^incorrect my friendo, having a kick a$s CPU also replaces the places where GPU's struggle, like i posted earlier, I outpaced a 580 with only 768mb of vram, and only 2 460's graphics cards, CPU's and GPU's depend heavily on how the engine of the game was designed, GTA is considered CPU heavy, for god knows what, on the other hand, games like metro 2033, rely dependently on a GPU, for rendering textures, some engines have succeeded in "impostering" certain traits of games that rely on CPU's, like physics, which eliminate the need for processing power, those moments are sometimes just replaced with animated textures, thus "impostering" is the term used, the GPU however relies on the CPU to give a map out of wireframe diagrams and where textures go, its a hand in and operation, however, today Nvidia has beaten out intel and AMD in general processor speed, which is why intel CPU's (and AMD) bottleneck frequently and cannot keep up with graphics card. ATI is tagging along
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sorry for the lecture, was trying to get the point across. D:
so.............. the summary of all this, it depends on the game..........
You've missed the point. The CPU just processes information given to it from the GPU, it doesn't process the effects he listed, that's the GPUs job.