Please revamp the difficulty so there will be re-playability

Post » Sun Dec 11, 2011 11:12 pm

You know what he means.


Apparently I don't, since he asked for 50% across the board reduction which already exists. Maybe those who are just "too leet for Fallout" should realize the fact and find something suitable for world-ladder-class players instead of griping that "Hello Kitty: The Game" isn't their caliber? :blink:
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Alan Whiston
 
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Post » Sun Dec 11, 2011 6:26 pm

Apparently I don't, since he asked for 50% across the board reduction which already exists. Maybe those who are just "too leet for Fallout" should realize the fact and find something suitable for world-ladder-class players instead of griping that "Hello Kitty: The Game" isn't their caliber? :blink:


You really don't? I don't know how to further simplify it for you then if you can't understand what it means to reduce 50% damage done across the board to the current hardest difficulty, which will achieve a new setting for difficulty thats harder then the current hardest. Not rocket science to interpret this explanation.
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Jynx Anthropic
 
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Post » Sun Dec 11, 2011 2:11 pm

You really don't? I don't know how to further simplify it for you then if you can't understand what it means to reduce 50% damage done across the board to the current hardest difficulty, which will achieve a new setting for difficulty thats harder then the current hardest. Not rocket science to interpret this explanation.


Just to clear up confusion, the current Very Hard setting reduces damage done by the player to 50% of Normal mode (and doubles damage taken). I guess what you'd be asking for is 25% of normal damage done.

It's a single player game, they should just put a freaking slider in to set damage done/received to anywhere from 10% of normal to 300% or some such. I've played other games that use something similar and it is perfect....you make the game exactly as challenging as you want.
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lydia nekongo
 
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Post » Mon Dec 12, 2011 3:42 am

Most people I know would find another game more to their liking and skill set. Or "self gimp" like I did with the very easy FO3.

Oh believe me I do gimp myself and I have run out of ways to do it. Should I keep guns as low as possible? If the requirement is 50 for guns should someone have to keep it at 30 just to make it harder? I'm only level 12 on this new character using Lucky with 50 guns and they fall pretty easy.

Didn't you find Point Lookout to be 10x harder than the regular Fallout 3? I actually had to level up to complete that crazy mansion part. If they can make that harder why didn't they make this game harder? Yes I know it was made by different people but that doesn't mean these guys couldn't have learned from what people didn't like about Fallout 3.

For Alois Hammer who likes to use the word leet to put people down in his own kind of way. What is so leet about shooting someone in the chest with three shots and killing them? What leet skill is required to click a button to fire a shot? What is so leet about standing still and not worrying about death? It's not player skills that make this game easy. I'm sure if everyone thought like some of the people around here we would still be playing games like Mario Bros and Wonderboy.
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Alexander Horton
 
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Post » Mon Dec 12, 2011 4:20 am

Oh believe me I do gimp myself and I have run out of ways to do it. Should I keep guns as low as possible? If the requirement is 50 for guns should someone have to keep it at 30 just to make it harder? I'm only level 12 on this new character using Lucky with 50 guns and they fall pretty easy.

Didn't you find Point Lookout to be 10x harder than the regular Fallout 3? I actually had to level up to complete that crazy mansion part. If they can make that harder why didn't they make this game harder? Yes I know it was made by different people but that doesn't mean these guys couldn't have learned from what people didn't like about Fallout 3.

For Alois Hammer who likes to use the word leet to put people down in his own kind of way. What is so leet about shooting someone in the chest with three shots and killing them? What leet skill is required to click a button to fire a shot? What is so leet about standing still and not worrying about death? It's not player skills that make this game easy. I'm sure if everyone thought like some of the people around here we would still be playing games like Mario Bros and Wonderboy.


I agree, Point Lookout was much tougher than the main game. But enemies becoming bullet sponges has never been my type of challenging. I just find it too....uh...ridiculous when I unload a clip into the chest of an unarmored baddie and they keep coming.

If I was going to make my own custom setting, it would be where bad guys like untrained Raiders AREN'T marksman and miss a lot, but if they do shoot you, you have very few hit points like Splinter Cell. And if I shoot them in the face, they effin die.

