» Sat May 28, 2011 6:05 pm
Its obvious, they dropped the ball with FNV. These things happen. I still think the right company is working on the game and would rather they do then say Electronic Arts. Look at what EA did to to Ultima series! Even Bioware lately has become a real mess. My honest opinion is that Bethesda got lazy and cocky with FNV after the success with Fallout 3. I remember watching a promo for FNV where some of the dev's were showing someone (I think it was IGN) the game and the bug where you lost your guns when exiting the casino happened. The dev's had to load a save game to get their guns back and looked embarrassed. How could you miss something like that in testing? If you are a month away from release, are showing the game off and encounter a serious bug like that, don't you think it would be a top priority to have a patch ready for release day? I understand by that point the game was probably getting printed and ready to ship but they had at least a month to get a patch in order for people to download the day the game came out to fix the issue. Its not like they didn't know about it, it happened to them when showing off the game! There is NO excuse, they can't lie and say they did not know.
Again, I still stand behind Bethesda and think they are the right company for the Fallout franchise but they seriously need to get their [censored] together and work harder next time when releasing a game. Bugs are inevitable, especially as these games become more advanced, but the level of bugs in FNV is unacceptable. Furthermore, the fact several months have passed and we still don't have a patch (at least on the 360) that fixes 80% of the problems is sickening. It just goes to show the priority is DLC. I want DLC as much as everyone else, but I want a stable game first.
My vote for the GOTY is Red Dead Redemption. I have owned several Rock Star games and never been able to finish them as the story always got boring but RDR kept me going till the end, leaving me wanting more. FNV did not even come close. Fallout 3 had a much better plot IMO. FNV had some amazing innovations to the series, like hardcoe mode, something that should be a part of EVERY new Fallout game. As long as there is a hardcoe mode, I will not play Fallout any other way, hardcoe is the only way to play the game! The card games are fun too. Caravan is amazing, it's great you can play with a real world deck of cards. I was disappointed that they did not add poker to the game but honestly, the casinos were a small part of FNV. I was very disappointed in the strip in general. We got all this build up in previews as well in game while trying to get there, and once I hit New Vegas, I was just disappointed.
Also, the level of game technology that went into this game was disappointing. The sand storm by the brotherhood was cool, but besides that it lacked a dynamic environment. Not only did we have weather in Red Dead Redemption, but it was truly dynamic. You could watch the clouds roll in and know a storm was on its way, actually seeing the rain storm come across the terrain. When it was snowing, the snow actually piled up on bodies after you killed someone. The lighting was very well done, with some really advanced HDR light and shadow from torches and other light sources. The game actually made you feel like you were there, especially in Mexico. I did not get that feel from FNV. Fallout 3 had a little of the feel (especially when going into the museums, or the metro system in Washington), but still lacked the amazing dynamic environmental effects found in RDR. RDR came out after Fallout 3 by over a year but before FNV by almost six months. In the end it comes down to one thing, FNV dod not give me the feeling that Fallout 3 or other newer games gave me of realism. RDR had an amazing free roam multi-player mode that allows you to take a Fallout style open world and play with a bunch of people online. FNV would be great if it had this multi-player option, especially with the casinos, card games, etc. Rock Star proved you could take a single player open world and add a multi-player component that works. I would hope the next Fallout game has the same. I never play games online with other people, but really enjoy the open roam in RDR. The best part is they made a solid, long story plot line, amazing single player game first and then added the multi-player component after not sacrificing the single player game for multi-player. Multi-player in RDR only enhanced the game it was not trying to replace a solid single player game like so many other games that are released today seem to do. It added more value to the game but did not detract from the purpose which was a well done single player game.
One thing you can say about FNV was they tried to keep true to the series. For those of us who are old enough to have played Fallout 1&2 when they came out oh so long ago, it was kind of emotional to hear the references to the oil rig battle. I want to thank Bethesda for that, it was very cool to be taken back to my childhood and remember playing Fallout on the PC.
Sometimes you drop the ball. Thats what Bethesda did with FNV. These things happen. Its not a bad game, its just not up to the level of expectation I have come to expect from their games. That in itself should say something about them as a company, especially in a world of a lot of $hitty game companies. I still highly respect Bethesda and think they are one of the "goog guys" in an industry that is becoming more about profit and less about quality gaming. As far as FNV goes with all of the problems, I am going to let this one go. [censored] happens. If the trend continues, I amy change my opinion but for now, I still support Bethesda as a company and will continue to buy their games. I just hope they learn from their mistakes.