Point of Synths.

Post » Mon Mar 28, 2016 1:49 am


Its never stated that Gen-3's have a brain AFAIK. However, even if they did, it too is synthetic. A CPU made to look like a human brain. As I said, organic brains can't receive software updates to their OS.





Except for the part where they



1. Don't sleep.


2. Don't need to eat.


3. Don't need to drink.


4. Don't need to worry about radiation.


5. Can't reproduce with humans, for obvious reasons.


6. Have all of their DNA, and 'organic' material be synthetic. Even their blood is stated to be synthetic.



Then yes, they look like humans. :wink_smile:

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Ymani Hood
 
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Post » Mon Mar 28, 2016 2:10 am

They just wanted to build robots that help human.



And since they're group of scientists, they always anolyze and innovate, and finally Gen-3 were made so instead of just a working robot, human can use them as chit chat buddy and, well, non-reproductive six mates...



But as usual, when science grows up, it may strike the founders (human) back.

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Victoria Bartel
 
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Post » Mon Mar 28, 2016 9:32 am

Challenge accepted.

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Juan Suarez
 
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Post » Sun Mar 27, 2016 11:06 pm

I love the spoiler forums for these games because of discussions like this... but what I really want to know about synths and the Institute, is why the marauding bands of synths in the Commonwealth? Pretty bad PR, if you ask me. I guess Bethesda just wanted more variety of enemies to shoot at. :shrug:



Admittedly, I'm a little late to the party and haven't quested all that much yet. I've been playing around with the shooty part of the game the most.

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Jordan Fletcher
 
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Post » Sun Mar 27, 2016 11:42 pm

I would say that's a reason. More enemies initially to shoot at. Usually synths also only concentrate in specific spots, so they're guarding something or collecting things for the Institute. If you do Institute ending, the synths will protect settlers and everyone against raiders and supermutants.

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Lauren Graves
 
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Post » Mon Mar 28, 2016 5:28 am

Gen 2 synths are mostly out killing people to take their resources. that's basically their entire job. dismantling entire towns for parts.

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Gaelle Courant
 
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Post » Mon Mar 28, 2016 4:03 am

mmmm It pains me to say it But we really do not know why they are attacking towns.... University point well Ultimately even I blame on Kellog's brand of bullet diplomacy. Other than that there pretty much your average looter and almost everyone of them shoots (well me they might just not like 2-caps). I am really unsure just what the heck the attack the ss settlements is all about.




Ehh that made me so feel so Icky (where the heck is BBM or Andonicus)



Puts on RR cap.... IF a synth is bot why cant I hack em?? heheheh (That might bite me in the ass I dont know if intimidate works)

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Enny Labinjo
 
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Post » Sun Mar 27, 2016 8:29 pm

I think it's supposed to happen when you're an enemy of the Institute, I blame bad coding because my settlements get attacked even as director of the Institute, that would mean that I order my own attack.



Where do you think the SS would plug the pipboy to Danse to change his behaviors? His butt? Synths don't have a plug like most other robots produced by General Atomic. Synths do have a code they could be reset, and taken to a factory or a laboratory, their data could be changed or contaminated.

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des lynam
 
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Post » Mon Mar 28, 2016 9:34 am

Nick tells you Gen 1 and 2 scrap towns for parts.

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Chloé
 
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Post » Mon Mar 28, 2016 5:32 am

I scrap towns for parts too. (hehehe)



And I dont know BBM there has to be a port somewhere I may need to reinvesgate this with Curie.... a few times. Ill get back to you.

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victoria gillis
 
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Post » Mon Mar 28, 2016 4:50 am



Why are they still stripping towns for parts?
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Francesca
 
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Post » Sun Mar 27, 2016 9:57 pm


Because they have a never ending need for resources to build all that new tech?



They are a manufacturing culture without the infrastructure, so they are either trading or scavenging to get those raw materials.

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Jessica Stokes
 
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Post » Sun Mar 27, 2016 8:40 pm

Don't they 3D print synths in one of the rooms? Why can't they make other stuff?
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Rebecca Dosch
 
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Post » Sun Mar 27, 2016 7:45 pm


Where do those resources come from in the first place, unless the Institute has some replicator technology to go along with the transporters you still need the raw materials to print new things.



If anything the Institute has a higher demand for raw materials than other factions because they build all their own equipment, weapons, building materials, electronics etc.

