Totaly agree .... i started a new game some day ago, doing the first hours with main quest, save people from concord and come back in sanctuary, and then after some building, let's go to explore, go back to concord and ... WTF ? the Book on the desk where saved people was have repop ? wtf ? same for all item in the museum ! and of course enemies too in the same position ... i clean everything, go away and explore around concord.
Back in sanctuary, salvage, building, crafting, go back to explore and because i play without fast travel i pass trhoug concord ... and ... enemies again, well, ok, they move after all and not waiting me on a spot but ... why did they repop on exactly the same spot when i came the first time ?
And ... WHY ?!!! Why every container, box etc and item are all repop on the exactly same position as before ? line 3 day or close too ? i can understand people let item behind in there travel and that make a random repop but ... 3 time in the market on the left corner when you exsit the museum, every time the worker hat and paperglue etc ... exactly ne the same postion.
That totaly break imersion ... i play in survival and ... there is no difficulty, i just have to come back in concord every 3 day to take 10 stimpack ... what an hard game woot !
Hop geck for fallout 5 and tool will release soon and fast because there is too mush anoying things ...
Good game , nice graphics, but bethesda .. comon, are you so anoying to make the survival difficulty interesting ? you know casual player will not play with it, just try to do something really interesting ... same for the enemies lvl scaling ... wtf ... there is no restricted area so, because of scaling ...
Ps: i will not talk about the lockpicking and hacking minigame who are exactly the same in F3, NV and in F4 ... No effort of innovation at all. And you know there is mod in fallout 3 and NV who give idea, like using little explosive for lockpicking or craft hacking tool etc , idea are many and you still give us something totaly boring, uninteresting and outdated ! ... the lockpicking is the same in skyrim ! comon !!! you have no more idea ? lassy to devs games ?
@Uzibeatle : The problem is : Devs rest too mush on the modders community, of course they know the game will be hard modded. But it is a reason to not work on little thing like that ? and btw console player maybe cant mod the game as they want like on PC (i don't know) and there is still player who doesn't want or know or have the time to learn and understand how to mods game. For those who know modding universe, that seems easy now, but remember the first time you tried ... i know many player give up and don't mod there game.
And again, the fact that modders will give fix for this and that isn't a reason to not innovation ? i don't think so. And i really wanted to wait 2016 and many mods etc finished before playing Fallout 4, i realy regrets to haven't waiting now because of things like this who ruin immersion, fun, and interest.