A plethora of sixy and common problems (help!)

Post » Tue Sep 07, 2010 1:58 pm

1.- I'm currently using HGEC and I wanted to spice up the character faces cause you have to admit they look anything but decent in vanilla so i downloaded Ozmo's High rez skin texture and face texture. I wasn't quite sure if the skin textures worked properly since I couldn't tell very much the difference from the standard vanilla textures but the uaginas are shaved now so i guess it works (or maybe only that works some input on this would be nice). When I loaded the face textures everything went crazy, all the standard eye colors turned black and it added races that I never had in the first place! Aside from that when NPCs die they turn green and its freaky as hell. Ive used the install program that comes with both files, additionally I created Omods for each one of them (dont know if it was the right thing to do). Any input on solving this would be great.

2.-On a side note, I'm currently trying to make FCOM work, apparently it does since I′ve been following the TESIVPositive step-by-step guide meaning I have Wrye bash, OBMM, BOSS, OBSE TES4Gecko, etc. Theres a small detail though, I havent merged ANYTHING. I cant seem to figure out how to merge files, I'm kinda noobish and even though I've read countless FAQS and guides I dont know HOW to use it and can't even understand what it's for. I mean, I understand the basic underlining concept of merging plugins so that they dont conflict with each other (instead of having one plugin supersede the next based on load order they can both function by merging certain stuff?) but is there more to this? Id really like to know. I have the batch file and everything, as I said before its all there I have the ingredients for the cake and followed the cook book but I kinda dont know how the oven works if you catch my drift.

3.-When am i supposed to use OBMM and when should I use Wrye bash? With so many utilities its so darn confusing!! And how did people get to play FCOM succesfully before Wyre bash was even created? arrggg my brain hurts :banghead:

Halp please, I'll be eternally grateful... thanks in advance.
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ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Tue Sep 07, 2010 12:17 pm

1.- I'm currently using HGEC and I wanted to spice up the character faces cause you have to admit they look anything but decent in vanilla so i downloaded Ozmo's High rez skin texture and face texture. I wasn't quite sure if the skin textures worked properly since I couldn't tell very much the difference from the standard vanilla textures but the uaginas are shaved now so i guess it works (or maybe only that works some input on this would be nice). When I loaded the face textures everything went crazy, all the standard eye colors turned black and it added races that I never had in the first place! Aside from that when NPCs die they turn green and its freaky as hell. Ive used the install program that comes with both files, additionally I created Omods for each one of them (dont know if it was the right thing to do). Any input on solving this would be great.

2.-On a side note, I'm currently trying to make FCOM work, apparently it does since I′ve been following the TESIVPositive step-by-step guide meaning I have Wrye bash, OBMM, BOSS, OBSE TES4Gecko, etc. Theres a small detail though, I havent merged ANYTHING. I cant seem to figure out how to merge files, I'm kinda noobish and even though I've read countless FAQS and guides I dont know HOW to use it and can't even understand what it's for. I mean, I understand the basic underlining concept of merging plugins so that they dont conflict with each other (instead of having one plugin supersede the next based on load order they can both function by merging certain stuff?) but is there more to this? Id really like to know. I have the batch file and everything, as I said before its all there I have the ingredients for the cake and followed the cook book but I kinda dont know how the oven works if you catch my drift.

3.-When am i supposed to use OBMM and when should I use Wrye bash? With so many utilities its so darn confusing!! And how did people get to play FCOM succesfully before Wyre bash was even created? arrggg my brain hurts :banghead:

Halp please, I'll be eternally grateful... thanks in advance.


Wrye Bash's method for merging is so simple its easy to miss.
Open Wrye bash and look at your load order.
Find the bashed patch .esp and right-click on it. there should be an option to 'rebuild patch.'
Then you should have a list with check boxes. the 2nd checkbox should be 'merge patches.'
click that one, and check the esp's to merge.
click okay and it should do all the heavy lifting for you.
put bashed patch in your load order and disable all the esp's you told it to merge. in wryebash they should show a + instead of a check. in OBMM they will look completely disabled. That's how you merge esp's in wryebash
(as far as I know, im like the person who knows how to go to work and the grocery in the city, but not anywhere else ;) )

I've found I mainly use OBMM for installation of omod packaged mods and hand ordering mods that BOSS doesn't recognize. Wrye bash gets used to run BOSS and deal with merged mods. That's just me though, I know Wrye Bash CAN do a lot more. Good luck! :)
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Zosia Cetnar
 
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Post » Tue Sep 07, 2010 9:07 pm

Wrye Bash's method for merging is so simple its easy to miss.
Open Wrye bash and look at your load order.
Find the bashed patch .esp and right-click on it. there should be an option to 'rebuild patch.'
Then you should have a list with check boxes. the 2nd checkbox should be 'merge patches.'
click that one, and check the esp's to merge.


