K.
A useless non argument if ever i saw one... looks like i win this argument.
I always thought the radiant quests in Skyrim were a prototype for something better. In FO4, there's more of them, and some of them you can't really tell are radiant until you keep getting the same quest over and over. My hope was, and still is, that radiant quests will become more complex.
Skyrim had some radiant quests A, B and C
FO4 had more radiant quests, A, B, C, D, E, F
A simple version of my implementation would be
A -->X|Y|Z
B -->U|V|W
C -->R|S|T
D-->P|Q-->N|O
and could of course be made longer or more complex. That way instead of just doing the same quest over and over they won't all feel entirely the same, even when you get the same one. You can make choices, your actions could lead to different outcomes, and if you play again there's potential for a different consequence and a different story, and you don't know what to expect.
For named NPCs this shouldn't happen more than once, but for generic settlers (even better with names), just an example off the top of my head:
| Blake Abernathy: Raiders kidnapped my wife!
|_ Pay Ransom
| |_ Raiders arrive to collect, ask why they're late and start making other threats
| | |_ Raiders killed by SS, quest ends
| | |_ SS pays difference, quest ends
| | |_ More raiders come back the next day and start squatting around the farm, helping themselves to food and supplies until you kill them
| |
| |_ Raiders arrive and change the terms, asking for more money
| |_ Raiders killed by SS, quest ends
| |_ SS pays difference, quest ends
| |_ Raiders take daughter as collateral.
| |_ You kill one group with one hostage, interrogate them, then kill the other, bringing them both home safe and sound. Quest ends.
| |_ You kill one group but fail to gather information. The other appears in pieces in the Abernathy's trash bin. Quest ends.
|
|_ Go clear out raiders
| |_ Wife was captured
| | |_ Kill raiders and bring her home. Quest ends.
| |
| |_ Wife was cheating
| |_ Let her stay with raiders and tell Blake. Get a small reward for cooperation with raiders and quest ends.
| |_ Convince her to go back to Blake. A few raiders will follow you outside and you will either have to pass a speech check or kill them.
| |_ Kill raiders, she still doesn't like Blake and runs off on her own
|
|_ Wait too long
|_ Ransom increases.
This way there are different events both in and out of your control, and you'll never see the whole scope of the story during a single play. So even when the quest repeats, there's potential to get a new one and you'll have many opportunities to try it differently. Eventually you might do everything, but you don't immediately know what you get in one shot, you have to keep playing to know what really happened.
Finally someone who dislikes radiant quests like me! I had the same experience - I loved everything about Fallout 4 untill I discovered that I cannot do any quests for the 4 main factions, because they are incredible boring.
I only disagree about skyrim because I think if fallout would be like skyrim with guns, it would be fun to play:
1. skyrim was skill based,
2. there were several hostile factions, not just "bandits" and you could be part of them somehow.
3 the guilds that were based on skills provided more variability than only shooting mechanics of fallout
so I actually wish fallout would be skyrim with guns - with the same variability, different small funny factions and a lot of different quests to do. I can imagine a small thieves guild hiding in ruins of Boston, sending you to steal some staff from supermutants...
btw I saw on internet somewhere, that some modder claimed to be the author of radiant quests. I'm not sure if I can trust that information, because something like radiant quests was used for world events, which is ok - you randomly meet something and it looks like real, but I hate the idea of radiant quests, which is why I never liked the main quest in Oblivion - randomly generated gates with random, but similar looking areas to clear. Those quests in Fallout 4 looks the same - the same boring ...