Pushy or "Love & Hate" + http://fallout.wikia.com/wiki/Super_Slam + http://fallout.wikia.com/wiki/Piercing_Strike = about 3 hits per Deathclaw. Been there, done that, didn't make a thread whining that my OP uber-build means the game needs to be rebalanced for one-trick ponies.
I will agree the OP's conversational style isn't/wasn't the best, but his point is valid for many people. I've tried most of the things mentioned in this thread and some even beyond that. If it was ONLY a matter of not using Sniper/Gobi/Uniques and other top tier weapons/armor and certain perks, I could live with that. But I shouldn't have to self-gimp myself down to a spork and prostitue clothing, leaving all combat skills below 35 or forcing myself to remain below lvl15 via XP-mod in order to make more than 10% of the combat difficult. That's eliminating most of the game. (Yes I'm joking about the spork...)
When you know all the ins and outs of the game, from smart character creation and perk picking to where all the good weapons and armor are, of course the game is going to seem easy.
On my very 1st playthrough I started on Normal. By the time I had finished Novac I had bumped it to Very Hard. By the time I reached CampMcCarran I'd started fiddling with the Geck to slow XP/leveling speed. For me it wasn't just about "knowing everything already." Not to mention, the thread title has the word "re-playability" in it, so the OP has already acknowledged that he's not talking about initial discovery.
I like the quests, I like the story, but I also like the combat and I would have liked the re-playability in that area to remain at least somewhat of a challenge. An "insane" difficulty where enemy damage was increased another 200 percent, or even something more complex, perhaps. It's not bragging, it's not ego, it's not min-maxing (in my case at least) it's just my playstyle and what I enjoy. I love the game and I like
many other things about it beyond combat so that's why I keep playing it. But I'd also like higher combat difficulty.
Ive no problem with the game being easy with a min/max character but for FNV to be challenging you have to intentionally make a terrible character.
Exactly.
I know balancing a game like this for "everyone" is nigh impossible...hence different difficulty settings. All the OP was trying to say is that he wants an even higher difficulty. It wouldn't affect anyone who didn't want to choose it.