Plz developers read these feedback...

Post » Sat Jan 16, 2016 6:51 pm

I played this game over 250 hours now.



I suggested you many ideas about to improve this game and which design need to be change.



Now I still want to tell you


1. I explored a ruin building and got a questions here:


Why these super mutants can control turrets? as I know the setup in original Fallout game, all super mutants are stupid, their intelligence decreased because their brain damaged by their mutation.


It has very few of them still have enough intelligence to do the leadership work(like Marcus in Fallout 2) and research job(like Brian Virgil).



So how can they hack these terminals to control turrets for them? Even for player character(human) that need high enough intelligence and some special perks(Robotic Expert and Total Hack). In this situation, it is very hard to believe they can hack these turrets to work for them, isn't it?



2. Any settlements' defense value is nothing to defend any attack to them. All attack always need player to defend, or these settlements will fall. So why player need to spend so much time to build their defense system? It all just waste player's time!!



3. Why the warning message about settlement under attack that disappear so fast? Player often can't notice it because they are doing something about talk/trade to NPC or constructing another settlement even exploring a dungeon etc....Don't you think this WARNING MESSAGE need to be a little more LARGE and LONGER and IMPORTANT? especially you forced player must be there to defend the settlement or it always fall!!



4. Why are these mines placed in somewhere nobody there? Do you really think this is logical? these people just placed these mines and hope other people die there and won't go to loot corpses? Just for fun even they can't watch the process? Sorry I just can't believe it.


another question is....Why the placing mine style in Fallout 3 is so different with Fallout 4(It's more logical in Fallout 3)? Are you really the same develop team? Or they disbanded by Bethesda?囧

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Veronica Martinez
 
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Post » Sun Jan 17, 2016 12:37 am

I doubt you are getting answers from the dev team. But here is my opinion to your points.



1. You know that SM's do capture humans? And these ones can be very usefull before you eat them :).



2. The defense stuff helps you when a settlement is under attack, doesn't it? Also the value is about the happyness of your settlers. They feel safer.



3. Yep this one should have been a messagebox, it's terrible easy to overlook. Still it isn't a big catastrophy when a settlement stays undefended.



4. Actuallly there are a ton of Factions, Creatures, ... in the commonwealth. So mines make actually more sense then in FO3.

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Catharine Krupinski
 
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Post » Sat Jan 16, 2016 5:07 pm

1. what is the SM you mentioned?


2. only for their mind on feel safer? pointless, you are still need go to defend there, no matter what you are doing!! don't you want to ask, "these people and turrets you build, when they under attack that won't do anything when you are not there? they are going on strike? if they won't work when you are not there then they are useless, just like when the boss isn't in his company and all workers stop to work and start to do their private favor things(play on internet or read comics)."


3. so you just ignore this problem, right? no matter how much work they did on this system.


4. yes, there are many factions in Commonwealth, but it can't explain why so many mines placed on places abandoned, wild and no people there. no purpose placed these mines, pointless.


--------------------------------------------------------------------


sorry i forgot to said.


WHY these attackers always spawn inside these settlement and not assault from the outside? It make all the defense tactics you build useless!! and it is not logical, just to make pain to players!! What? you said we must build the turrets all over the settlement?? what the hell.....

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A Lo RIkIton'ton
 
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Post » Sat Jan 16, 2016 10:06 pm

1. SM's is short for Supermutants,



2. It's about the happiness value. Some people (you obviously not) love their numbers in games and you ignored that I wrote that the placed torrets help you defend when needed. Yeah it's a sad truth that games don't do anything when the player isn't there normally. Defending the settlement is meant as a event for the player nothing else.



3. Why so confrontonial (fallen in the it's the internet everyone is against me, who doesn't share my opinion to 100% trap?). I agreed with you that it needs a messagebox (this needs a click to confirm, in Beth games, in contrary to the simple message we get) that tells you that a settlement is under attack.



4. My immersion has no problems with the mines that are around. Simple as that. I actually like it that they are a real danger now and not only a showpiece in earlier levels.



About enemy spawning in settelements, yeah sneaky, sneaky Bethesda :) . But it makes sense. It would be boring to defend a settlement with no one getting in.

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Leticia Hernandez
 
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Post » Sat Jan 16, 2016 3:26 pm

re Supermutants.


There is an amusing holotape in the Commonwealth that records a Supermutant getting a human to do some technical work for him, (how to make the recording)

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Samantha hulme
 
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Post » Sat Jan 16, 2016 8:26 pm

1. they just capture a man to do this all over the area of Commonwealth? i can't believe it. this is too unreasonable.


2. i know the happiness value, i pointed that is useless for players. and player has a ton of thing need to do(in this game, like to gathering materials for build settlements, gathering equipments for settlers, do other quests etc...), not just stand there and drooling. if everything need player to solve personal, then this game will bore than you think.


3. did you saw your one of settlements destroyed and settlers all dead after the defend fail? if yes, i won't said anymore.


4. mines didn't killed me anymore, it just about my feeling... and yours, if you didn't feel bad then i won't talk this to you anymore(still, i hate this happened when i got hurt by a non logical mine and this is not about why i didn't tap perk to avoid it or just input V in my every step, it just about i hate it is non logical! it just like a developer has fun on it)(i heard someone developer said "they can't avoid these traps i set them by spending much time with proud!!" before, and i think it stamped player's heart).

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adame
 
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Post » Sat Jan 16, 2016 11:12 pm

Lol imagine a guy just setting up mines at random thats waay more terrafying knowing some lunatic is placing deadly exploding proximity bombs anywhere he chooses whole wondering the common wealth! Hahah
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Thomas LEON
 
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Post » Sun Jan 17, 2016 12:39 am

oh yeah! i came across that one lol

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Anna S
 
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Post » Sat Jan 16, 2016 5:27 pm

The mines could simply be mines left over from previous occupants. This is the reason why there is a ban on the production & use of landmines.



To quote: http://members.iinet.net.au/~pictim/mines/history/history.html


"Around every 22 minutes 1 person somewhere in the world is killed or injured by a landmine.


One hundred million uncleared landmines lie in the fields and alongside the roads and footpaths of one-third of the countries in the developing world. Claiming over 500 victims a week, landmines are weapons of mass destruction in slow motion."



I don't know if their figures are accurate but it gets the point across: People that deploy landmines rarely go back to pick up the unused ones.





I wouldn't be surprised, probably the same A-hole that's strapping them to molerats.

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Ana Torrecilla Cabeza
 
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