Almost all of my plugins appear on that list, should I select all of them? Because I've seen some that the BOSS list recommended me to deactivate because they conflicted with each other and/or FCOM. Or does merging these plugins actually avoid that problem? If not how can I find out which plugins to merge and which not to? Thanks btw you've helped alot already.
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Hearts
 
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Post » Tue Sep 07, 2010 5:02 pm

Almost all of my plugins appear on that list, should I select all of them? Because I've seen some that the BOSS list recommended me to deactivate because they conflicted with each other and/or FCOM. Or does merging these plugins actually avoid that problem? If not how can I find out which plugins to merge and which not to? Thanks btw you've helped alot already.

OBMM:
As Wrye Bash has become more and more advanced, I would suggest sticking to that as much as possible. Except for mods that are OMOD files already, or those with complex installations with detailed OMOD scripts.


"Merge Patches": Yes select all of them. This is true for practically all "import..." sections as well, tick the section and all the mods in that section.
BOSS and Wrye Bash combined are quite powerful; now includes a "deactivate" tag so that those mods that should be deactivated are (and are coloured purple in Wrye Bash.)

Mods that conflict with others may have to be deactivated, removed entirely, and/or replaced with compatible versions. But in Bash; every single mod that can be merged (green text in Bash) can safely be selected.
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Kim Bradley
 
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Post » Tue Sep 07, 2010 6:15 pm

OBMM:
As Wrye Bash has become more and more advanced, I would suggest sticking to that as much as possible. Except for mods that are OMOD files already, or those with complex installations with detailed OMOD scripts.


"Merge Patches": Yes select all of them. This is true for practically all "import..." sections as well, tick the section and all the mods in that section.
BOSS and Wrye Bash combined are quite powerful; now includes a "deactivate" tag so that those mods that should be deactivated are (and are coloured purple in Wrye Bash.)

Mods that conflict with others may have to be deactivated, removed entirely, and/or replaced with compatible versions. But in Bash; every single mod that can be merged (green text in Bash) can safely be selected.


Great thanks! Im merging patches and imports as we speak, its taking ages though hope this works. Btw would this also possibly solve my 1st problem in my opening post about the face textures?

EDIT: My oblivion doesnt load now... should I remove from wrye bash all the plugins that the BOSS list tells me that makes conflict? Even though they are deactivated?
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Sunnii Bebiieh
 
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Post » Tue Sep 07, 2010 6:03 pm

1.- I'm currently using HGEC and I wanted to spice up the character faces cause you have to admit they look anything but decent in vanilla so i downloaded Ozmo's High rez skin texture and face texture. I wasn't quite sure if the skin textures worked properly since I couldn't tell very much the difference from the standard vanilla textures but the uaginas are shaved now so i guess it works (or maybe only that works some input on this would be nice). When I loaded the face textures everything went crazy, all the standard eye colors turned black and it added races that I never had in the first place! Aside from that when NPCs die they turn green and its freaky as hell. Ive used the install program that comes with both files, additionally I created Omods for each one of them (dont know if it was the right thing to do). Any input on solving this would be great.

2.-On a side note, I'm currently trying to make FCOM work, apparently it does since I′ve been following the TESIVPositive step-by-step guide meaning I have Wrye bash, OBMM, BOSS, OBSE TES4Gecko, etc. Theres a small detail though, I havent merged ANYTHING. I cant seem to figure out how to merge files, I'm kinda noobish and even though I've read countless FAQS and guides I dont know HOW to use it and can't even understand what it's for. I mean, I understand the basic underlining concept of merging plugins so that they dont conflict with each other (instead of having one plugin supersede the next based on load order they can both function by merging certain stuff?) but is there more to this? Id really like to know. I have the batch file and everything, as I said before its all there I have the ingredients for the cake and followed the cook book but I kinda dont know how the oven works if you catch my drift.

3.-When am i supposed to use OBMM and when should I use Wrye bash? With so many utilities its so darn confusing!! And how did people get to play FCOM succesfully before Wyre bash was even created? arrggg my brain hurts :banghead:

Halp please, I'll be eternally grateful... thanks in advance.


1. Not sure about the face texture issue but the green bodies sound like you're missing the resources from MMM, in this case its blood textures. Make sure you have the MMM.bsa and that it's renamed correctly.

2. Check the end of the opening post in the http://www.gamesas.com/index.php?/topic/1097809-relz-fcom-convergence-and-ufcom-relz/ for a quick guide on which options to check in the bashed patch. Generally, if using BOSS and Wrye Bash you can rely on the bash tags you get, so you can check everything. Be sure you have the latest versions of both. Some exceptions for FCOM in the quick guide.

