anymore.


thats a lot more noticeable with oblivion. especialy since in fallout a gun is a gun, whilst in oblivion every material has a lore behind it that says this shouldent work
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Bloomer
 
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Post » Thu Sep 02, 2010 6:18 am

imo bethesda needs to see this
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Camden Unglesbee
 
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Post » Wed Sep 01, 2010 5:37 pm

Best thread ever, this is one of the main things i believe can make or brake this game, hurray for the fun of looking for rare armor!
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Soraya Davy
 
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Post » Thu Sep 02, 2010 4:45 am

Ya this worries me to, we ill have to wait for more info, bad level/item scaling will be a deal breaker for me for sure...

thats a lot more noticeable with oblivion. especialy since in fallout a gun is a gun, whilst in oblivion every material has a lore behind it that says this shouldent work

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Matt Bigelow
 
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Post » Wed Sep 01, 2010 7:20 pm

I don't think bandits should wear Glass, ebony or similar, but a bandit leader could possibly have some ebony or glass.
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Batricia Alele
 
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Post » Wed Sep 01, 2010 8:11 pm

I don't want to see NPCs have nicer things as I level up, but I do expect that some NPCs should be able to find or BUY daedric, glass, magic (...) armor or nice weapons or loot.

When it comes to bandits, highwaymen, adventurers, etc., it would seem strange to me if they make a living out of finding and taking things and yet they don't find nice weapons and armor. I want them to be harder to kill, and so I want nice things to be difficult for my character to obtain until I am powerful enough.
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JUDY FIGHTS
 
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Post » Wed Sep 01, 2010 8:20 pm

I'm fairly certain the 'sudden glass armor syndrome" will be addressed by keeping bandits in their starting armor and improving the condition of the armor as they 'level'. Fo3

Still doesn't fix the problem of them always being in the same place (and around this corner you will see 3 bandits said the tour guide) and you knowing exactly how challenging they will be :(
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Esther Fernandez
 
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