Please use SPECIAL

Post » Mon Aug 17, 2009 2:04 am

Even perks?



They started to bleed into each other when Bethesda made Fallout 3 using Oblivion-style gameplay instead of 2d isometric turn-based like some fanatics would want.


Yes, Perks belong to Fallout, TES is TES and we like it that way.
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loste juliana
 
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Post » Sun Aug 16, 2009 12:37 pm

You're talking like the NMA crybabies who complained about Fallout 3 being "Oblivion with guns".


No, you're the one who wants Oblivion to be 'Fallout with swords'. If you don't like how TES works, you'll have to find a new game.
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Rob Smith
 
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Post » Sun Aug 16, 2009 1:27 pm

Fallout is fallout. Elder scrolls is elder scrolls. It's that simple. Just because they own both franchises it doesn't mean they should bleed into each other.


They started to bleed into each other when Bethesda made Fallout 3 using Oblivion-style gameplay instead of 2d isometric turn-based like some fanatics would want. Some fans from both Fallout and Elder Scrolls are too afraid of change. Funny that some of the same people who hate awesome elements of Fallout 3 being used in Skyrim used to laugh at Fallout fanatics too.

No, you're the one who wants Oblivion to be 'Fallout with swords'. If you don't like how TES works, you'll have to find a new game.


You're the one who is resistant to all change just like people who wanted Fallout to stay 2D.
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Mark Hepworth
 
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Post » Sun Aug 16, 2009 3:33 pm

No. Skyrim is a elderscrolls game, not fallout.
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David Chambers
 
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Post » Sun Aug 16, 2009 2:14 pm

Even perks?




See Birthsigns. Other than that I don't want any other "perks" to my character.
My racial bonuses/weaknesses and Birthsign will be more than enough.
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KiiSsez jdgaf Benzler
 
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Post » Sun Aug 16, 2009 1:10 pm

No.

Keep the traditional TES system, and the learn-by-doing leveling (but PLEASE! rework the attribute multiplier system). And Oblivion had perks, you got them when you skill rose high enough, for example you got "Silent Running" equivalent when your sneak skill got to 75 (IIRC).

TES is Bethesda's original series though, so i'd more worried about TES influence in Fallout than the other way around ^_^

And Wow... :blink: I've never before seen a poll where only the OP has voted "yes".
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Josh Sabatini
 
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Post » Mon Aug 17, 2009 12:17 am

I can not remember correctly, but I think in Fallout NV at least, Perception also determines the draw range for enemies....so shooting things from a distance would not be possible without a high Perception.
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Donald Richards
 
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Post » Sun Aug 16, 2009 5:56 pm

Oh dear...

And not just the opening post too.
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Sabrina garzotto
 
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Post » Sun Aug 16, 2009 10:44 pm

No. Skyrim is a elderscrolls game, not fallout.


So? Fallout 3 used lots of elements from Oblivion even though it was a Fallout game, not Elder Scrolls. If you replace "Fallout" with "Elder Scrolls" in posts in this thread, this thread would totally fit at NMA. I'm sure that you'll cry just like them when Bethesda announces that they're using perks, Speech skill and SPECIAL stats.
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katsomaya Sanchez
 
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Post » Mon Aug 17, 2009 1:41 am

I can not remember correctly, but I think in Fallout NV at least, Perception also determines the draw range for enemies....so shooting things from a distance would not be possible without a high Perception.


Not true, that is only affected by the "Object Fade" in display settings. Just like in Oblivion :D
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Scott
 
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Post » Sun Aug 16, 2009 10:05 pm

So? Fallout 3 used lots of elements from Oblivion even though it was a Fallout game, not Elder Scrolls.


Because it was made by company who made Elder Scrolls? Of course they make Fallout the way they do it best.


In other hand, Elder Scrolls is theirs. It is not made by Obsidian/Black Isle who might add features from Fallout series.
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marie breen
 
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Post » Sun Aug 16, 2009 3:36 pm

i'm not a big fan of TES leveling system but i don't think that SPECIAL would be a step forward in that direction. as im a pc guy then i usually have a mod that does the leveling for me. i feel that, with the system of level-up-the-skill-u-use, the attribute progression should be based on that as well. if a warrior wants do increase intelligence she should practice activities that require it: alchemy for example.
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Abi Emily
 
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Post » Sun Aug 16, 2009 6:12 pm

You're the one who is resistant to all change just like people who wanted Fallout to stay 2D.


There's a difference between 'change' and ripping off a piece of a game and pasting it on another.