3. FCOM relies on the Bashed Patch and thus Wrye Bash - so there was no FCOM before Wrye Bash. Both BAIN and OBMM are excellent utilities so you can use either. Being lazy I personally find BAIN more convenient to use overall as you don't have to convert mods into another format first. It is quite time consuming with larger mods - and seems unnecessary really when having BAIN. That said, OMOD scripts have definitive advantages in certain cases, so some mods are easier to install via it. DarN's UI comes into mind, but also mods where you can choose between different options such as EVE HGEC.

EDIT: Noticed I missed a couple of posts above so sorry if answering some already answered questions.
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Sam Parker
 
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Post » Tue Sep 07, 2010 5:58 pm

Arrgg since I merged my oblivion CTDs! Heres my load order:

Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.71]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Mart's Monster Mod for OOO.esm  [Version 0.9.9MB3]07  FCOM_Convergence.esm  [Version 0.9.9a7]08  Armamentarium.esm  [Version 1.35]09  DLCShiveringIsles.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]0A  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.74]0B  DLCHorseArmor.esp0C  DLCOrrery.esp0D  DLCVileLair.esp0E  DLCMehrunesRazor.esp0F  DLCSpellTomes.esp++  MaleBodyReplacerV3.esp10  DLCThievesDen.esp++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]++  FCOM_TamrielicIngredients.esp  [Version 0.9.9]11  Cobl Glue.esp  [Version 1.69]12  Cobl Si.esp  [Version 1.63]13  Bob's Armory Oblivion.esp14  Cheat Bob's Armory Oblivion.esp15  FCOM_BobsArmory.esp  [Version 0.9.9]16  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]**  Oblivion WarCry.esp  [Version 1.085a]17  Oblivion WarCry EV.esp18  FCOM_WarCry.esp  [Version 0.9.9]**  FCOM_WarCryNoSpawn.esp  [Version 0.9.9]19  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]1A  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]1B  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]1C  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  FCOM_EntropicOrderhardcoe.esp  [Version 0.9.9]1D  FCOM_RealSwords.esp  [Version 0.9.9]1E  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]++  FCOM_SpawnRatesReduced.esp  [Version 0.9.9]++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9]++  FCOM_SpawnRatesStronger.esp  [Version 0.9.9]1F  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  FCOM_LessRats.esp  [Version 0.9.9]++  Mart's Monster Mod - No Spiders.esp  [Version 3.7b3p3]++  FCOM_NoSpiders.esp  [Version 0.9.9]++  Mart's Monster Mod - No Wyvern.esp  [Version 3.7b3p3]++  FCOM_NoWyverns.esp  [Version 0.9.9]++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - NoReaversInGates.esp  [Version 0.9.9MB3]++  FCOM_NoReaversInGates.esp  [Version 0.9.9]++  FCOM_NoAdventurersInGates.esp  [Version 0.9.9]++  Mart's Monster Mod for OOO - LessReaversInGates.esp  [Version 0.9.9MB3]++  FCOM_LessReaversInGates.esp  [Version 0.9.9]20  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Increased.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Moderate Increased.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Blood.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Giants.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Slimes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Fiends.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Werewolves.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Lanterns.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Adventurers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Beholdens.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Uberhulks.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Skeep.esp  [Version 3.7b3p3]++  Mart's Monster Mod - No Balrogs.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]21  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]**  Mart's Monster Mod.esp  [Version 3.7b3p3]**  Mart's Monster Mod for Fran.esp  [Version 3.7b3p3]**  Mart's Monster Mod for OOO.esp  [Version 0.9.9MB3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp  [Version 3.7b3p3]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  Mart's Monster Mod - Diverse Imperial Armor.esp  [Version 3.7b3p]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]++  Mart's Monster Mod - Friendlier Factions MMM+Fran.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Friendlier Factions OOO.esp  [Version 3.7b3p3]27  FCOM_FriendlierFactions.esp  [Version 0.9.9]28  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]29  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]2A  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2B  DLCBattlehornCastle.esp2C  DLCFrostcrag.esp2D  Knights.esp++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]++  Mart's Monster Mod for OOO - Knights .esp  [Version 0.9.9MB3]2E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]**  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]2F  Bag of Holding.esp  [Version 1.5.0]30  Salmo the Baker, Cobl.esp  [Version 3.08]++  OOO-Level_Stock.esp  [Version 1.33]++  Item interchange - Placement for FCOM.esp  [Version 0.74]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]31  Beautiful PeopleV22 - MaleReplacerV3.esp32  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]33  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]34  Cobl Silent Equip Misc.esp  [Version 01]35  Bashed Patch, 0.esp----> MISSING MASTER: Artifacts.esm----> MISSING MASTER: Enhanced Daedric Invasion.esm----> MISSING MASTER: Tamrielic Ingredients.esm----> MISSING MASTER: Blood&Mud.esp----> MISSING MASTER: ExnemRuneskulls.esp----> MISSING MASTER: Fran Armor Add-on.esp----> MISSING MASTER: KDCircletsOOOOptimized - NPC Equip.esp----> MISSING MASTER: Mighty Umbra.esp----> MISSING MASTER: Origin of the Mages Guild.esp----> MISSING MASTER: Slof's Oblivion Robe Trader.esp----> MISSING MASTER: Ungarion1TheWelkyndSword.esp