I've never like exchanging loads of damage. Just find it silly.
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Blaine
 
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Post » Sun Dec 11, 2011 5:30 pm

Most people I know would find another game more to their liking and skill set. Or "self gimp" like I did with the very easy FO3.

Or roleplay as a realistic character with equipment fit for him/her rather than getting all implants, best armor and best weapon.
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Cesar Gomez
 
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Post » Sun Dec 11, 2011 4:21 pm

Well I think we can just agree to disagree. I just find it silly that when someone says the game is too easy they are looked at as being an elitist but when people complain that energy weapons are underpowered no one tells them to go play another game or go work on their skills. I really don't want to post about this anymore because I think half of my posts are about the same subject and I can only imagine how I come across on here.
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Rachyroo
 
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Post » Mon Dec 12, 2011 2:25 am

I play on normal. I probably haven't died this go round, but since I'm playing on a 360, and do not have a keyboard full of buttons, I am only curious about harder levels. The menus and buttons do not make switching between ammo types easy. If I go to my pipboy, it usually does not change the ammo type, if i use the directional pad, I have to cycle through the types, each time, ejecting the ammo, then going through the reload animation. I'm not a min/maxer. I do not yet know the "code" to building an unstoppable force. I'm Role Playing my character. And I disagree wholeheartedly that RPG's have always been about creating a demigod. Yes, their aim was always to improve your character, but if you are creating a demigod, then you have character issues all over the place. You started the game as a courier, not a soldier. Regardless of that though, there are a TON of directions one can take a character, that are NOT godmode. My current character will never get past 30 with guns. She's HORRIBLE with explosives (6/100) which svcks when there's anything to be disarmed. You get NO time to disarm a mine. I'm not NERFing her, that's who she is. She's also pretty lucky, and gets crits fairly frequently. She's a genius with a 10 intelligence, a smooth talker with an 8 charisma. Because of this, she talks her way through a lot of problems, cracks all the computers, can open all the locks, and fixes everything. She's also fairly graceful, and light on her feet, so she can sneak through a room fairly well. But she's not at all strong and so she cannot carry much. She's not particularly comfortable with rifles, and so sticks to pistols most of the time. She's bisixual, sixually non-chalant, and is practically a sociopath with regards to other people's possessions. (This is important because my characters typically only steal from people I don't like.) She simply does not acknowledge other people's rights to their things. She's actually fairly evil in general, though she tends not to kill in cold blood, she will if she decides she wants something badly enough. Again, this is different for me, since I almost universally play GOOD, SAVIOR of the WHERE EVER THE HELL THE GAME TAKES PLACE.

I didn't NERF my character, I MADE a character. It's an RPG, not a Shooter.


That being said, I will make a character specifically designed to kill everything, QUICKLY, efficiently. From the ground up I will set it up so that he will be able to get specific traits and perks that maximize his deadliness. Because that's another way to play, and another character to have fun with.

I plan on making a melee character, which I've never done with any fallout game (1-3). That one will be an idiot, with as low an intelligence as is necessary to get the penalized speech options.

Play a role. The developers made it possible to make a demigod, that's a role. If the only role you want is a demigod, then don't be surprised when you role through the game like a [censored] nuclear weapon.

BUT, I have absolutely NO problem with the idea of making harder levels. Hell, make it so that 75% of all the food/purified water are gone. Make stimpaks and food UNAVAILABLE during combat. Give deathclaws "stonegaze" if you want, so long as I can keep my "normal" mode in there somewhere. And keep easy and very easy where they are. Some people like that. Hell, I may play with that on my kill all character, just to make it even more godlike.
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kelly thomson
 
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Post » Sun Dec 11, 2011 9:33 pm

I agree, Point Lookout was much tougher than the main game. But enemies becoming bullet sponges has never been my type of challenging. I just find it too....uh...ridiculous when I unload a clip into the chest of an unarmored baddie and they keep coming.

If I was going to make my own custom setting, it would be where bad guys like untrained Raiders AREN'T marksman and miss a lot, but if they do shoot you, you have very few hit points like Splinter Cell. And if I shoot them in the face, they effin die.