Now, I'm off to scavenge some food.
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Trey Johnson
 
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Post » Sun Aug 16, 2009 4:51 pm

Wait...If we disagree with you, we're automatically as bad as NMA? :blink:
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BRAD MONTGOMERY
 
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Post » Sun Aug 16, 2009 11:33 pm

Because it was made by company who made Elder Scrolls? Of course they make Fallout the way they do it best.


Both are their franchises now, and given how popular some elements from Fallout are, particularly the perks, I don't see why they shouldn't copy them over. For most players, Bethesda made Fallout too, and they know Fallout only from Fallout 3 and New Vegas anyway.

Wait...If we disagree with you, we're automatically as bad as NMA?

You disagree not because of any objective arguments but because "it's from Fallout" or "it shouldn't be in Elder Scrolls", just like people who hate Fallout 3 because it's "Oblivion with guns".

There's a difference between 'change' and ripping off a piece of a game and pasting it on another.


It wouldn't be a rip-off because they own both franchises. And they pasted a lot of stuff from Oblivion to Fallout 3.
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Betsy Humpledink
 
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Post » Mon Aug 17, 2009 1:16 am

So? Fallout 3 used lots of elements from Oblivion even though it was a Fallout game, not Elder Scrolls. If you replace "Fallout" with "Elder Scrolls" in posts in this thread, this thread would totally fit at NMA. I'm sure that you'll cry just like them when Bethesda announces that they're using perks, Speech skill and SPECIAL stats.


Stop bringing other forums which have no relevance to this 'discussion'. If you've got personal beef with NMA then I'm sure they'd welcome you on their forums for a nice chat. ;)
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Alexander Lee
 
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Post » Sun Aug 16, 2009 5:18 pm

Bethesda changed Fallout a lot incorporating ideas from TES. Why shouldn't it work the other way around as well?


It's not because it can't work, TES just has a pretty unique system going for it, where you have to train individual skills to get better at that skill. SPECIAL is also based around overall human characters so when you are the best of the best in Fallout, you are the best that a human can be, this is not the case in TES, where you can have superhuman strength like orcs.

You're talking like the NMA crybabies who complained about Fallout 3 being "Oblivion with guns".


Be careful what you say, cross site flaming is not allowed here.
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Baby K(:
 
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Post » Sun Aug 16, 2009 8:00 pm

Ah, ya... forgot that in Oblivion at least you gained "perks" at certain skill levels, but I think the idea of the OP was giving the player the ability to choose what kind of "perks" instead of automatically adding them on. Maybe have a variety for each skill and you can choose based on how you want to play the character? Faster swing time v. greater damage with power moves v. greater precision (negating some of the enemy's armor) and stuff like that. I can see how that would totally ruin TES though, because it would not make sense to have extensive customization.

Am I the only person arguing with any real objectivity?
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Jimmie Allen
 
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Post » Sun Aug 16, 2009 11:59 am

Just look at your poll.
I think it would be better if you just stopped, for your own sake. :thumbsup:
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Lakyn Ellery
 
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Post » Sun Aug 16, 2009 1:34 pm

I think we should keep Elder Scrolls as it is.The reason Fallout seemed like Oblivion with guns is because well it was made by Bethesda and wa influenced by them.
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Vivien
 
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Post » Sun Aug 16, 2009 8:04 pm

Just look at your poll.
I think it would be better if you just stopped, for your own sake. :thumbsup:

Well said. :)
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stacy hamilton
 
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Post » Sun Aug 16, 2009 6:28 pm

It's not because it can't work, TES just has a pretty unique system going for it, where you have to train individual skills to get better at that skill. SPECIAL is also based around overall human characters so when you are the best of the best in Fallout, you are the best that a human can be, this is not the case in TES, where you can have superhuman strength like orcs.


Fallout Tactics allowed you to create super mutant characters in SPECIAL as well, so it's not as if it can't work there too.
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Jesus Duran
 
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Post » Sun Aug 16, 2009 8:44 pm

You disagree not because of any objective arguments but because "it's from Fallout" or "it shouldn't be in Elder Scrolls", just like people who hate Fallout 3 because it's "Oblivion with guns".

That's not why I disagree. I disagree because it just doesn't fit the TES style, imo.
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Laura Mclean
 
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Post » Sun Aug 16, 2009 1:51 pm

Dude, seriously, they already upset many hardcoe Fallout fans, why would they mess up with us too?
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Lovingly
 
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Post » Mon Aug 17, 2009 2:28 am

I did not say, "Completely overhaul and use all of SPECIAL or none of it!" Just saying I would like some real in depth customization through the method I mentioned since Attributes, Skills, and Levels are already part of TES.
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clelia vega
 
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