I dont think the load order is a problem since BOSS did it for me, maybe some mods shouldnt be there at all?

Edit: there it is, oh crap I guess that explains alot...

Edit2: Most of those arent activated though, should I remove them anyway?
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Kortniie Dumont
 
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Post » Wed Sep 08, 2010 3:55 am

Arrgg since I merged my oblivion CTDs! Heres my load order:

...

I dont think the load order is a problem since BOSS did it for me, maybe some mods shouldnt be there at all?


Post your load order via Wrye Bash instead. Right-click File header in Mods tab > List mods > Paste

Also, you should fix the issue I mentioned first. Green blood indicates a faulty MMM install.
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Killah Bee
 
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Joined: Sat Oct 06, 2007 12:23 pm

Post » Tue Sep 07, 2010 4:06 pm

Also, you should fix the issue I mentioned first. Green blood indicates a faulty MMM install.

No its not green blood, the whole NPC turns green: skin, armor, hair, everything.
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helen buchan
 
Posts: 3464
Joined: Wed Sep 13, 2006 7:17 am

Post » Wed Sep 08, 2010 1:44 am

No its not green blood, the whole NPC turns green: skin, armor, hair, everything.


Yeah, sorry, I should have written "green bodies". Still the same issue.
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Joey Bel
 
Posts: 3487
Joined: Sun Jan 07, 2007 9:44 am

Post » Wed Sep 08, 2010 1:03 am

Yeah, sorry, I should have written "green bodies". Still the same issue.

yeah but what about my plugins? do you see somthing odd that I should modify, masterfiles absent aside?
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Nick Jase Mason
 
Posts: 3432
Joined: Sun Jul 29, 2007 1:23 am

Post » Tue Sep 07, 2010 11:56 pm

06 Mart's Monster Mod for OOO.esm [Version 0.9.9MB3] - Don't use with FCOM.

++ FCOM_TamrielicIngredients.esp [Version 0.9.9] - Don't use with Cobl.

16 Loth's Blunt Weapons for Npcs.esp - Is that needed with FCOM? Not sure as I'm not using Loth's.

** Oblivion WarCry.esp [Version 1.085a] - Don't use.

17 Oblivion WarCry EV.esp - Make sure you're using the 1.085b patch.

++ FCOM_Cobl.esp [Version 0.9.9] - Don't use.

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] - Use only one.
++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]

++ FCOM_SpawnRatesReduced.esp [Version 0.9.9] - Use only one.
++ FCOM_SpawnRatesSlightlyReduced.esp [Version 0.9.9]
++ FCOM_SpawnRatesStronger.esp [Version 0.9.9]

++ Mart's Monster Mod - Less Rats.esp [Version 3.7b3p3] - Use only one - I guess the FCOM versions.
++ FCOM_LessRats.esp [Version 0.9.9]

++ Mart's Monster Mod - No Spiders.esp [Version 3.7b3p3]
++ FCOM_NoSpiders.esp [Version 0.9.9]

++ Mart's Monster Mod - No Wyvern.esp [Version 3.7b3p3]
++ FCOM_NoWyverns.esp [Version 0.9.9]


You're having issues further down as well, but I got bored commenting on dozens of esp's. Basically, use only one of the optionals for reduced spawns etc. You seem to basically have installed all options of everything. In short - read the readmes.
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Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Tue Sep 07, 2010 11:56 pm

You're having issues further down as well, but I got bored commenting on dozens of esp's. Basically, use only one of the optionals for reduced spawns etc. You seem to basically have installed all options of everything. In short - read the readmes.