I've never like exchanging loads of damage. Just find it silly.


I agree with this. Increasing the skill level just to have enemies become bullet sponges really detracts from the game. I know its a game, but it breaks the immersion when a guy can take a point blank combat shotgun round in the face and live to tell the tale. Its not so bad on armoured enemies, such as robots, radscorpions, deathclaws and anyone wearing power armour, but not on humans. I find anything greater than Hard setting really makes every battle a long ammo-consuming slog, and its not fun. It might be better to do this on F3, but not on FNV as its all about quests and decisions, not combat.

Or roleplay as a realistic character with equipment fit for him/her rather than getting all implants, best armor and best weapon.


Yes. The game is designed so that you can mould your character however you like. Therefore, rather than using self-imposed handicaps, simply play according to the character type you have chosen. Just use specific weapons, tag specific skills and adjust the SPECIAL to fit the character type. Its what the game is designed for.
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Kitana Lucas
 
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Post » Sun Dec 11, 2011 1:21 pm

Whoa whoa whoa.. im not a elitist. Im just asking for more difficulty options. As far as i can see it there are ZERO drawbacks to add extra options to the current game. I'm not asking to destroy the current balance of the game, just add EXTRA options for EXTRA difficulty which are COMPLETELY OPTIONAL and no one is forced to play on them. Its like asking for a car with cruise control feature, you don't have to enable it when you drive it, it adds value to the product. Or am i being an elitist if i ask for additional features.
Anyways the video is almost done i'll have the link within the next 10 mins.

Its like you know.. there is a option to change your HUD color from green to blue, thats what you people sound like. OMG changing it from green to blue will ruin the game for me... Then don't mess w. the HUD color settings, its completely optional.
Exact same thing with adding a extra notch for difficulty for those that don't want to self-gimp and want to fight enemies that are bullet sponges, will this force you to play the game any differently? Yes, but only if you select this option. Otherwise nothing changes for you.
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Chris Johnston
 
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Post » Sun Dec 11, 2011 11:39 pm

I didn't find much re-play value in the game, now on my 3rd play-through - 233 hours played thus far.

Unlike Fallout 3, I found that once I had reached the end of the main content in the game, the replay value diminished pretty quick and I found that I would Rather start a new character and try another path through versus trying to squeeze more out of a "spent" wasteland. I feel this way because of how ultra-complex the story line is, and how "Locked-in" we get to a specific path as we make choice in the game and move through the quests. Reactions from folks get fixed, conversations peter out and I get left with an empty feeling like, "Hmmm there's only respawns left.. Boring". Part of this I think is based on how rich the storyline is, as there is so much to do and figure-out when trying a specific "path" or "alignment".

Perhaps it is personal preference as I'm on a PC and have already modded it harder, adding Tarrant's Phalanx really made a big difference as have some of the Advanced skill mods. But even with these, I find that Combat is harder yes - takes longer, okay. But the story, the richness of the game, the complex web of relationships and actions - none of that gets improved. For me that is the jewel of this game, and there is much more fun to be had in starting over and going through All of it again (combat and story included) - that has alot more appeal, as I'm never sure what reaction or quest I will get when playing my cards differently. That and combat (even with the mods) gets too easy at the end - AMR with JHP rounds = death to all, risk factor = low... so where's the challenge after level 30? I don't think it can be found IMHO.

I find it hard to put my finger on exactly why, but Fallout 3 seemed easier to continue playing through than New Vegas, and I think it has everything to do with depth of story and complexity of NPC interaction.

My 2 caps.

Miax
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Cayal
 
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Post » Mon Dec 12, 2011 3:37 am

Well here it is.. http://www.youtube.com/watch?v=lwfHhKthJ_I as request.
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Maddy Paul
 
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Post » Sun Dec 11, 2011 1:09 pm

Well here it is.. http://www.youtube.com/watch?v=lwfHhKthJ_I as request.

