Please remove respawning

Post » Sun Nov 29, 2015 6:45 pm

Ugh, original Fallouts had UNLIMITED respawn in the manner of random encounters. This game wouldn't work without it so just no.

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Jhenna lee Lizama
 
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Post » Sun Nov 29, 2015 2:22 pm

Please do not remove respawning.

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Fanny Rouyé
 
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Post » Sun Nov 29, 2015 5:11 pm

Some games I'd agree with the concept of perm. cleared areas.

Bethesda's Fallout's tho...no. It doesn't really fit. At least for enemies/people. Plus it would make the game and exploration aspects really dull over time, especially now that you can continue to play/quest/level after you "beat" the game.

That said, I do think the general containers respawning loot at a fairly rapid rate is a bit overkill. I don't mind them respawning, but 2-5 game days is a bit fast. I'd rather it be more like once a "month".

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Mark
 
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Post » Sun Nov 29, 2015 7:34 pm

I play the same character for a long time. It would make the map really lonely if there were no respawning. This game is still too new to know, but the respawns should be different. Say if you killed a raider group led by a named leader, he should not be back ever. However a new group of raiders, or a bunch of radroaches could of moved into the place. it would be really cool if a very rare spawn would be a group of settlers (or farmers or something nice) moved into a location previously belonging to raiders or some other bads.

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Donald Richards
 
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Post » Sun Nov 29, 2015 3:46 pm

yep, i tested it out even, i made it to corvega factory and cleared some raiders prob my first day of playing and i was curious so i waited in a bed 10 days or so on top of me not going back there for the last 4 or 5 days or playing since the game came out and the second time i went back [which was today my time] the inside and outside totally respawned, which was very cool cause i forgot to get the bobblehead the first time and when i went back the place was rockin again.

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Teghan Harris
 
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Post » Sun Nov 29, 2015 10:52 am

No.

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Samantha Mitchell
 
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Post » Sun Nov 29, 2015 6:06 am

Open world/never-ending/sandbox games, kind of need respawning. :shrug:

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saharen beauty
 
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Post » Sun Nov 29, 2015 6:30 pm

Okay ... i cant imagine a fallout without respawning ..

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Ridhwan Hemsome
 
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Post » Sun Nov 29, 2015 11:22 am

Yeah, or else after a while you'll just end up with a dead world making it boring.

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Haley Merkley
 
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Post » Sun Nov 29, 2015 4:22 am

I don't need more crappy armor. Does anyone know if items and containers respawn?

That would make it totally worth it. I'm low on bullets

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FITTAS
 
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Post » Sun Nov 29, 2015 4:19 am

I don't understand why people say that if there was no respawns then the world would be dead, almost as if they go around killing everything - enemies, guards, settlers. There would still be plenty to do if no area ever respawned other than maybe settlements/Diamond city, etc. As I said before, if you cleared every area, did every side and main quest and did everything possible, there would literally be no need to search for better armor, more levels. But, if you still desired to do all that, then random level-based spawn points saturating the Wasteland, in my mind, would be more than adequate to satisfy those needs and make the Wasteland still seem alive without the need to reclear the same locations over and over, which to me seems too repetitious and causes great tedium. But I know that everyone has their own ideas of fun and game playing, these are just my opinions. Another idea I had, rather than removing respawns from the game all together, I think it would be neat to add a menu option that allows you to set what you would like the rates to be - whether not at all or a respawn every 24 hours. Again though, unless it happens then the only hope for me is modding, which I hope they will allow to be modded out instead of doing their best to hard code it.

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Elea Rossi
 
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Post » Sun Nov 29, 2015 1:35 pm

No thanks, one of the things i enjoy about Bethesda Tes and fallout games are the fact i can revisit an old ruin/dungeon in the same playthrough and find new enemies with respawned loot. The game world would quickly become very empty and dull if there were no respawning. Hope they never move in that direction.

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phil walsh
 
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Post » Sun Nov 29, 2015 7:42 am

The respawning in the game could have had a bit more work put in to it. Perhaps mixing it up with different kinds of factions that will inhabit a place you cleared out. Encountering the exact same enemies in the exact same places breaks the immersion a bit.

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Theodore Walling
 
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Post » Sun Nov 29, 2015 7:37 pm

with out respawning the game would get boring and be much empty [censored] and nothing to do at all ever

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Cash n Class
 
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Post » Sun Nov 29, 2015 11:43 am

it would be boring without respawns, its not a linear type game thats story driven, its open world, people spend hundreds of hours on one playthru, its fun to do that, to take your time and not even do a lot of quests or every quest every playthru, so its not the type of game most people complete in one go, there needs to be enemies at all times, the way they do it is fine, indoor locations take about 30 days to respawn, some indoor locations connected to main plots may or may not respawn but some have radiant quests so you can end up going back later if you want, but almost all outdoors locations respawn, this assures the action and adventure is always maintained, if you just killed all the enemies and nothing respawned, a lot of the map would be very empty fairly early on, and its not fun running around with lfew or no enemies, no sense of danger then, nothing to have to be aware of, i like sneaking around, having things to kill, if i go back by an area later on for another reason/quest etc, i don't want an empty area.