Ok let me get this straight, even if they′re deactivated their mere presence screws things up? For example:

++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] - Use only one.
++ FCOM_EntropicOrderhardcoe.esp [Version 0.9.9]

I have only one activated, shouldn't deactivating the one that conflicts suffice? Why would the option for enabling and disabling plugins exist if disabling the conflicting plugins still generates a conflict? Either this is really complicated or I'm too hard headed. sigh... how do I remove them then?
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dean Cutler
 
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Joined: Wed Jul 18, 2007 7:29 am

Post » Tue Sep 07, 2010 6:20 pm

Omg im so sorry im so stupid i already deleted all the files i didnt need please forgive my arrogance. My oblivion is running now, only problem is that the green textures are still there... should i reinstall mmm or just download the .bsa?
Spoiler
Active Mod Files:00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.71]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  FCOM_Convergence.esm  [Version 0.9.9a7]07  Armamentarium.esm  [Version 1.35]08  DLCShiveringIsles.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]09  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.74]0A  DLCHorseArmor.esp0B  DLCOrrery.esp0C  DLCVileLair.esp0D  DLCMehrunesRazor.esp0E  DLCSpellTomes.esp++  MaleBodyReplacerV3.esp0F  DLCThievesDen.esp++  FCOM_KDCircletsOOOOptimizedNPCEquip.esp  [Version 0.9.9]++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]++  FCOM_TamrielicIngredients.esp  [Version 0.9.9]10  Cobl Glue.esp  [Version 1.69]11  Cobl Si.esp  [Version 1.63]12  Bob's Armory Oblivion.esp13  Cheat Bob's Armory Oblivion.esp14  FCOM_BobsArmory.esp  [Version 0.9.9]15  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]16  Oblivion WarCry EV.esp17  FCOM_WarCry.esp  [Version 0.9.9]18  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLVendors.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]19  ArmamentariumArtifacts.esp  [Version 1.35]++  ArmamentariumLLArmaVendor.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]1A  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]1B  FCOM_Convergence.esp  [Version 0.9.9]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]1C  FCOM_RealSwords.esp  [Version 0.9.9]1D  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]1E  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]1F  Mart's Monster Mod - Extra Wounding.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]20  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]21  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]22  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.7b3p3]23  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]24  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Diverse WaterLife.esp  [Version 3.7b3p3f]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]27  FCOM_FriendlierFactions.esp  [Version 0.9.9]28  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]29  FCOM_MoreRandomItems.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]2A  OOO-WaterFish.esp  [Version 1.34]++  MMM-Cobl.esp  [Version 1.69]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2B  DLCBattlehornCastle.esp2C  DLCFrostcrag.esp2D  Knights.esp2E  Mart's Monster Mod - City Defences.esp  [Version 3.7b3p3]++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]**  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]2F  Bag of Holding.esp  [Version 1.5.0]30  Salmo the Baker, Cobl.esp  [Version 3.08]++  OOO-Level_Stock.esp  [Version 1.33]++  Item interchange - Placement for FCOM.esp  [Version 0.74]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]31  Beautiful PeopleV22 - MaleReplacerV3.esp32  Cobl Races.esp  [Version 1.52]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]33  Francesco's 10 days respawn time - 1-20 day lenght rescale.esp++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]34  Cobl Silent Equip Misc.esp  [Version 01]35  Bashed Patch, 0.esp


I think the problem may lie here:
Francesco's Optional Files.esp
!!! FCOM INSTALLATION ERROR: Should not be used. Delete. Reinstall Fran's and select "Separate Files" when the option is presented.
. Bashed Patch tag suggestion: {{BASH:Delev,Relev}}

I've reinstalled frans but I'm never prompted with the "seperate files" part, what does this mean?
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Wed Sep 08, 2010 1:19 am

1.- I'm currently using HGEC and I wanted to spice up the character faces cause you have to admit they look anything but decent in vanilla so i downloaded Ozmo's High rez skin texture and face texture. I wasn't quite sure if the skin textures worked properly since I couldn't tell very much the difference from the standard vanilla textures but the uaginas are shaved now so i guess it works (or maybe only that works some input on this would be nice). When I loaded the face textures everything went crazy, all the standard eye colors turned black and it added races that I never had in the first place! Aside from that when NPCs die they turn green and its freaky as hell. Ive used the install program that comes with both files, additionally I created Omods for each one of them (dont know if it was the right thing to do). Any input on solving this would be great.

2.-On a side note, I'm currently trying to make FCOM work, apparently it does since I′ve been following the TESIVPositive step-by-step guide meaning I have Wrye bash, OBMM, BOSS, OBSE TES4Gecko, etc. Theres a small detail though, I havent merged ANYTHING. I cant seem to figure out how to merge files, I'm kinda noobish and even though I've read countless FAQS and guides I dont know HOW to use it and can't even understand what it's for. I mean, I understand the basic underlining concept of merging plugins so that they dont conflict with each other (instead of having one plugin supersede the next based on load order they can both function by merging certain stuff?) but is there more to this? Id really like to know. I have the batch file and everything, as I said before its all there I have the ingredients for the cake and followed the cook book but I kinda dont know how the oven works if you catch my drift.

