I've enjoyed all bsg games much more than on console so far (much higher settings and fps + mods), but I would like to see more optimization.
And all this and more is why I own a PC. Because unlike Game Developers, Modders are always improving the game experience. It might be impossible to make a perfect game free of bugs, but Modders can get pretty close.
You know if you come in here guns blazing don't be surprised you're going to get shot at.
Now sit down, have some tea, have some biscuits and relax, there isn't that better?
They won't read this, I'm sorry. I don't think anyone from Bethesda really reads any of this at all to be honest.
Your competence is astounding
(edit: sorry quoted the wrong post before edit)
Really and how much experience do you have in coding? Please enlighten us how to untie the physics from the frame rate when the physics are ALREADY tied to frame rate. If it is so easy i am sure you can just show us.
Your desire for it to be small task doesn't actually make something small. The engine is a foundational aspect of the game changes to it have major implications that are no easy to untangle and especially not something they can whip up in a few months before release.
I must inform Todd Howard of this forum, thread, and topic right this moment. I'm sure he will be fascinated by this.
You detected sarcasm?
So are you implying that they are automatically a poopy developer for already not putting care into their ports? People have been demanding proper PC versions for years now. After Skyrim's terrible interface, they definitely received more than enough feedback from the community. What it comes down to, though, is whether the engine is actually pretty solid now, or not as it could be, the fact remains is that it's the best version yet and is capable of much more than previous versions. They've already worked on improving it and they're not going to make any radical upgrades for PC which would play differently from consoles. Both consoles and PC versions will get their respective updates periodically like we've always gotten.
The problem is not Bethesda but rather the fact that there are nearly an infinite number of system configs (hardware and software). Self-centered players think there are "game breaking" bugs because something happens on their system while ignoring the millions of players who never see said bugs. Players refuse to consider that the problems are often in their system and that BGS (or any company) cannot do anything about such things.
EA is the largest developer in the world with reportedly 1000 different PCs of different configs to test, but they still cannot release games without bugs, games that are far simpler than BGS' products.
Even consoles have bugs.
If you don't want to see bugs, don't play computer games.
i think you all forgetting one important thing comes to engine limits, skyrim was limited to 512mb of ram on ps3/xbox360 new creation engine will be made for alleast 5 gb of ram to work with theirs going alot more than just lighting tweaks to the engine.
that being said it will still have [censored] loads of bugs like all open world games .
also comment about witcher 3 made me smile Cd project red has more staff than BGS does buy about 100 people and ps4 version was unplayable due frame rate drops and thats tip of the iceberg of the bad bugs.
bottomline no amount of QA is gonna find the problems of what us 5+million players will find in first day.
didnt they say ps4 and x poop one lol will be 30fps and pc will have no limits
todd said the game is smooth and it all just works he also said they would not announce it untill they was happy with it
Well, thank goodness you were around to let them know. Think what might have happened otherwise.
http://user-cdn.spring.me/photos/20111125/n4ed060961ddaa.jpg
I like Todd Howard, but he is one of about 80(?) people working on this game, he is not the messiah of gaming or the lord of BGS. So just because Todd said something doesn't mean it will be so. Ofc it will have bugs it is an open world RPG and Bethesda to boot. The only game from BGS i really had problems with was Fallout 3, it was a mess on the PC. So many crashes, poorly optimized. Also every gamer has a different tolerance level for what a bug is and how it affects their gaming. We'll just see when the game launches.
...and this is why they no longer release information. I'm sure nothing was an outright lie. Things just don't always workout exactly as intended.
Since Fallout 4 is like Skyrim 1.5 (or Elder Scrolls 5.5), we have some hope.
It is totally different releasing a game on a brand new game engine and releasing a game on an improved game engine.
If anything Bethesda is pulling an Obsidian and can concentrate more on making a great fallout game instead of getting all the bugs worked out of a new game engine.
Not saying there won't be bugs, but Bethesda looks like they did Fallout 4 right.
Skyrim's UI really wasn't terrible at all for PC, even if SkyUI spoiled us to the point that it's hard to go back. I'd reserve the title of "terrible UI" to the original Fallout games, or the first two Elder Scrolls games, or well, most old-school PC games honestly. I even get frustrated with Morrowind's UI, since the inventory categories are so poorly organized and everything is represented by thumbnails rather than text; not to mention how it gets progressively clunkier on lower resolutions, which must have been a pain in the ass when the game actually came out. I don't really need them to cram as much information on the screen as possible for it to be a good interface, I just want a UI that's easy to use and understand.
From a development standpoint, the new generation of consoles are much more promising if only because they're much more like PCs in architecture. With the last gen, Bethesda described developing for the PS3 as having to make the game twice since the PS3 handled RAM so differently; that's also why their games were always much less stable on the PS3 compared to the PC and 360. And from a resources/performance standpoint, it's way better for them to develop a game that works on the weakest system first, rather than develop something only high-end PCs can handle and then have to strip down and optimize for the consoles. PC elitism generally ignores that, if it weren't consoles "holding games back", it would be weaker PCs instead.
I just want the engine to better handle upscaling from mods and everything. With the right mods and patches, Skyrim handles demanding mods really well, so I'm not too worried. The physics freaking out at 60FPS is a little disappointing, but I don't think people will look back on Skyrim 20 years from now with their quantum computers and six-digit framerates and think "ugh, Skyrim is only stable at 60fps, this is totally unplayable". Once you go above 60FPS you're entering the realm of diminishing returns, anyway.
Depends on which details you're talking about. W3 succeeds in areas where other open-world games, and F4 most likely, don't.