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Susan
 
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Post » Sun Nov 29, 2015 5:30 pm

That's why I had mentioned spawn points, in a fashion similar to what the original Fallouts had. Although the game already has those from what I've seen in my experiments but they are just not on a scale of what I had proposed. I also liked the idea of areas respawning but with different spawns that had a potential to spawn friendlies at the location instead, now that's something I could get behind. I'm not sure I completely agree that the game is not story driven, you are correct that it is, of course, open world that one can do whatever they want and doesn't have to follow a strict path, but I do think that Bethesda does try to get you to move along in the story and not just kill stuff by making much of the map remain unchanged and/or locked unless you do this main quest here or that side quest there. I know what you are talking about though on doing one play-through, I do it myself, slowly exploring each area, going over the map. By the time I finish with most Bethesda games I have, I end up with 1700 to 1800 hours on average, sometimes more like in New Vegas and Fallout 3 where I have 2000+ hours each. I guess I'm coming from a stand-point where I'm looking at the game from a complete RPG/adventure game view like the old games used to be and when I go to an area that I've cleared it breaks my immersion to find the same enemies over and over, and more importantly the same items in the same locations(even in abandoned houses) that I just looted. For that immersion-breaking reason, that sense of accomplishment I would feel for clearing an area and having harder enemies come back, or possibly friendlies taking over(like the minutemen or settlers) is gone and instead I'm left with a "Oh, the raiders I've slaughtered fifteen times are back next to the Mentats and Nuka-Cola I've looted already. Eh, might at well leave them, what's the point?". I suppose if I were just looking at this from a action game standpoint where the whole enjoyment I get from the game is the combat then respawns would be a necessity, but in every Bethesda game I've always loved the stories the most, not just the main story but all those little ones from the side and miscellaneous quests too. I guess when it comes right down to it, that's the source of where people's views on respawns come from - those that love combat and action games couldn't play the game without respawns and those that love RPG and story could do without it or at least a whole lot less of it(or in a different way). The story lover in me is why I play Bethesda games, they are very story-rich if one takes the time to immerse themselves in them and really put themselves into their character, the dialogue may be horrible at many times, but at its core there are great tales to experience.

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Kanaoka
 
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Post » Sun Nov 29, 2015 6:49 am

There is, unless the game glitched when Preston gave me a mission involving the colverga plant( sp ?) for the second time after I cleared it once.

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marina
 
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Post » Sun Nov 29, 2015 5:05 pm

The year is 2287. I am the leader of a small group of Raiders. I see an abandoned settlement. Scouts go in to explore and report back. The area is clear of all hostiles, there are some ghoul corpses and the buildings and ground are littered with laser burns, but everything is cooled off and it doesn't look like anyone is alive. All the turrets have been deactivated and the computers are unlocked. Plenty of food left over and beds, too. One thing we noticed, someone spray-painted "Cleared" on the outermost wall facing the road.
I tell them that this place is off limits and we wander out into the wastes to die of dehydration and exposure because we don't want to ruin your immersion.

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Channing
 
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Post » Sun Nov 29, 2015 7:45 am

It's called "busywork" and in my opinion the amount of it has been degrading open-world games at this point. I can understand random spawning bandits/raiders on the open roads and such, but respawing houses, caves, and heck even quest areas is just nothing but filler.
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Umpyre Records
 
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Post » Sun Nov 29, 2015 3:07 pm

Well, in one way, respawning could be immersion-like-ish, since the building has got new inhbitants. The problem is, and I agree, when same house is restocked after two days, with the same type of enemy, and the same number as before. I dont dislike respawn, I even like it if used as a build up at certain places (the supermutants reclaim an area, or the raiders take a house formerly inhabitated by said super mutants). So I guess It depends on how the repopultation is done.

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Emily Shackleton
 
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Post » Sun Nov 29, 2015 7:46 am

@OP:

Umm... actually, NOT having respawns is what is totally unrealistic and immersion-breaking. If you clear an area that has inhabitants (humans, animals, whatever), I guarantee that new inhabitants will move into the area sooner or later. In the case of storage containers and other supplies, there are other people in the wasteland and they use the same containers as everyone else, so it would be totally unrealistic and immersion-breaking if containers and supplies did not respawn, same as inhabitants. In the case of human inhabitants such as Raiders, it is extremely obvious that they would use storage for their own needs whether it's the original inhabitants or a new group of Raiders moving into a cleared area.

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Shannon Marie Jones
 
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Post » Sun Nov 29, 2015 6:19 pm

That won't ever happen because you're in the very small minority. Bethesda does not make games for YOU. It makes games for everyone. I enjoy the fact that I can go back and fight more enemies, get more loot. Most people do. You can do it yourself, because it is for yourself. What kind of moron thinks that the entire game should be changed for is one very personal belief?

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Tasha Clifford
 
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Post » Sun Nov 29, 2015 12:43 pm

I like the respawns in Fallout 4! And I loved killing fiends in New Vegas but they could only be found in small numbers around Vault 3 and never inside Vault 3 after you cleared it. But I came to think of something. There is a game (think it was Farcry 3) that let you turn on/off respawning in options menue. Maybe that could be a solution.

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Christine Pane
 
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Post » Sun Nov 29, 2015 2:03 pm

What he said :) Respawning is awesome, makes the game feel alive - this game does respawning beautifully what with the repeat quests to investigate random areas. One of the best new things about this game is the repeat quests in those huge locations, should keep us all going till we get mods and DLC.

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Ice Fire
 
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Post » Sun Nov 29, 2015 3:15 pm

I think the OP is new to gamesas games and sandboxes. You can't please everybody. I can't believe this is a topic.

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carla
 
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