3.-When am i supposed to use OBMM and when should I use Wrye bash? With so many utilities its so darn confusing!! And how did people get to play FCOM succesfully before Wyre bash was even created? arrggg my brain hurts :banghead:

Halp please, I'll be eternally grateful... thanks in advance.

To solve this problem of yours I would like to suggest that you follow this steps.

1. If I understand it correctly you want to use Ozmo's http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/file.php?id=15876 and work properly.

What HGEC version do you use?


2. Skip that to later when you have all your mods installed and working.
3. You should read the *readme* files that every mod has, this documents also tell you what utility should be used for a correct mod installation.

If there anything that you want to know more about just ask your question. :)
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Post » Tue Sep 07, 2010 9:27 pm

To solve this problem of yours I would like to suggest that you follow this steps.

1. If I understand it correctly you want to use Ozmo's http://www.gamesas.com/redirect.php?site=http://www.tesnexus.com/downloads/file.php?id=15876 and work properly.

What HGEC version do you use?

Im currently using the latest I believe, version 1.21.
Also, what am I supposed to do with the COBL races files in WRYE bash? They're purple lettered, meaning that they have subfiles, is there a way to install them or do i just activate them?
User avatar
john page
 
Posts: 3401
Joined: Thu May 31, 2007 10:52 pm

Post » Wed Sep 08, 2010 12:53 am

Im currently using the latest I believe, version 1.21.
Also, what am I supposed to do with the COBL races files in WRYE bash? They're purple lettered, meaning that they have subfiles, is there a way to install them or do i just activate them?

It's good that you have the latest version I think, because I don't know if there is a new released patch though.

The COBL Race - Balanced.esp can be merged to the bashed patch in Wrye Bash and don't forget to check your loadorder with the 'Mod Checker' feature in Wrye Bash first, before you merge any esp into the bashed patch.
If you not use the bashed patch file before, I strongly suggest that you have a copy of it stored in a file (rar,7z,zip) archive.

To have the High Rez Skin Texture mod installed correctly you need to unpack the mod to an empty folder and run the install utility from that folder instead. Everything you need to know about the installation steps is in the readme. :user:
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed Sep 08, 2010 4:58 am

Purple indicates that a plugin would be bash-mergeable, if not for a NoMerge tag. In other words, leave that plugin deactivated and select it where it appears in the Bashed Patch dialog. (It probably only need to be checked in the "Import Graphics" menu.)


Edit: I quoted the wrong person, haha...

The HiRez pack does not come with an installer? That means that I scripted the OMOD myself, and now I've deleted it. Wow, ouch...
User avatar
Alada Vaginah
 
Posts: 3368
Joined: Sun Jun 25, 2006 8:31 pm

Post » Tue Sep 07, 2010 6:31 pm

wait, why would I need to make a backup of the bash file if whenever I want to disassemble it I just go FILE > REVERT TO FIRST BACKUP. Or is this the wrong?

Purple indicates that a plugin would be bash-mergeable, if not for a NoMerge tag. In other words, leave that plugin deactivated and select it where it appears in the Bashed Patch dialog. (It probably only need to be checked in the "Import Graphics" menu.)


What bash patch dialogue? they're unmergeable. Should I just leave them there?

When the checkbox has a dot in it, what does it mean?

Installed plugins have a green box with a plus sigh right? Do i still need to check them for them to work or do I just leave them there?

My Oblivion is CTDing!!! arrggg!

Forgive my noobness please.

Spoiler
Missing Masters for: Bashed Patch, 0.espxx Blood&Mud.espxx Fran Armor Add-on.espxx Origin of the Mages Guild.espxx Slof's Oblivion Robe Trader.espxx Ungarion1TheWelkyndSword.espMasters for: Bashed Patch, 0.esp00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.71]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Enhanced Daedric Invasion.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Francesco's Optional Chance of Stronger Enemies.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.78]0A  DLCOrrery.esp0B  DLCSpellTomes.esp++  MaleBodyReplacerV3.esp0C  DLCThievesDen.esp0D  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]0E  Bob's Armory Oblivion.esp0F  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]10  Oblivion WarCry EV.esp**  FCOM_WarCry.esp  [Version 0.9.9MB3]**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLVendors.esp  [Version 1.35]11  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]12  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]**  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]13  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]14  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]15  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]16  DLCBattlehornCastle.esp17  DLCFrostcrag.esp18  Knights.esp19  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]**  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]1A  Salmo the Baker, Cobl.esp  [Version 3.08]++  OOO-Level_Stock.esp  [Version 1.33]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]

User avatar
Madison Poo
 
Posts: 3414
Joined: Wed Oct 24, 2007 9:09 pm

Post » Tue Sep 07, 2010 8:09 pm

wait, why would I need to make a backup of the bash file if whenever I want to disassemble it I just go FILE > REVERT TO FIRST BACKUP. Or is this the wrong?



