Please reduce tedium

Post » Mon Mar 14, 2011 4:21 pm

I'm a PC player and I'm all for complexity and preparation, but IMO Bethesda's point of view blurs the line between those two and TEDIUM.

The way some enchants worked in the previous game was just horrendous. You'd use an item 10 times to MAYBE get a chance of it doing something. And then you were forced to go through the inventory and recharge it with Azora's Star ovar and over.

Similarly, repairing was often needed and again, tedious. Items would lose effectiveness quickly and you'd have to go back and repair them after every combat sequence to be fully operational.


Since mysticism is already confirmed as gone, I can hope that at least part of the enchant-recharge tedium is gone, but I'll say it anyway - weapon enchants can be fixed in a better way - either making them permanent like armor enchants and scale them correctly, OR make the enchants last a lot longer, and after they are empty, say, you can activate the elements or spirits that provide these enchants (for example, fire elemental for a fire-based weapon) that will fight you. If you win the fight, the items is back to 100% charges. This should happen roughly every 2-3 hours of play, and the fights should be based on the enchantment strength.

As for repairs, just make weapon/armor properties start to deter after they are below 50% durability, not after the first scratch.
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Kevin Jay
 
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Post » Mon Mar 14, 2011 11:18 pm

Since mysticism is already confirmed as gone, I can hope that at least part of the enchant-recharge tedium is gone

I don't think so, as enchanting is returning. soultrap surelly will go to another school of magic.
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Amy Siebenhaar
 
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Post » Tue Mar 15, 2011 3:29 am

agree, some of it was really too fast. still, I think it would have gone worse: in reality, after a single dent at the right place, the weapon can break. you don't want that in ES do you? lol
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Add Me
 
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Post » Tue Mar 15, 2011 2:19 am

There are two solutions to your enchantment needs:

1) Use Morrowind's system (not Oblivion's), where enchantments recharge themselves.
2) Water down your custom enchantments. This is an approach I always use. Rather than squeezing every bit of possible power out of your soul gem, aim for number of uses before recharge. I always aim for 100 uses. That way, you can explore a whole dungeon or two on one recharge and still get a fairly decent advantage from the enchantment. Also, you won't have to worry about wasting your charge on weaker foes.
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Elina
 
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Post » Tue Mar 15, 2011 1:29 am

or... u culd do wut everyone else does.... and work on ur armoring skill. i mean... i've never had a big problem like u r stating with weapons adn armor wearing. thts wuts supposed to happen. If you cant keep your armor in check don't go to big dungeons until ur ready. u shuld probably take ur armorer skill more seriously. I mean thats the advantage of havin a high skill in armorer. You fix easier. if u max it out on oblivion u can use 1 hammer infinitely and repair to 125%. i dont see teh problem. all fighter characters in my opinion have to have a good armorer skill. as for the enchantments i can agree. thats extremely annoyin. i want it to be like morrowind where they slowly regenerate. or maybe it goes back to full power 24 hours (real life 24 min) after u drain it. i hated having to use soul gyms or those ayleid stones just for that. morrowinds way was very good.
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Nany Smith
 
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Post » Mon Mar 14, 2011 10:25 pm

with armoring skill you can get it up to 125% and it wont even take you a whole minute to repair everything in your inventory, I never did pay much attention to enchantments
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Laura Elizabeth
 
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Post » Mon Mar 14, 2011 10:50 pm

If you're a PC player check out http://www.theelderscrolls.info/?go=dlfile&fileid=219 and http://www.tesnexus.com/downloads/file.php?id=10791. Not sure about armour.

But yeah, make Skyrim magic more like LAME please :).
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Justin Hankins
 
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Post » Tue Mar 15, 2011 12:07 am

or... u culd do wut everyone else does.... and work on ur armoring skill. i mean... i've never had a big problem like u r stating with weapons adn armor wearing. thts wuts supposed to happen. If you cant keep your armor in check don't go to big dungeons until ur ready. u shuld probably take ur armorer skill more seriously. I mean thats the advantage of havin a high skill in armorer. You fix easier. if u max it out on oblivion u can use 1 hammer infinitely and repair to 125%. i dont see teh problem. all fighter characters in my opinion have to have a good armorer skill. as for the enchantments i can agree. thats extremely annoyin. i want it to be like morrowind where they slowly regenerate. or maybe it goes back to full power 24 hours (real life 24 min) after u drain it. i hated having to use soul gyms or those ayleid stones just for that. morrowinds way was very good.


