Please Remove all of the Invisible Walls on the Moutain Rang

Post » Sun Dec 11, 2011 12:04 pm

Enough of this.

It’s just a game, there are going to be some limitations.

Hell, unless you got a spaceship, you can’t go forever in real life either.
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Sarah Evason
 
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Post » Sun Dec 11, 2011 5:42 pm

Enough of this.

It’s just a game, there are going to be some limitations.

Hell, unless you got a spaceship, you can’t go forever in real life either.

In real life you can get over anything as long as you have the means to.
If I could jump from rock to rock over a mountain IRL then there isn't going to be an invisible wall put there by some cosmic force.
And I can understand necessary limitations, unnecessary limitations is still unnecessary.
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Rinceoir
 
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Post » Sun Dec 11, 2011 10:00 am

People obviously rail at not being able to go where it seems like they should, in any game. However, I think it would be fair to say that FONV and other good games usually use clipping planes as a backup barrier for a primary, visible obstacle.
Not the issue. Oblivion for example had no invisible walls inside the boundries of the map. It was a true open world. FNV on the other hand is designed with a number of invisible walls that prevent the gamer from jumping over the simplist obstacle. It's the antithesis of an open world concept given these obstacles are intended to restrict and hinder the player's ability to move in any direction. They're used to funnel the gamer into narrow passes patrolled by a Deathclaw or some other enemy. So if the word "lazy" offends people, let's just call it "cheap and amateurish game design" and leave it at that.
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Cesar Gomez
 
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Post » Mon Dec 12, 2011 12:52 am

Invisible walls are just frustrating when you clearly could get to an area if there wasn't an invisible wall preventing it. Just make the dang mountains too high to get to if you want to force the player to find the location (though that gets obnoxious as well).


Yeah, I dread quests in the canyons.
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Sarah Evason
 
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Post » Sun Dec 11, 2011 6:08 pm

I still think those invisible barriers are because someone screwed up AI pathing, I watched a gecko trying to pass through a very large rock, certainly too large for it to climb, so I figured the navmesh must be badly placed, perhaps rising onto the rock, so I took a look in geck, the navmesh sits nicely at the base of the rock with the only possible path being around it, yet the geck was trying to move across an area with no navmesh(into the rock).

FO3 had it's faults, but even after 1000s of hours of play I don't remember seeing AI struggle with navmesh pathing as much as they do in this game, just my observed opinion you understand.
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Jarrett Willis
 
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Post » Sun Dec 11, 2011 9:25 pm

I just need to let of some Steam. I HATE THE [censored] INVISIBLE WALLS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I didn't want to start a new invisible wall thread, so I will post here.

Are the developers that pathetic? Come on. I climbe a mountian for a half hour thinking I can get over finally just to be stopped by an invisible wall? WTF?! Come on, you guys are better than this. You already covered most of it, why not cover the rest instead of an invisible wall? I was swimming in a river and got stopped by a fence. I thought great, no invisible wall to stop me, something actually stopped me. What pissed me off? I go to the surface and I was able to jump on the fence but an invisible wall stopped me.

GGGGGRRRRRRRRRRRRRRRRRRRR!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! Like come on, how hard is it, to put and extra pic or what ever it's called to cover up the space? That is like covering a large briast but the nipble is showing, so it's an invisible wall so you can't touch it. Would it be that hard to cover up the nipble since you already covered everything else.

I just hate spending all that time thinking I can go over or jump over to be stopped by an invisible wall. I guess you the developers, are not that good as I thought they were.
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Rob Davidson
 
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Post » Sun Dec 11, 2011 11:22 pm

Being able to simply walk across most mountains would be very unrealistic.
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Peter P Canning
 
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Post » Sun Dec 11, 2011 11:19 am

I just need to let of some Steam. I HATE THE [censored] INVISIBLE WALLS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I didn't want to start a new invisible wall thread, so I will post here.
Get the PC version of the game -- there are already 2-3 mods that remove the invisible walls. Issues like this one are why I'll never buy another RPG game for the console. If I can't mod it and fix problems like this, I'm not buying the game.
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Kim Bradley
 
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Post » Sun Dec 11, 2011 3:27 pm

I'm less concerned about the invisible walls than with having an entire section of the map I can't get to no matter which direction I go. I try one way and I've got missiles flying at me with no chance of getting through even using sneak and stealth chems. I go a different direction and I am assaulted by aliens which are far stronger than my character and who also see me no matter my level of sneak. Any direction I try to go to that area of the map before "they" want me there fails. Ummm, maybe I'll be ok with that after I play the end scene but for now it bothers me as I enjoy uncovering the entire map prior to doing most of the quests.
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Neil
 
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Post » Sun Dec 11, 2011 9:18 am

I would say they should spend more time fixing collision box for rocks.....Boatfly spawning right underneath Camp Horlon Hope isn't annoying.
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Spaceman
 
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Post » Sun Dec 11, 2011 3:06 pm

Being able to simply walk across most mountains would be very unrealistic.
Sorry, but that's a pretty weak excuse and reply. If I can hop onto 3-4 ft rocks as I climb up a hill, I should be able to actually arrive on the top once I'm there. People in real life climb Mt. Everest, so why can't I climb all the way up a 200 ft hill in this game, lol?
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Craig Martin
 
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Post » Sun Dec 11, 2011 4:30 pm

for now it bothers me as I enjoy uncovering the entire map prior to doing most of the quests.
Same here, exactly. I'm 85 hours into the game and have yet to start one quest. I'm simply working my way around the map and becoming familiar with it (I also shut off the compass for max experience). So to be blocked by a 2 ft wall or boulder that I suddenly can't hop over for some reason is annoying and ridiculous to say the least.
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BEl J
 
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Post » Sun Dec 11, 2011 12:45 pm

I agree with this 1000%
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Dawn Farrell
 
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Post » Sun Dec 11, 2011 6:32 pm

Because of the wall, the maps actually a helluva lot smaller than it looks....there's this entire outer ridge thats like 5-10 miles wide to the centre that you can't explore...it really sux....
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Dawn Farrell
 
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Post » Sun Dec 11, 2011 2:23 pm

Because of the wall, the maps actually a helluva lot smaller than it looks....there's this entire outer ridge thats like 5-10 miles wide to the centre that you can't explore...it really sux....


1. It staggers me why the devs didn't use steep cliffs instead of rolling hills if they wanted to limit the player's movement. No need for invisible walls....if you use VISIBLE walls instead.

2. I'm on PC so, thanks to the helpful citizens of the nexus - invisible walls are no longer my problem.
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Chloe Lou
 
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Post » Sun Dec 11, 2011 10:37 am

1. It staggers me why the devs didn't use steep cliffs instead of rolling hills if they wanted to limit the player's movement. No need for invisible walls....if you use VISIBLE walls instead.

2. I'm on PC so, thanks to the helpful citizens of the nexus - invisible walls are no longer my problem.


I'm on 360...so... >:P

Also; I wanna go explore past that irratiated puddle witth he dead cars and the Joshua Graham lives grafitti....
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BethanyRhain
 
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Post » Sun Dec 11, 2011 9:22 pm

I think they're there to prevent you from advancing too far than you're intended to.
So I think they're perfectly fine.


Like wandering into a Deathclaw nest waaay before i'm capable of handling it?

Invisible walls is just bad design. Period.

In FO3 I could see something interesting way in the distance, and head there to check it out, just explore the wasteland. In New Vegas I waste about a half hour then hit a wall.
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Alba Casas
 
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