What bash patch dialogue? they're unmergeable. Should I just leave them there?

When the checkbox has a dot in it, what does it mean?

Installed plugins have a green box with a plus sigh right? Do i still need to check them for them to work or do I just leave them there?

My Oblivion is CTDing!!! arrggg!

Forgive my noobness please.

Spoiler
Missing Masters for: Bashed Patch, 0.espxx Blood&Mud.espxx Fran Armor Add-on.espxx Origin of the Mages Guild.espxx Slof's Oblivion Robe Trader.espxx Ungarion1TheWelkyndSword.espMasters for: Bashed Patch, 0.esp00  Oblivion.esm01  Francesco's Leveled Creatures-Items Mod.esm02  Francesco's Optional New Items Add-On.esm03  Cobl Main.esm  [Version 1.71]04  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]05  Mart's Monster Mod.esm  [Version 3.7b3p3]06  Enhanced Daedric Invasion.esm07  FCOM_Convergence.esm  [Version 0.9.9MB3]08  Armamentarium.esm  [Version 1.35]09  Francesco's Optional Chance of Stronger Enemies.esp++  Francesco's Dark Seducer Weapons Patch.esp++  FCOM_Francescos.esp  [Version 0.9.9]++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]++  Item interchange - Extraction.esp  [Version 0.78]0A  DLCOrrery.esp0B  DLCSpellTomes.esp++  MaleBodyReplacerV3.esp0C  DLCThievesDen.esp0D  ExnemRuneskulls.esp++  FCOM_ExnemRuneskulls.esp  [Version 0.9.9]0E  Bob's Armory Oblivion.esp0F  Loth's Blunt Weapons for Npcs.esp++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]10  Oblivion WarCry EV.esp**  FCOM_WarCry.esp  [Version 0.9.9MB3]**  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLVendors.esp  [Version 1.35]11  ArmamentariumArtifacts.esp  [Version 1.35]**  OOO 1.32-Cobl.esp  [Version 1.69]++  FCOM_Cobl.esp  [Version 0.9.9]12  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]**  FCOM_Convergence.esp  [Version 0.9.9Mb3]++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]++  FCOM_SaferRoads.esp  [Version 0.9.9]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]13  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]14  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]15  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Slof Horses Complete.esp  [Version 3.7b3p3]++  FCOM_TamrielTravelers.esp  [Version 0.9.9]++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]++  FCOM_HungersUnitySI.esp  [Version 0.9.9]**  FCOM_Archery.esp  [Version 0.9.9]**  FCOM_FriendlierFactions.esp  [Version 0.9.9]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]++  ArmamentariumLL4OOO.esp  [Version 2.01]++  ArmamentariumLLMagicOOO.esp  [Version 1.35]++  MMM-Cobl.esp  [Version 1.69]16  DLCBattlehornCastle.esp17  DLCFrostcrag.esp18  Knights.esp19  Mighty Umbra.esp++  FCOM_MightyUmbra.esp  [Version 0.9.9]++  FCOM_Knights.esp  [Version 0.9.9Mb3]++  FCOM_WelkyndSwordBlood&Mud.esp  [Version 0.9.9]++  FCOM_Ruin.esp  [Version 0.9.9]++  FCOM_SlofsRobeTrader.esp  [Version 0.9.9]**  FCOM_OMG.esp  [Version 0.9.9]++  FCOM_OMGSRT.esp  [Version 0.9.9]++  FCOM_EnhancedDaedricInvasion.esp  [Version 0.9.9]++  FCOM_UnofficialFranArmorAddon.esp  [Version 0.9.9]1A  Salmo the Baker, Cobl.esp  [Version 3.08]++  OOO-Level_Stock.esp  [Version 1.33]++  Item interchange - Placement for FCOM.esp  [Version 0.78]++  Item interchange - Placement for Frostcrag.esp  [Version 0.78]++  Item interchange - Option, Ingredients in Bulk.esp  [Version 0.78]++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]**  Cobl Races TNR.esp  [Version 1.53]**  Cobl Races TNR SI.esp  [Version 1.53]++  Cobl Races - Balanced.esp  [Version 1.52]++  Cobl Filter Late MERGE ONLY.esp  [Version 1.53]


Your game is CTD-ing because of those missing masters. Install them. The dot in the check box indicates that the mod is imported into the Bashed Patch, and that is what you would expect with purple-text plugins. Those are import-only, as are italicized mods. By Bashed Patch dialog, I mean the window that pops up when you select 'Rebuild ...' from the Bashed Patch right-click menu.