Of course I tried the system with Master Armorer.. it's still the same. After you lose a couple of points, the damage or armor starts to drop. Really annoying.

I think if you just had to keep your armor above 50% it would be good enough, you'd still need repairs, but your equipment wouldn't automatically be inferior after a single fight with a rat.

Anything but the Oblivion enchanting would work for me I think. Oblivions was just horrible, and what worries me is that they didn't fix it after Oblivion released, Mehrunes Razor is the perfect example of that, the weapon would have been viable even if it had limitless charges.
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lacy lake
 
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Post » Mon Mar 14, 2011 3:21 pm

Let's just remove item condition and enchantment charge, they are just an annoyance anyway. :rolleyes:
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Chenae Butler
 
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Post » Tue Mar 15, 2011 3:15 am

Enchanting and repairing are tedious. You have to stop playing every now and then to push some buttons. It's not very fun, but they can fix it. They can make it happen less often. Though that is only delaying the problem not fixing it. They need to change it so you are making choices when you repair or recharge. Not just pushing the hammer button till it's fixed.
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Carys
 
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Post » Mon Mar 14, 2011 3:34 pm

Of course I tried the system with Master Armorer.. it's still the same. After you lose a couple of points, the damage or armor starts to drop. Really annoying.

I think if you just had to keep your armor above 50% it would be good enough, you'd still need repairs, but your equipment wouldn't automatically be inferior after a single fight with a rat.

Anything but the Oblivion enchanting would work for me I think. Oblivions was just horrible, and what worries me is that they didn't fix it after Oblivion released, Mehrunes Razor is the perfect example of that, the weapon would have been viable even if it had limitless charges.

I think you give to much importance to the weapon making max damage.The weapons and armor lose efectiveness since first hit, but it's not such a big deal.
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Amelia Pritchard
 
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Post » Tue Mar 15, 2011 3:40 am

Gods, I hope they don't remove equipment repair. I'll play Dungeon Siege if I want to play a simple game.
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Crystal Clarke
 
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Post » Mon Mar 14, 2011 7:17 pm

Enchanting and repairing are tedious. You have to stop playing every now and then to push some buttons. It's not very fun, but they can fix it. They can make it happen less often. Though that is only delaying the problem not fixing it. They need to change it so you are making choices when you repair or recharge. Not just pushing the hammer button till it's fixed.


For me I actually like the system that they had in Oblivion. it made it feel like I was actually in the real world where striking an iron sword on a iron set of armor dulls the sword in the same way as striking an axe on the ground will dull the axe
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dell
 
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Post » Mon Mar 14, 2011 9:10 pm

Except... weapons IRL don't lose their edge as easily as they did in Oblivion, and armor wasn't rendered useless that quickly either. I was sick of my Iron Boots being completely broken after every combat. Why can't they just restrict the choice per soul-gem strength to Damage/Radius/Duration?

I also dislike the Weapon charges... a Flaming Sword should always flame! I don't see armor losing its enchantment after taking so many hits... why can't sword enchantments work the same way? I feel they went the opposite way they should have from Morrowind in that regard. The charges weren't as big a problem in that game because you could rest and they'd come back. Recharging them was stupidly expensive in Oblivion, and soul gems were too difficult to acquire. (And Full soul gems required management of spells to acquire)

Or, how about streamlining Mana and souls by having soul gems work as mana-storage devices: You can use them as Mana batteries, use soul trap to turn enemy life force into MP for either yourself or a gem (Defaulting to gem), and recharge magic weapons using your own mana, either from your person, or from soul gems? That way, Fighter-types don't have to learn actual spells to keep their magic items charged.