I'm not sure I'd call that "mowing them down" but yes, it can be done with almost any weapon if you 1-can fire enough shots fast enough and 2-avoid being hit. Do that in Dead Wind Cavern (killing everything) where there's a lot less room to back up/harder to take them on one at a time, and I'll be more impressed. :)

Also..I've run around playing in that prosttute outfit before. I find it funny to do so too. :D

Edit:I agree, too, that there's nothing wrong with wanting more difficulty options for the game. People have different tolerances for difficulty...If I think it's easy & want harder combat, nothing wrong with that. It's a single-player game, what does it matter? Not everyone is on the PC (like myself) with modding available, either.
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yermom
 
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Post » Mon Dec 12, 2011 3:40 am

Well here it is.. http://www.youtube.com/watch?v=lwfHhKthJ_I as request.

Wow - this was a heavily modded player too, you had WAY more action points than Any combination of perks would allow (I think anyway!) - your stats seemed high too but I didn't have a chance to check it out. Is this player modded for more AP?

This is absolutely Not the experience I have when fighting deathclaws - small arms fire like that with limited action points = no escape in my experience.
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Eileen Collinson
 
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Post » Sun Dec 11, 2011 9:33 pm

I'm not sure I'd call that "mowing them down" but yes, it can be done with almost any weapon if you 1-can fire enough shots fast enough and 2-avoid being hit. Do that in Dead Wind Cavern (killing everything) where there's a lot less room to back up/harder to take them on one at a time, and I'll be more impressed. :)

Also..I've run around playing in that prosttute outfit before. I find it funny to do so too. :D

Edit:I agree, too, that there's nothing wrong with wanting more difficulty options for the game. People have different tolerances for difficulty...If I think it's easy & want harder combat, nothing wrong with that. It's a single-player game, what does it matter? Not everyone is on the PC (like myself) with modding available, either.


Well i fought some w.o having my AP replenish completely. But no matter what i'll do there will always be critics, don't backup, don't shoot their legs, don't use vats, fight 3 at the same time, use a nearly broken weapon, and so on.


Wow - this was a heavily modded player too, you had WAY more action points than Any combination of perks would allow - your stats seemed high too but I didn't have a chance to check it out.

This is absolutely Not the experience I have when fighting deathclaws - small arms fire like that with limited action points = no escape in my experience.


I'm only using two mods.... Inventory sorter which you can see when i open my inventory. And Lighting enhance mod.
I'm not sure what you're trying to get at. I have 2x action boy/girl. Which gives you around 116 AP. I had 9 endurance @ start which allowed me to get 10 implants. Which part of this is heavily modded? Or the part where i took jet/rocket/ultrajet after i killed some deathclaws w.o any chems?
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alyssa ALYSSA
 
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Post » Sun Dec 11, 2011 5:49 pm

Well i fought some w.o having my AP replenish completely. But no matter what i'll do there will always be critics, don't backup, don't shoot their legs, don't use vats, fight 3 at the same time, use a nearly broken weapon, and so on.

But see without super-vats, you can't hit the legs that reliably to cripple them while still far away - thats the rub.

Try that stunt with normal AP and the outcome will be very different. Try it on more than one deathclaw as Lady Crimson said, and your trick wont work.
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Jaki Birch
 
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Post » Sun Dec 11, 2011 6:34 pm

Point Lookout was only hard because the new enemies cheated. Swamp Folk blasting off huge chunks of your health, when wearing hellfire PA, with a BB gun? Yeah, that was fun...

That said, it isn't worth touching the difficulty settings in the game as it stands. It doesn't alter your chances of finding stimpaks, ammo or other such loot. It doesn't change barter prices at all. Has no effect on any of the game's skill checks. Basically it holds zero meaning and really should have been cut from the game since it's dead weight in the current form, or done correctly to begin with. Haveing it only effect damage dealt and damage received has been a total cop-out for years. Yet, Bethesda still keeps pushing such simplistic crap thinking it's "Good Enough".
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Julie Serebrekoff
 
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Post » Sun Dec 11, 2011 7:32 pm

But see without super-vats, you can't hit the legs that reliably to cripple them while still far away - thats the rub.