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james reed
 
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Post » Sun Mar 27, 2016 10:33 pm



Was it confirmed Kellogg is who they sent? Don't get me wrong I wouldn't be surprised if he started the massacre. The guy was a complete psycho. However I don't recall him being mentioned by name. They could've just as easily sent s courser who decided the town was impeding the institute's goals.
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Richard Dixon
 
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Post » Mon Mar 28, 2016 8:12 am

I don't think its ever stated in-game, however, the game files for one of the holotapes at University Point specifically lists Kellogg as the VA for the "Institute Representative" demanding the data from the people there.

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Gaelle Courant
 
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Post » Mon Mar 28, 2016 10:51 am



I always sort of take Kellogg as the Sole Survivor of the institute, He does everything for them and his actions have huge consequences on the wasteland, like the player character.
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Amber Ably
 
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Post » Mon Mar 28, 2016 6:42 am

the institute will never deploy synths to protect farmers ... maybe in lt andronicus's dreams :)




that's bad coding , there is nothing to take from farmers that the institute needs



the way it should have been handled :



- synth ONLY attack you only if u interfere with institute operations ( example : Arcjets systems mission with Danse )


- ONLY attack settlements if have been banished from the institute




u can't " summon" matter , but u can transform it ... if u want to make a gold ring u need gold nuggets

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Jonny
 
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Post » Sun Mar 27, 2016 11:43 pm


Hmm. Maybe you shouldn't be so concerned about Synths attacking farmers. :wink_smile:



Settlers trying to destroy Institute property? Damn right I gave the order.

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Doniesha World
 
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Post » Mon Mar 28, 2016 6:59 am

I'm a proud institute player and even I think they have assholish Policies, that mostly don't make sense. Like Maybe they could have the synths give warnings before they shoot, like "leave the area now" or "do not interfere"
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Czar Kahchi
 
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Post » Mon Mar 28, 2016 7:58 am

Their policies makes sense if you consider that The Institute doesn't concern itself with the opinions of the surface-dwellers.




An interesting way to look at the Synth attacks on settlements is this: the settlers discovered one of your spies that you use to keep tabs on them. They start attacking said Synth and shouting "Death to The Institute". The Institute deploys Synths to quell the little mini-uprising on your behalf and secure the asset (The Gen-3 Synth).



Can't have settlers holding witch-hunts for Institute Watchers. Some sort of punishment is in order.

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KIng James
 
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Post » Mon Mar 28, 2016 10:30 am

Question somewhat related to this. I remember really early on in the story someone was talking about some settlements trying to form an unified government and the Institute had them all killed. I was able to find details about pretty much all the other evil stuff that they did, but I don't remember finding out why they killed them off. Does anyone know?

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Sophie Louise Edge
 
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Post » Mon Mar 28, 2016 1:18 am


That's actually not the way it went down. You can find https://www.youtube.com/watch?v=EfO2p2qNEkA confirming that, actually, The Institute attempted to start the CPG and supported it for 4 years. Nick is mistaken about the CPG, and is probably just repeating a rumor he heard at some point.



It fell apart due to factional infighting, and The Institute got blamed. This is the event which caused them to throw up their hands and say "[censored] the surface. We're out."

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Anna Krzyzanowska
 
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Post » Sun Mar 27, 2016 10:39 pm

A printer needs ink, it's not a matter replicator. They can mass print Synths because aside from their brain chip they're completely organic so they can just clone more DNA indefinitely. Gen 3s don't age which means the telomeres of their cells don't wear down, which means you can make them divide however much you want.

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Matt Bigelow
 
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Post » Mon Mar 28, 2016 9:53 am


This ishttp://fallout.wikia.com/wiki/Commonwealth_Provisional_Government. The Institute presents a lot of oddities, and the synths are part of that cluster. Why make them? Why push to make them as human as possible? Why use them the way they have? In a lot of ways, the Institute would make so much more sense if it was divided along two ideological lines, where you could step into it and see them as a group with real conflict instead of this weird cluster of intelligent people who only seem to care about what they are working on at the moment. It seems insane, especially given the events that have happened topside.



Maybe that is the answer. Not that they are insane, but that what they are doing, fundamentally, is insane. And I sometimes wonder if Father knew that. Which is why he had to believe they were humanities last, best hope. Because it made everything else seem palatable at least. That is just a thought. I haven't spent much time forming it.

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Dean
 
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