Enchanting is coming back as a skill? I hope it allows you to enchant anywhere, using aforementioned Mana/Soul transparency, and reduce inefficent conversion of mana to soul power. (I know it's always how I've envisioned how enchantment works). I remember in Daggerfall, soul gems weren't neccessary for enchantment, and were actually risky to use.
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Nicholas
 
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Post » Mon Mar 14, 2011 10:21 pm

I'm a PC player and I'm all for complexity and preparation, but IMO Bethesda's point of view blurs the line between those two and TEDIUM.

The way some enchants worked in the previous game was just horrendous. You'd use an item 10 times to MAYBE get a chance of it doing something. And then you were forced to go through the inventory and recharge it with Azora's Star ovar and over.

Similarly, repairing was often needed and again, tedious. Items would lose effectiveness quickly and you'd have to go back and repair them after every combat sequence to be fully operational.


Since mysticism is already confirmed as gone, I can hope that at least part of the enchant-recharge tedium is gone, but I'll say it anyway - weapon enchants can be fixed in a better way - either making them permanent like armor enchants and scale them correctly, OR make the enchants last a lot longer, and after they are empty, say, you can activate the elements or spirits that provide these enchants (for example, fire elemental for a fire-based weapon) that will fight you. If you win the fight, the items is back to 100% charges. This should happen roughly every 2-3 hours of play, and the fights should be based on the enchantment strength.

As for repairs, just make weapon/armor properties start to deter after they are below 50% durability, not after the first scratch.


I was with you on this until you got to talking about fighting fire elementals to recharge your items. This isn't WoW. You use the energy from souls to enchant items. If anything, they should make the enchantments either permanent or have ALOT of uses but once the uses are up you have to re-enchant the weapon altogether. I think the latter would be best for self enchanted items and things like Umbra or Daedric Artifacts should be infinite.
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Sylvia Luciani
 
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Post » Mon Mar 14, 2011 8:16 pm

or... u culd do wut everyone else does.... and work on ur armoring skill. i mean... i've never had a big problem like u r stating with weapons adn armor wearing. thts wuts supposed to happen. If you cant keep your armor in check don't go to big dungeons until ur ready. u shuld probably take ur armorer skill more seriously. I mean thats the advantage of havin a high skill in armorer. You fix easier. if u max it out on oblivion u can use 1 hammer infinitely and repair to 125%. i dont see teh problem. all fighter characters in my opinion have to have a good armorer skill. as for the enchantments i can agree. thats extremely annoyin. i want it to be like morrowind where they slowly regenerate. or maybe it goes back to full power 24 hours (real life 24 min) after u drain it. i hated having to use soul gyms or those ayleid stones just for that. morrowinds way was very good.


Can you make some effort forming your words?

I don't use my own custom weapons. Usually I used Umbra or Firebrand. They have a high number of charges. Right now I use Dusk/Dawn-fang. And that weapon recharges itself when it changes. My armorer skill is not high enough to repair magical items so I just do that in town. Gets pretty hairy when my feather enchanted armor gets broken :(
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Tessa Mullins
 
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Post » Mon Mar 14, 2011 8:37 pm

I was with you on this until you got to talking about fighting fire elementals to recharge your items. This isn't WoW. You use the energy from souls to enchant items. If anything, they should make the enchantments either permanent or have ALOT of uses but once the uses are up you have to re-enchant the weapon altogether. I think the latter would be best for self enchanted items and things like Umbra or Daedric Artifacts should be infinite.


I don't play wow. Anything is better than what we currently have. I have suggested to fight elementals because they said they've done away with mysticism.

What I suggested can also be easily described to fit the soul powered lore behind enchantments.

I.e. after the item loses its charges you can invoke the elements that power it, granting you to harness those souls from the respective elemental power it draws from.

Morrowinds system would also be much better than what we've gotten in Oblivion..
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Stu Clarke
 
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Post » Mon Mar 14, 2011 8:48 pm

I don't think so, as enchanting is returning. soultrap surelly will go to another school of magic.

Or directly to Enchant.
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MR.BIGG
 
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Post » Tue Mar 15, 2011 2:33 am

I don't think so, as enchanting is returning. soultrap surelly will go to another school of magic.

Hmm. I wonder where soul trap, the spell that fills soul gems for enchanting will go. Maybe enchant?
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El Goose
 
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