Try that stunt with normal AP and the outcome will be very different. Try it on more than one deathclaw as Lady Crimson said, and your trick wont work.


What ? super-vats? Umm go read up on the perk concentrated-fire that is how my hit % is high so far away.
Try that stunt with normal AP and the outcome will be very different.

What does that suppose to mean? try that w.o action boy perk? I see we're back to square zero.

Don't you see your just telling me of ways how to FURTHER GIMP myself as if killing a deathclaw completely naked w. 9mm just isn't enough to prove a simple point i started 4 pages ago.

Like i said..
But no matter what i'll do there will always be critics, don't backup, don't shoot their legs, don't use vats, fight 3 at the same time, use a nearly broken weapon, and so on.
Now theres a new one.. Try that w.o X and Y perks... The list just keeps on expanding how to gimp myself endlessly.
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Kat Ives
 
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Post » Sun Dec 11, 2011 10:36 pm

Endurance and Intelligence 10. My characters never have a SPECIAL higher than 7, even my current character who is supposed to be "tank" has Endurance of 7 (7 is high limit, 3 is the low limit; for example character with Intelligence of 3 or lower is an idiot, character with Intelligence of 7 higher is a genious).

As for the fight, that's not the game being easy, that's a succesfull application of working tactics. I just cleared the quarry without getting hit too, Avenger with AP ammo, sneak attack headshots with the AM rifle. Deathclaws are only dangerous if they get close.
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Alessandra Botham
 
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Post » Mon Dec 12, 2011 12:23 am

Endurance and Intelligence 10. My characters never have a SPECIAL higher than 7, even my current character who is supposed to be "tank" has Endurance of 7 (7 is high limit, 3 is the low limit; for example character with Intelligence of 3 or lower is an idiot, character with Intelligence of 7 higher is a genious).




Okay how does any of that fit to anything that was said in this thread?
I just cleared the quarry without getting hit too, Avenger with AP ammo, sneak attack headshots with the AM rifle. Deathclaws are only dangerous if they get close.


Hey sorry to inform you but this isn't a thread for people who can clear quarry, if you read what the first 3 pages said then this video might not be a, oh hey his just clearing quarry.
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BRIANNA
 
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Post » Sun Dec 11, 2011 3:37 pm

I'll try to keep this short.
The game is too easy on top of being buggy. I've did two play throughs on hardest settings & hardcoe mode first one was much easier only because i ended up self-gimping myself to add more difficulty on my second play through by not using a companion and not using sniper rifle or Gobi, the game was still too too easy. hardcoe mode feels more like a hassle then anything else. Opening inventory every half an hour (<-- due to lack of keybinds since this game can only carry 7, lol) to eat a sandwich and to drink some H20 doesn't add to the immersion aspect of the game and does not effect the difficulty what so ever; stimpacks healing overtime was never really a issue since the difficulty of the game is too easy; i've taken maybe 10 stims at most while leveling to 30.
Please add another difficulty setting or change hardcoe mode by adding extra difficulty to the existing setting or both which will add 2 extra notches to the game difficulty.
Just as an example the last difficulty setting should reduce player's damage effectiveness by 50% across the board. I'm not the game developer, its your job to think of something up.
Maria (9mm handgun) + fast shot + 5000 caps to purchase 5,000 9mm bullets and just go to town w.o ever needing to use V.A.T.S. You will mow down deathclaws and everything that crosses your path, it ridiculously overpowered how a simplest and the first tier of weapons can get you to lvl 30 w.o any trouble. (Just an example of the lack of difficulty i'm receiving)

Last but not least, this does not pertain to the above rant. Please fix the bugs regarding the trait "Fast Shot" not allowing perks such as "Gun Slinger" "Commando" & "Sniper" to function.


I don't see anything wrong with the game, and I'm also a gamer, been playing since NES days. I have no idea how you only managed to NEED to use 30 stimpaks throughout the game. I explore often and enjoy having to stop to take some drinks of water, or eat, it certainly DOES add immersion into the game. So what did you do when you ran into a nest of rad scorpions on hard settings? Ran away? Because unless you are leveled up in skill points towards guns/energy weapons, I see NO WAY you could have just breezed through them all.