Edit: You do not have to install those mods, but if you opt not to, you need to remove the relevant patches.
++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9]
++ FCOM_WelkyndSwordBlood&Mud.esp [Version 0.9.9]
++ FCOM_SlofsRobeTrader.esp [Version 0.9.9]
** FCOM_OMG.esp [Version 0.9.9]
++ FCOM_OMGSRT.esp [Version 0.9.9]

Did you use OBMM and BOSS as you did this? TheNiceOne's OMOD installer for FCOM would have installed FCOM correctly for you. It looks like you just kind of dumped the add-ons folder in there...
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Tue Sep 07, 2010 6:46 pm

Im currently using the latest I believe, version 1.21.
Also, what am I supposed to do with the COBL races files in WRYE bash? They're purple lettered, meaning that they have subfiles, is there a way to install them or do i just activate them?

As far as the latest version for the HGEC you have the current version of that But there is also a TGND body replacer I have not tried it but it apears to be better with no seams on hands and ankles. Now I use HGEC 1.21 my self and have no real problems.
There are 3 files for COBL That you will need to download:Cobl Main, Cobl Body Meshes, & Cobl Cosmetic Resources. If you don't then you will have problems with the body retexturing. While you are installing them they will ask you what body mods you are using just answer accordingly.

Now for what to do with the Cobl races TNR and Cobl Races TNR SI those will be dactivated by Wyre bash when you go to rebuild it will ask you if you what to deactivate them and any others that shoud not be active. the tags should be no merge and Npc faces. So instead of them having a check when all is said and done it will go to a dot inside of the Green box. (Leave it like that)
Now at you also have a file that should be cobl races.esp that one stays active with a check mark.

Once again just for clarification The purple lettering is nothing to worry about. Run boss Follow the tag recommendations from that, then rebuild the bashed patch, (when asked if you want to deactivate mods before rebuilding click yes. Make your selections in the popup for the bashed patch. Sometimes after building the bashed patch you will load the game and find problems I always look there if I made a change recently to it.
User avatar
Mimi BC
 
Posts: 3282
Joined: Sat Oct 07, 2006 10:30 pm

Post » Wed Sep 08, 2010 12:14 am

Alrite I′ve downloaded the masterfiles my oblivion runs alrite, the only remaining problem are the inconsistent skins:
-no eyes
-black eyes
-turn green when hit and when dead
-some clothes make my PC have purple arms and legs
-Huge yellow squares

Apparently either something went wrong with Cobl or with the high rez skin and/or high rez face pack by ozmo. I dont think HGEC for now. I want to start ruling out Cobl first, these are the current Cobl .esps I have:

Cobl Main.esm
Cobl Glue.esp
Cobl Si.esp
OOO 1.32-Cobl.esp
FCOM_Cobl.esp
MMM-Cobl.esp
Salmo the Baker, Cobl.esp
Cobl Races.esp
Cobl Races TNR.esp
Cobl Races TNR SI.esp
Cobl Races - Balanced.esp
Cobl Filter Late MERGE ONLY.esp
Cobl Silent Equip Misc.esp

There are 3 files for COBL That you will need to download:Cobl Main, Cobl Body Meshes, & Cobl Cosmetic Resources. If you don't then you will have problems with the body retexturing. While you are installing them they will ask you what body mods you are using just answer accordingly.


I believe Cobl cosmetic resources is the one that comes with the playable xivalai, the hairstlyes, etc. If so I already have it, although Cobl body meshes....Im not so sure about that one. I went through the OMOD installer, dont think I missed anything there but I'll check anyway.
User avatar
He got the
 
Posts: 3399
Joined: Sat Nov 17, 2007 12:19 pm

Post » Tue Sep 07, 2010 9:30 pm



The HiRez pack does not come with an installer? That means that I scripted the OMOD myself, and now I've deleted it. Wow, ouch...

Excuse me Tomlong75210 but in that case there is indeed an installer for that mod, because I use it my self and it's called InstallTool.exe in the textures folder.
User avatar
adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Tue Sep 07, 2010 8:24 pm

i cant seem to find the culprit all my textures are going haywire need urgent help!
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Pete Schmitzer
 
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Joined: Fri Sep 14, 2007 8:20 am

Post » Tue Sep 07, 2010 10:31 pm

Ok, after scouring much FAQS I found out that I had to rename the MMM BSA to FCOM_Convergence_MMM.bsa. And it worked!! No more green bodies or huge yellow blocks.

The only problem left are the races with the freaky eyes and weird textures and nofaces. Any ideas on this? Can this be seen through the archive invalidation!.bsa?
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Liv Staff
 
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Joined: Wed Oct 25, 2006 10:51 pm

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