I never thought to go to some random dealer and buy 5,000 bullets. Oh wait, you can't. What magical dealer did you find? I bought out all the great stuff I could find from gun runners, and stole everything from the energy weapon place, and now I have amazing awesome weapons, but it's still pretty difficult not dying and avoid scenarios where my companions die due to too many Cazador at once... I don't man, you must be some kind of super player. If that's the case, I guess there's nothing you can do. I don't want anything changed at this point, a side from getting stuck in the game geometry and random game freezes!
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James Baldwin
 
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Post » Sun Dec 11, 2011 11:53 pm

That said, it isn't worth touching the difficulty settings in the game as it stands. It doesn't alter your chances of finding stimpaks, ammo or other such loot. It doesn't change barter prices at all. Has no effect on any of the game's skill checks. Basically it holds zero meaning and really should have been cut from the game since it's dead weight in the current form, or done correctly to begin with. Haveing it only effect damage dealt and damage received has been a total cop-out for years. Yet, Bethesda still keeps pushing such simplistic crap thinking it's "Good Enough".


I personally don't want those things to be more "difficult." I'm fine with the way those things are, myself, tho I know not everyone is going to be. They tried to make a 'realism' hardcoe mode for non-combat difficulty, one could always alter more things like that and make it an option.

But some of us like to be able to use what's in the game (some gimping is ok, but I don't want to feel like I have to self-gimp to the moon) and still have the combat feel difficult, in that we feel like there's always a very good chance of actually dying. Therefore, it does hold meaning to us. Or more specifically, to me. Of course that's not what floats everyone's boat, but that's why it should be an option. :)
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Gwen
 
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Post » Sun Dec 11, 2011 9:49 pm

Eh the video doesn't show me anything, you still almost died, if you hadn't gotten that last lucky shot to cripple his leg in VATS you'd be meat. So yeah it didn't seem quite as easy as you claimed. Props for actually posting the vid though.

Maybe they should take away the minimum damage I guess, I've been kind of annoyed with it myself. it would make killing things like deathclaws or paladins without AP bullets or very powerful weapons next to impossible. The original games didn't have min damage, so shooting someone in power armor with normal guns would do F-all unless you managed a critical hit to the eyes.

I think you can get a mod for that.
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Brandon Bernardi
 
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Post » Sun Dec 11, 2011 12:08 pm

Well here it is.. http://www.youtube.com/watch?v=lwfHhKthJ_I as request.


After watching that. Disabling VATS by unbinding the "v" key would be a good place to start. Starting a new character that takes the "Trigger Discipline" trait and never touches any VATS perk is more reasonable. I'm running such a character now myself and only get 4 shots out of Maria in VATS. Won't even be gimping yourself as the VATS perks can be replaced with others that prove equally useful.
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Kirsty Collins
 
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Post » Sun Dec 11, 2011 4:33 pm

Okay how does any of that fit to anything that was said in this thread?


That there's no point of having a SPECIAL higher than 7? You can use the SPECIAL-related speech challenges without having the extra benefits of the 3 additional points, thus making the game harder. Very little, though. I'm against self-gimping, but this IMO really doesn't count :)

Hey sorry to inform you but this isn't a thread for people who can clear quarry, if you read what the first 3 pages said then this video might not be a, oh hey his just clearing quarry.


Deathclaws are the most dangerous creatures in the game, and the Quarry has the largest number of them, yet it's easy to kill them all without them touching you (Dead Wind Cavern is more dangerous because there's less room maneuver, but still easy to clear unscathed), so i agree that the game lacks challenge.

Easy solution is to lower player damage and/or increase enemies HP, but if i couldn't have had an arsenal bigger than most armies with me it would've made it more difficult too. For example in Oblivion if you had stuff over your carry weight, you couldn't move at all, that combined with the ammo weight would very effectively limit the amount of guns and their ammo you could carry. Also denying fast travel, having weight on healing items, and more enemies in the wasteland would make a smarter increase in diffculty.
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Annika Marziniak
 
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